Eco

Eco Dev Tracker




12 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Compost is created via the water filter, from sewage.

28 Jul

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, they can only be spawned.

26 Jul

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Hello Lord_paul,
you can use the ways described in the following wiki article for signs, too:
https://eco.gamepedia.com/Chat_Commands

08 Jul

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, legacy does not stand for "obsolete". It's just the pre 8.0 strings that also need to be translatd.

30 Jun

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That works, the land claim papers are lost in the process, though.

08 Jun

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Well, that's one of the most low priority bugs we have. We actually fixed fish traps for next patch, though.

03 Jun

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Worlds can only be deleted by manually removing their savefiles at the moment, one of the future updates will add an "Delete" button. You can find the savegames in "/steamapps/common/Eco/Eco_Data/Server/Storage", each savegame consists of a .db and a .eco file of the same name.

28 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Dear Staines,
even though you deleted your post, i'll answer to it anyway.

I did listen to your concerns and i also did explain in very much detail that i do see those, but also why i don't agree with the results presented. If you are misunderstanding me, i beg for the bonus of english not being my native language.

In the end Eco has a specific vision and it's our job to get the vision into the game while making it playable and useful. Some changes are more important to be done earlier, some are less important to be done.Hundreds of factors play a role. Some changes can't just be made like some people want without hurting the vision. That's why we state Eco is made for multiplayer - multiplayer with a medium to large sized group of people. If we could make the game complete and perfect in a simple snip, we would do it. Unfortunately we are a little indie game company and need to distribute our resources where they are most needed. And where they are most ne... Read more

27 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
@Staines:
No, that is not what i said. Boats are a planned feature, but one that has low priority at the moment due to the reasons i have stated. I also never stated there would be no people that feel the same like you. I know there are. But you need to understand that this still is not a majority of people.

I was just stating that i don't feel like boats missing is something like a bug (which some people requesting boats seem to state) - they are not a required feature to me which would cause it to have highest priority. For connecting early settlements we usually do a simple thing in just under an hour: Craft ramps, place them in a useful manner and build a basic bridge out of hewn logs over water. That enabled everyone on the servers i play on to trade with everyone in no time, travelling through the wilds and i actually see this happen on a lot of public servers. (Given i personally dislike unplanned roads and things like that, i notice it immediately) This is no... Read more

26 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Hey both of you,
i'd like to join one of the server you play on in the future, i feel like there is very little use made of the features ingame, as you just told me if i ever have seen the road builders tearing down the forests - no, i actually haven't. (Though we never do roads with hewn logs, people don't get paid for using those - regulations) I play on a high population server with even more than high collab setting (and therefore even higher player loss) that is medium communicative (but STILL does only play 30 day cycles and actually it dies off way earlier, too!) and where people discuss where roads are going to be and lay out a district and road-laws in planning. I have the feeling you don't use these tools?

We usually pay for the infrastructure projects by government - that's a good reason it is there for. The people planning to skill in cement and basic engineering ususally start from day one with roadmaking and earn their money through that, so roads are p... Read more

25 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Hello Staines,
i can understand your opinion, but actually do not have the same feeling.
Building bridges and transporting things with the goods with vehicles work very good for me and the players on my server.

Do you probably play on especially big worlds with low playercounts? When you choose the recommended world sizes for different player counts you usually should not have a problem with transportation and bridges indeed are a big project, but nothing too hard. Building infrastructure is also something we want to encourage.

Boats are a feature that require massive changes, from implementing water physics to adapting world generation once again - making old worlds no longer compatible - for in my opinion little benefit. The only point in time where i ever thought of boats being useful for me (and i have at least 1500 hours actually played this game) was the early-game, when no roads are established and boats could be used for early game transportation... Read more

23 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Hello Staines,
the only roadmap we have at the moment is this one: https://accounts.strangeloopgames.com/roadmap

It displays what is in progress at the moment, as in what the focus for the next update is. (In this case 8.2) We don't have a long-term roadmap at the moment, the listed points below "In Progress" are things we all want to do and want to know your opinion on, but they do not represent the order or likelyhood of if and when they get into the game - that is also stated on that page.

Boats aren't cancelled, but - as we've been stating since quite a while - will come later. Don't expect them in 9.0 or 10.0.

The focus on 9.0 lies on a new mining concept (see our social media for more details) and improvements for the law and government systems. Other notable changes will include fleshing-out work on professio... Read more

23 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Even in that case, worlds ususally do not take up so much space that they really need to be deleted, but as i already said: It will come, just with low priority.

16 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is an issue open to implement that option, but on low priority as there usually is no real need to delete a world.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We don't support linux servers. (Not because we don't want, but because there is no easy way to do so and resources are too limited to go the hard way for an unfortunately rather small player base) As the game runs on a server in singleplayer we have no way to offer that to linux players. If you run the server manually with mono, you can play on your computer. But keep in mind, that using mono is likely to cause a lot of issues and has a bad performance.

12 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Actually the game is not meant to end with the meteor being shut down. This is a simulation game, that is simulating economy, ecology and society. It's totally up to the players to make their own goals - just like in a well-known blocky game. But yes, we indeed want to give more challenges and goals to the game and polish up the balance as well as introduce new 'end-game' content.

That said, the main goal of the game still is that players create something with the tools they have - and that is not bound to the meteor at all.

28 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Sorry, our game is about a different kind of PVP - based on opinions and fights about how things in society should be solved. You'd battle your corrupt world leader and the smelters not caring about the ecology rather than killing people. *g*
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The wheelbarrow is going to replace the small wood cart in the future, just like the steam truck replaced the electric cart. We're still working it out, though and it'll be easier to handle in the future.

18 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can't. The name in Eco is the steam name with which you joined the server. If you change your steam name and then freshly join a server you will have a different name.

13 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is no more unlearning feature and there is no way to delete your character yourself, unfortunately. Fiddling with the savegame you or your serveradmin can, though.