Edge of Eternity

Edge of Eternity Dev Tracker




25 Sep

Post
    Mush on Steam - Thread - Direct


Say hello to new battle elements! We are releasing a new interactive element for Chapter V and beyond areas. Starting with the Elysian Fields you will now be able to use flamethrowers! This new battle element has some unique restrictions as you cannot turn it around: you must exploit its current angle to fire at enemies!

Spoiler: here is how it looks when activated. Do you like it?





And don't forget that many interactive elements are already available in-game, here are some!



Ballista Select a target nexus to attack your... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2791626224181834950]here[/url].

11 Sep

Post
Bugfixes and adjustments:

  • Performance improvements (CPU, GPU, Loading Times, Memory)
  • Fixed a bug that could prevent some characters to leave the party when they should (if you have the issue please join the discord to ask for the console command line to fix your save thanks)
  • Improved battle camera
  • Added additional collisions into the battlefield to prevent some weird movements during some tutorials
  • Fixed a bug that could allow terrain assets generation outside of map range
  • Added new loading screen
  • Improved Animations and Lipsync
  • Fixed a bug that could make Selene target an ally after an enemy death
  • Reworked animation and VFX of Daryon "Icestrike" skill
  • Fixed a few UI/UX bugs and oddities
  • Fixed a bug that could softlock the quest "Not about Zaryn"
  • Improved cameras of a few c...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/5317018637389783947]here[/url].

10 Sep

Post
    FloPro on Steam - Thread - Direct


A new intermediate chapter is coming!

In addition to Chapter VI, the November update will come with a "0.5" Chapter taking place between Daryon's desertion and Elon Village.

Instead of skipping the path to his mother’s house, you will be the one to make the journey, get a first peek at the open world, familiarise yourself with the game mechanics, and have time to digest the exposure from the dense chapter 0.

Coming with this, we also want to introduce Nekaroos earlier in the adventure, even if your Nekaroo will remain in this area you will be able to enjoy the joy of playing with the cutest pet!

Here is a sneak peek 😉

... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2895207830392217626]here[/url].

28 Aug

Post
  • Improved Battle Camera
  • Fixed multiple audio issues
  • Increased flee chances
  • Re-enabled the fast-loot UI on collectible
  • Fixed a bug that could cause a game crash when getting near Jagholm due to a corrupted game script
  • Fixed a bug that could prevent loading a save (stuck on black screen) when loading a save containing a broken crystal on a weapon
  • Improved CPU performance by ~30%
  • Improved GPU performance by ~15%
  • Reduced RAM / VRAM consumption by 350 MB each (~750 - 800 MB total saving) in the openworld
  • Fixed a transition issue that could break the rendering colors for a few frame after a loading
  • Fixed a bug that was preventing audio footsteps from working after changing leader
  • Fixed a bug that could make the NPC Atalanta not sit at the correct place after completing a quest objective
  • ...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2865933081827131055]here[/url].

27 Aug

Post
    FloPro on Steam - Thread - Direct


The Gamescom is starting!

Tonight is the start of the Gamescom 2020!
Be prepared for this virtual event and join us at the Indie Arena Booth here once it opens https://online.indiearenabooth.com/play/index.html?ID=1313
For four days, Edge Of Eternity will have a stand where you will be able to visit and engage the team! And to make it more interesting for you, we have planned some activities:

  • Friday-There will be a Q&A with the Team at 3pm CEST on Twitter!
  • ...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2865933081819405490]here[/url].

26 Aug

Post
    FloPro on Steam - Thread - Direct


We had a lot of new and exciting information to share recently, and a lot more is also coming! To make it clearer for everyone, here is a quick recap of what happened recently, before telling you the big news!

  • Edge Of Eternity entered its Beta phase!
Thank you so much for all the feedback and your positive responses! Your reactions have been great, and it is heart-whelming to see the game we work so hard on being appreciated.
We also had a lot of players joining us, so welcome to everyone new!

  • The price of the game changed from 19,99 to 24,99!
We decided on this price raise to reflect the transition to Beta, and the work the team put into the game. Many of you have been comprehensive of this decision, and we thank you for it.

  • ...
Read more

20 Aug

Post
    FloPro on Steam - Thread - Direct


Edge Of Eternity is coming to the Gamescom 2020 at the Indie Arena Booth!
Starting the next week, from August 27th 10pm CEST until August 30th 11:59pm CEST, you will be able to visit us!

This year, due to special circumstances, the event will take place exclusively digitally. But fear not! We have a digital booth all set up, ready to welcome you with open arms.

And you can even get a sneak peek:







... Read more

17 Aug

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  • More loading optimizations (~20%, will require again a redownload of every files)
  • Fixed a few performances hiccups that was provoking some micro stuttering ingame especially when changing terrain tiles
  • Minor CPU performance improvements
  • Added mesh generation caching to some areas of the game to prevent a few hiccups
  • Fixed a softlock on the second Alno quest (Tower Defense, Chapter IV)
  • Fixed a bug that was causing the EXP bar to not fill completely sometime after a battle
  • Fixed a level scaling issue that was causing gurrns from the first cave having a lower level than normal (lvl 3 instead of 6)
  • Fixed a bug that was making the small gurrns from the first cave using buffs all the time
  • Fixed ...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3883745422477816327]here[/url].

16 Aug

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  • Vastly improved loading performances and reduced game size by implementing data compressions on datapacks (already active since yesterday)
  • Fixed an issue on auto-cutscenes that could sometime snap wrongly a character at the wrong height
  • Fixed a bug that was allowing to teleport even if the teleporter is locked using the confirm button instead of clicking on the teleporter
  • Cleaned up minor visual issues in quests: Bare necessities, Biting the hand, Sunken Cathedral
  • Experimental: Deployed experimentally a change that attenuate the strength of character facial expressions during cutscenes for feedback purpose (don't hesitate to give us feedbacks with that change on the EOE discord)
  • Various minor fixes & crashfixes
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3883745422473421870]here[/url].

14 Aug

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  • Added missing dynamic events and quest translations (FR, ES, JP, CH, GER)
  • Improved and uniformized a few character materials from the intro (Herana, Reynan, Sil, Ordo, Zandra, Supplicant)
  • Fixed a bug that made Daryon's eyebrow not following the eyelid correctly when he is in soldier uniform (intro)
  • Added a few camera automations on the tutorial stalker boss to generate better camera plans
  • Improved terrain shader of the Battlefield and Mother House maps (reduced "Pixelation effect", improved lighting and added some noise)
  • Fixed a bug with the Keyboard Mouse combo (was not present when using a controller) where Ordo was not highlit during the potion tutorial
  • Zandra concentration bar will last until the end of the tutorial ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3883745422463452064]here[/url].