Edge of Eternity

Edge of Eternity Dev Tracker




12 Aug

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    FloPro on Steam - Thread - Direct


Edge Of Eternity is entering its Beta phase!

This new update brings a huge amount of polish to the existing game, from fixing bugs to cleaning-up animation and optimizing UI.

Spanish is also available as a language option now!



Here are some (but not all!) improvements we made to the game:

Complete Rework of the BattleCam
  • You can now switch from tactical to combat view by pressing “CTRL”.
  • Camera is now following all actions as a film, seeing the combat as if you were in the game.
  • Vegetation occluding has been implemented.
... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2743208724197786869]here[/url].
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Bugfixes and ajudstments:

  • Added ES localization
  • Updated global localization
  • Added haptics vibrations throughout the game
  • Revamped loot chances / tables of a lot of drops throughout the game
  • Improved a few cutscenes
  • Added new shading for teethes of characters
  • Savepoints are now grouped by areas
  • Locked savepoints will now be displayed in red instead of being invisible
  • Enabled new dynamic events
  • Added a feedback VFX on world collectibles
  • Fixed a bug where collectibles on the world could not disappear after looting
  • Ordo will not take a death stance during the tutorial battle when defeated
  • Fixed Selene eyelashes not following blendshapes
  • Muted a few SFX during cutscenes and combats (savepoints for example)
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2743208724197747277]here[/url].

07 Aug

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  • Added local minimap to cities (Herelsor, Tyr Caelum, Jagholm, Wurldendz)
  • Added raymarched dithering to vegetation during battles to prevent camera obstruction from the vegetation
  • Added new "generic" battle AI for non scripted enemies (will be able to use decor interacts like balistas for humanoid and crystals for humans and non humans against the player / heal & buff their friends and try to use different strategies against the players)
  • Fixed an issue with choices DPad button mapping
  • Fixed a timing issue that could restore the UI during a dialog (and in some extreme case could cause a softlock
  • Fixed a potential infinite loading issue when teleporting from a specific teleporter to another
  • Fixed a minor popup issue in batt...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2743208179953576732]here[/url].

06 Aug

Post
    Kimmei on Steam - Thread - Direct



We are improving on the Dynamic Events system in Edge Of Eternity. While this feature had been implemented since alpha release, we wanted to expand it to new areas and make the map more lively. You can now encounter over a dozen new events when exploring the Herelsor and Solna plains.

Key locations

Dynamic Events will start around 3 different type of places:

  • Marketplaces from Herelsor and Solna plains
  • Stonehenges from Herelsor and Solna plains
  • Arena next to the Lighthouse on Solna plain

... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2743208179949556533]here[/url].

03 Aug

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Bugfixes and adjustements:
  • Introduced new minimap system with area discoverability (and soon localized area names)
  • Implemented bosses battle objectives superbonus reward
  • Fixed a softlock case on some specific quest and dialogs with the recent changes
  • Fixed a bug that could prevent the Save UI from opening when the Save UI have been automaticaly removed
  • Fixed some wrong footsteps SFX material definitions
  • Fixed a bug that could remove the music after a loading (like unstuck) after a battle
  • LipSync improvements
  • Added SFX in various cutscenes
  • Adjustment of a few postprocessing areas
  • Removed deprecated end of chapter cutscenes
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2739829755469837138]here[/url].

01 Aug

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Features:
Added the first 15 inn character scenes Unlockable through the game, those character scenes will deepen the bonds between characters and give more informations about the lore of each character

(Warning: this video contains a scene that is part of those 15, don't watch it if you don't want to be spoiled)

More characters scenes are coming in the future!

Added new accessibility options in the game settings menu You can now choose the default battle camera mode in the game settings menu (between cinematic and tactical).

There is also an option to display the full battlegrid while in tactical camera, you can select the opacity of the battlegrid display in the game settings menu.

... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2739829755460703808]here[/url].

30 Jul

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As we focus on your gaming experience with this polish update for the Beta Release, we are improving monsters and classing them by type creating “families”. Lands will look more lively thanks to the addition of some monsters including two great families, one which started on Chapter V release and the other is totally new to the game. Please welcome the Slimes and the Dododiluses!

Slimes
Slimes are a common trope to most RPGs. These slimy masses from the swamps of Heryon are masters when it comes to adapting - not only to their environment, but also to the attacks of adventurers trying to take them down. They easily shrug off physical attacks, and keep on evolving to resist the elements you use against them! The first slimes you might encounter, in the Herelsor Swamp, are sure to give you nightmares!
Their expertise at ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2739829755454664878]here[/url].

25 Jul

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Bugfixes and adjustments
- Added new title screen background.
- Threaded auto-save code to reduce stuttering while crossing the world.
- Improved multi-choices UI.
- Fixed a bug that could make the camera underground during some auto-cutscenes.
- Fixed a bug that could make some characters disappearing during auto-cutscenes.
- Reworked a few chapter 1 cutscenes / sidequests cutscenes to the auto-cutscene system.
- Fixed a bug that could make references to some textures lost after teleporting back and forth to a far point of the map.
- Fixed a bug that could make the UI appear during a cutscene sequence in between two cutscenes.
- Changed location of the "Gurrn" boss battle scene to prevent some positionning issues.
- Reduce fog effect of the "Heavy Snow" weather.
- Added an option in the game settings menu to extend controller support (if your controller is not working with the game it can make it work), activating extended controller suppo... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/4095412707520196053]here[/url].

24 Jul

Post
    Kimmei on Steam - Thread - Direct


Hello,

You might have noticed it already if you play since the first released chapters of Edge Of Eternity, but some music themes for environments now change after some time or depending on the story. While wandering in the lands of Heryon, you must have visited the Herelsor plains. These gigantic plains full of a luxuriant vegetation have a recognizable epic theme the first time you discover it. This theme is supposed to make the player feel the adventure our heroes have embarked in & the vast new world they still have to discover.



After some time in the plains, the theme evolves while keeping some aspects of the original theme. The epic & adventurous feel is being replace... Read more

18 Jul

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Major Changes:
Craft Rework
Crafting is now available at crafting stations inside cities instead of the status menu, also the weapon crafting have been reworked in an evolution tree system with discoverable recipes.



Equipment Dismantling
Old equipment and crystals can now be dismantled from the inventory menu inside the status menu to get crafting elements.

Chapter 0 Squad Model Rework
Left: new, Right: old

... Read more

17 Jul

Post
    Kimmei on Steam - Thread - Direct


We are reworking the weapon crafting system to make weapon acquirement feel more unique and rewarding. We worked on weapons set to bring you with more weapons and their own tree for crafting enthusiasts.


- Shamanic Series for Selene -

Every weapon set will be related to a specific part and location of the game where you have to gather resources and use low-tier weapons to craft better ones.
Basically, by amassing different weaker weapons, you will slowly but surely reach a point where you can create a superior, stronger weapon; a new sword for Daryon or a new scepter for Selene, making their wearer stronger than they ever was and rewarding your efforts properly as you fen... Read more