Edge of Eternity

Edge of Eternity Dev Tracker




24 Jun

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2980802142074215520]here[/url].
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Hi everyone !
These last days have been quite busy, to say the least! We've received a lot of feedback about the game, some of them good - and of course some of them bad. So we've been essentially bug shoveling for the last two weeks. And today is the day we’re finally able to push that most sizeable patch.

We realise that Edge of Eternity still needs work, it is a huge game and we're a small studio: for this reason your feedback is an invaluable guidance on where we need to focus our efforts, whether it's here on Steam or elsewhere.

For this, we wanted to thank you, and for the overwhelming support you've shown us too!!

Balancing:
  • Removed energy cost from Sprinting and Attack in exploration
  • Removed time / quantity limit from material shopkeepers
  • ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2980802142070360713]here[/url].

18 Jun



Since last week’s release, we have put a lot of thoughts in how we could improve the game. Every day we’ve read your feedbacks on Steam reviews, forum, Discord or the social medias in order to understand how we can push the limits of the player experience, update after update. A release isn't necessarily an end, it can also be the beginning of a new journey. First of our efforts, we will polish the first hour of the game. A smoother tutorial, more intuitive and user friendly, revamped with better environments: we have begun reworking the beginning of the game, which seems have disappointed a lot of players.



This is the future content as it was designed today. This means that it's very likel... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3004445407067243577]here[/url].

14 Jun

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Balancing:
  • Removed drone from Myrna Fight
  • Removed one drone from the event fight in the quest "No country for old master"
  • Removed randomness in armor crafting generation (crafted armors will now always be purple quality and have the same stats displayed)
  • Rebalanced stats distribution on items, will give more accurate stats for the character (will update existing items)
  • Minor difficulty rebalance (easy a bit easier and balanced some fights in hard and nightmare)
  • Triggered spells (like crafting series bonus) won't consume energy anymore

Performances:
  • Improved loading performances when reloading a map previously visited during the game session

B... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/4984902895062657326]here[/url].

11 Jun

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Balancing:
  • Multiple balance modifications to nightmare difficulty

Performances:
  • Fixed some popping issues on NPCs
  • Fixed a bug with the framerate limiter where it was not working properly, the game will now start with a 60 FPS limiter (that can be uncapped increased or decreased)

Polish and improvements:
  • Improved Daryon model and rigging to reduce his hands sizes and improve his hands shape
  • Fixed a blendshipe issue on Daryon that was exaggerating some wrinkles and creating lighting issues sometimes on his face
  • Improved some battle camera reaction in edge cases
  • Made the skip delay for victory ui smaller so the end of combat ui can be skipped more quickly
  • Added ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/4984902895053172668]here[/url].

08 Jun



Here we are!
From the Kickstarter campaign in 2015 until now, we have gone a long way thanks to the continuous support of the community. Your feedback, recommendations, advice or kind words were very important to us to bring Edge of Eternity in an ambitious project. Initiated by four passionate developers, our team has grown to 14 members in order to provide you the experience you deserved. Today, we’re glad to announce that Edge of Eternity is out of this Early Access state to become a full complete experience. Check out the launch trailer below and start your journey on Heryon with a 15% off during one week.

... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3041598834073409621]here[/url].

07 Jun



Hey, Heryon explorers!
Do you know what day it is tomorrow? Just one more beddy-byes and you’ll be able to finally play Edge of Eternity in its story-complete version!

The game should be available around 5pm CEST/8am PST/11am EST.
We can’t wait to finally be able to put the complete game in your hands! We’ll share more news tomorrow, like…say a trailer for instance, but also more info about post-launch content!

Until then, stay tuned, make sure you’ve wishlisted the game for the reminder, and don’t hesitate to pass the word 😊

... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3041598834070422920]here[/url].

04 Jun

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Balancing:
  • Fixed multiple balancing issues with level syncing

Performances:
  • Improved GPU performances with DLSS and CAS upscaling
  • Reduced memory usage and improved overall game stability

Polish and improvements:
  • Improved a few animations
  • Improved Ordo lipsync in Chapter 0
  • Improved Khalder lipsync in Chapter 1
  • Added Theia Special attack
  • Added sounds to Battle items menu
  • Added Pilitch Egg items and effect
  • Dododilus new AI
  • Polished multiple sidequests
  • Added victory pose for Ysoris, Fallon and Myrna
  • Added new version of the twitch plugin
  • Added a weapon to Vaughn
    ...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3041598834058120192]here[/url].

27 May


Open World Sale is now live
From May 27th to May 31st, take advantage of the Open World Sale with a 10% off. The world of Heryon include a variety of landscapes like plain, beach, jungle, swamp or mountain where take place +30 unique sidequests. If your thirst for adventure isn't quenched yet, there are +30 hunting contracts left for you to undertake. Discover the world, face its most terrible creatures and gaze upon its secret wonders!

Get ready for the full release on June 8th!
... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3017954302349557007]here[/url].
Post


Balancing:
  • Modified starting Heyrs
  • Modified multiple loot tables (quests / monsters / chests / hunts)
  • Balanced crystal merging chances and procs

Performances:
  • Reduced memory usage of some textures
  • Added separate graphic setting for shadowmap resolution

Polish and improvements:
  • Improved textures of a few NPCs
  • Reworked autocutscenes animations of sidequests of Chapter I, II and IV
  • Fixed an issue with Myrna stances when she is holding weapons in cutscenes
  • Readproof and translation of all languages have been integrated (Russian is still in readproof)
  • Environment assets cleanup and rework (Herelsor bridge and multiple other assets...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3017954302349690287]here[/url].

22 May

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Balancing:
  • Skills balancing pass on Fallon
  • Increased by 100% healing spells efficiency
  • Increased ATB manipulation buff / debuffs efficiency (Daryon Timeloop / Accelerate)
  • DOTs damages use now an effect value formula instead of being HP percentage based
  • Reworked some shopkeepers and hunting quests rewards
  • Loot tables balancing fixes (increased some drop rates)

Performances:
  • Improved GPU performances by removing screen space reflections, replaced now by a better reflection probe system

Polish and improvements:
  • Improved audio transitions between cutscenes
  • Uniformization pass on characters and NPCs (Lighting / Shading)
  • Added in add...
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