Dyson Sphere Program

Dyson Sphere Program Dev Tracker




28 Jul

Post
Hi engineers,

We received feedbacks about had problems with Blueprint snap, so we updated it in this patch and hope it can greatly reduce the difficulty of building Blueprints near the poles and in other situation. Let's take a look:


[Version 0.8.19.7757]

Feature:
  • Now the Blueprint is able to snap to the pole automatically.
  • Added automatic snapping to the Blueprint Paste Mode. For Blueprints that across multiple tropics, it can automatically identify the rotation of the north and south poles and automatically align the latitude and longitude.
  • Added the auxiliary line of tropics in Blueprint Mode.

Change:
  • Modified the Blueprint UI layout of the copy and paste interface.

BugFix:
  • Fixed the bug that the location of the building may kept changing when dragging in the Blueprint Paste Mode.
  • Fixed the bug that ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/3008952810612869340]here[/url].

26 Jul

Post
    Mien on Steam - Thread - Direct
Hi engineers,

\A new update for Blueprint system!/

[Version 0.8.19.7715]

Feature:
  • Added the Blueprint book information editing interface, which can change the thumbnail and save path of the Blueprint Book, etc.
Bugfix:
  • Fixed the bug that the thumbnail icon could not be selected in the Blueprint interface.
  • Fixed the bug that the controller input may made the camera kept spinning in Blueprint Mode.
  • Fixed the bug of collision detection between Conveyor Belt - Logistics Station & Fliter's input and output in Blueprint.
  • Fixed the bug of collision detection between Conveyor Belt and factory facilities in Blueprint.
  • Fixed the bug that the color of the Blueprint plate my displayed uncorrectly.
  • Fixed the bug that the Space Warper's output data of the Logistics Station could not be copied in Blueprint.

Thank you... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/3008952177464009637]here[/url].

25 Jul

Post
    Mien on Steam - Thread - Direct
Hi engineers,

We are still allocating and fixing the problems reflected in the BluePrint update, and we will keep update and optimize the BluePrint system. Thank you for all of your encouragement and support for Dyson Sphere Program!

Before the update log, here is some tips for BluePrint system:
How to use blueprints:
Double-click the saved blueprint to use it. We will add more prompt in future updates.

About the Tropic (details in previous Dev Progress):
The vicinity of the tropic can be divided into six situ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/3008952177457852349]here[/url].

23 Jul

Post
    Mien on Steam - Thread - Direct
Dear engineers,

\WE REACHED BLUEPRINT SYSTEM YAAAY!!!/
This is the first time for Dyson Sphere Program to have a BluePrint system. We are well aware that the system is still in an immature stage, and our team will be ready to fight the bugs in the few days after the BluePrint patch. If you find a bug, please don't hesitate to send your feedback in Discord[discord.gg] or Google Form[forms.gle]!, we will listen carefully and continue to improve the BluePrint system!
At the same time, when you use the Blueprint function the first times, please do NOT forget to save and back up the savedata, just in case.

REMINDER: You don't have to restart the game for the... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/3008952177453034897]here[/url].

19 Jul

Post
    Yomiya on Steam - Thread - Direct
Dear Engineers,

1We have decided to update the blueprint version in the evening of July 23 (GMT+8)!

Some of you must have noticed that the 30-day period previously announced has been extended - Yes. Our plan was to patch the blueprint on July 16, but an issue that seriously affected the game emerged. This problem can mess the optimization of the game under certain conditions, and our team has always hoped to bring a good game experience to every player, so we must fix it as soon as possible. We will follow up about it in the update log of BluePrint System.

Of course, after the blueprint version is patched, we will still spend several days optimizing and updating it. After then, The other new functions of Dyson Sphere Program will start one by one. We are also looking forward to introduce them in to you the future announcement, keep tuned!

That's the end of today's announcement. We would like to thank every player who supported us! See you soon!

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/5632298429345135214]here[/url].

06 Jul

Post
Hi engineers,

Only a few days until the promised Blueprint System Day Wowww! We didn't forget! Here we bring some fixes and adjustments today.

[Version 0.7.18.7275]
Pick Up:
!Since the Splitter logic has been optimized in this patch, there will be slight changes in the logistics logic built with the Splitter.
!Since the stacking number is adjusted in this patch, the production line had reached its upper limit of manufacturing products in the previous patch may restart to the product.

[Version 0.7.18.7275]
Feature:
  • Added real-time data display on Fractionator panel
Change:
  • Optimized the input and output logic of Splitter, Storage Tank, and Logistic Station to solve the problem that the conveyor belt was not easy to work in full load. Conveyor belts are now easier to fulfilled by the cargo (work at full capacity).

    ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/3007823739880909105]here[/url].

19 Jun

Post
Hello engineers! We are writing the new progress on Blueprint system to you!

Our progress on Blueprint:
  • Select multiple building using a frame dragged by the mough - the frame doesn't have to be square, it can be a circle!
  • Generate blueprint data of the frame selected field
  • The preview of applying/using/restore buildings of a Blueprint. All the buildings part have been finished, while the Conveyor Belt and Sorter part are still in process.
  • Realized constraints of applying/using/restore buildings by a Blueprint.

Frame Select and restoration:






Blueprints created around the eq... Read more