Eco

Eco Dev Tracker




Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Send an e-mail to [email protected] with your Discord ID (if it's about Discord) or your playername / steam id / slg id (if it's about an actual official server).

Yesterday

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can increase the base influence of towns by changing

"SettlementFoundationBaseInfluence": [
45.0,
150.0,
400.0
],

in Settlements.eco. Increase the first number. If you use a big sized world, you may need to set "ScaleInfluenceBasedOnWorldSize" to false first and take into account that currently existing influences were already adjusted to a degree, e.g. you need even higher numbers.

01 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is no way I would know of, but the modding community might have a solution.
Alternatively it would be possible to mod the growth rate only for specific plants, if that would help already?

30 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Doing that requires a global federation to be setup, which is easy to do.

First, set EnableAdminUI in Civics.eco to true. In Settlements.eco find SettlementFoundationBaseInfluence and adjust the third number to be high enough to cover your world - that depends on the size of your world, for the maximum supported size of 2.56 km² a value of 1200 is sufficient.

Once you did that, spawn a federation foundation, place it at the location you would like it, target it and type /fe to force enable it. Open it, take out the checkbox at "Requires child settlements" and then put up a constitution as per usual and found the federation. You can then proceed to add any laws to the federation as per usual. I recommend doing that in some admin-only claim so those cannot be affected while at the same time players can still take on roles in the federation as per your setup. You may want to check the immigration policy of your federation to ensure that players placing their tent w... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Reuploaded for you - but the time the link is valid is limited: https://ibb.co/mBj7RyY

It's gonna be pinned in our Discord and likely be put on the Wiki during the updating period.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I personally find it pretty weird to want a discussion, but to then proceed to personally attack your discussion partner by saying their view might be skewed due to personal interests trying to invalidate what they say on a personal level, while it is at the same time obvious that you are missing the necessary information for a big picture view and base all statements on your personal experiences and interests - which is absolutely fine, but not representative for the game. If you wish to have a nice discussion with me, you should at least acknowledge that I naturally come with a professional overview, have respective data beyond experiences available to me and assume that I'm able to separate different feeds of feedback without personal game interests playing a role for the goals we have in mind for Eco as a team. If i wasn't able to do that as you insinuate, I couldn't do my job. My anecdote was solely supposed to illustrate how different players and their opinions are, especia... Read more

29 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Bravo: 1) Day 1-2 food shortages are common - this is mostly in smaller maps; but I have even played on servers where large maps were essentially stripped bare of "wild" food supplies. This is less of an issue where server admins have accelerated growth, however does tend to still exist for a 4-8 hour period if a server has high activity throughout Day 1.
The early game struggle for food is not unintended and one of the first challenges to overcome as a server community. We do however realize it is a problem some players would like to rather avoid and is currently too hard to configure easily being bound to the world size notably, hence a multiplier for the spawned food plants on world generation is going to b... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, it requires that due to technical reasons.

26 Apr

Comment
    Ice Forge on Steam Forums - Thread - Direct
Hey!
I can give a bit of a summary about what is going on and address maybe some of the general issues here.

1. Food preservation
It was never directly related to the implementation of food decay(meaning decay would happen regardless of the state of preservation as the goal was to make farming/food production have an active component requiring attention) as a whole you have storage alternatives that help prolong the life of food items and it is true that we want to add ways to deal with some of these things over long term like the cannery mentioned in the end of your post.
However it has a lot of complicated issues that needs to be resolved in way that fits well within the game in terms of usability versus item bloat (which is a phrase used to describe meaningless accumulation of copy pasted identical type entries that just does the same thing really) we have some ideas on how to approach this but prioritization happen very fluidly and unfortunately some thin... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Die meisten Rezepte sind "variabel" und produzieren ein "Standard" Item, können aber so eingestellt werden, dass sie einen bestimmten Output produzieren - hast du den Output denn auch gesetzt vor dem Craften?

24 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We always release important information in the respective changelog as well, and so it was also noted in the Update 10.2 changelog here on Steam.

In general Discord is our main communication channel and as such non-essential information isn't getting published here on Steam, given Steam users tend to expect news on Steam to be limited to the most important information about the game and aren't very fond of other news. I recommend joining the Discord if you want to be kept up to date on everything - there is also a channel that shows recent development changes.

The different pipe types - next to allow you to choose between whatever material you currently have in abundance - exist so you can lay pipes next to each other without connecting them.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
World sizes above 160x160 are not supported by us, but as of PR it seems to affect worlds starting at 100x100? I will have someone review it. Thanks for the PR.

22 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Inspektor: also because if u start in midgame u start as a cavemen. While everyone else is digging stones with skid u can try to gather 0,05% of what they can, with your stone pick.

We did add a setting for retroactive experience gain in the last Update. Many servers also provide different kinds of leapfrogging through making skill scrolls available to new players via government or distribution stations.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Just to give a perspective, of the players playing in the last 12 months only 2% played only or majorly in singleplayer, with more than 70% playing only or majorly on public servers - the rest played either on private servers, passworded servers or coop. The amount of posts of different channels can very rarely be used for any sort of statistics, as it often leads to incorrect conclusions.

And no worries, we do work on all these bugs, but as is common in development we work on multiple things at the same time, especially as not every staff member and staff type can do everything.

The main reason why players abandon multiplayer servers as of our statistics and recent surveys is the fact that they cannot compete with others, especially groups due to their self-sufficiency in later game and a satisfied market. The increase in profession variety and new maintenance features being introduced actually help solving this problem and aren't the cause of it. Other notable... Read more

21 Apr

Comment
    Ice Forge on Steam Forums - Thread - Direct
Hi and thank you for taking the time to come with this feedback!

I would like to clarify a few things just from the offset, there is a general goal to partially guarantee that each profession and specialty(skill) is relative throughout the game progression and this does require hard locks in different ways.

On the subject of smelting being hard locked behind farming is not entirely true though as it is locked behind Gathering which is a general collection skill available at minute 0 of the cycle start while it is semi artificial it is also a necessary requirement to involve basic non direct metal linear professions in the progression loop through out the cycle and at the same time using more of the misc. materials that don't necessarily get used in the capacity we would like to see.

As for the difficulty of trading and the quantified time it takes to get setup and workable for each of the starting professions is something we hope to remedy a bit with 10... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It's a default moderative action to lock a thread when it is to be expected the moderative notice won't be followed or commented on, which mostly happens when someone insists on bringing real life politics into a debate, attacking other people on the basis of that. You are generally welcome to open new threads for any locked ones, we just generally try to avoid to use content deletion as a moderative action, so people can make their own picture. That would have been the only other remedy in that case to stop people interacting with that comment.

Given you have - in opposite to the other thread - asked about specific changes, I asked my colleague working on balance to comment here, which he'll do as soon as he gets time. Please note that other thread was not specific to profession intertwining to begin with and had tons of different matters discussed, many of which weren't related directly to game mechanics either.

Eco being a multiplayer game is also never inten... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Please send the server logfiles to [email protected], they will be able to check.

You can find how to get these here: https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-server-and-client-log-files-for-local-world
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Inspektor: quote mason/carpenter: "I make only charcoal for my needs, cause its too much stress."
I know u think there should be guys that are mainly logger and sell that stuff so ppl that are mainly carpenter can craft things out but who in the name of god wants to play a videogame where u are only logger. whisky tango foxtrot.

We encourage specializing in a limited amount of specializations, which works best for getting a working economy going - that limit depends on server configuration and can be adjusted for the expected audience and their desired playstyle, which is exactly what community servers tend to do. You can find servers from limiting to just two skills, five skills, over just limiting... Read more