Edge of Eternity

Edge of Eternity Dev Tracker




10 Jul

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Hello, everyone!

During this summer, Edge Of Eternity will go through very important steps. We have been in Early Access for nearly 20 months now and it has allowed the game to grow progressively into what it is today.
Our epic JRPG now represents more than 30 hours of gameplay, shared between six chapters (including Chapter 0 - Seed of Destruction, which serves as a prologue to the story). More than half of Daryon and Selene’s quest is already part of the game, and our small indie team is fully dedicated to deliver the final chapters over the next months!


On August 14th, Edge Of Eternity will enter its beta phase.
Despite all our efforts we know that our game is not flawless. It's time to address these flaws. Rather than add more content to the game, like we usually do, we decided to step back and fix ev... Read more

06 Jul

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New Features:
Cinematic Battle Camera (Battle Camera V2)
After months of work we are releasing the new battle camera of the game, it was completely remade from scratch, the camera offer you know two modes cinematic and tactical, the cinematic camera will focus on the action providing a cinematic experience and the tactical is fully manual to have an overview of the combat.


New loot window and FX / new notification window
We revamped the loot window and notifications UI to be more rewarding and animated, the effects are modified depending on the item rarity.


Bugfixes and ajustments
  • Fixed a bug that wa...
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24 Jun

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New features:
  • Added difficulty and immersion settings (experimental)

Graphics:
  • Played character will now be clipped when the camera is close
  • Reworked ambiance and colors of the “Elon Village” scene
  • Modified VFX of multiple spells and actions in battle
  • Reworked terrain biome transitions
  • Added “war” background elements on the “Battlefield” scene
  • Disabled texture streaming on main characters to ensure that their texture is always in high resolution
  • Added NNAO for lower spec configurations ambient occlusion
  • Improvement of the horizon and sky in the open world
  • Improvements to the herelsor plain area
  • Improvements of the beach area on the ...
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18 May

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Balance:
- Nerfed Mantis boss

Fixes:
- Fixed a bug that was making Fallon untargetable when receiving two hits from one combo attack
- Fixed some case of music not playing after a loading
- Audio and SFX improvements
- Fixed icon display in menu for new skills from Chapter V
- Fixed weapon placement for Fallon

17 May

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Balance:
- Nerfed corroded adds of the conclave they now do less damage, are weaker and slower
- Firebombs cannot be stacked anymore on the same case

Fixes:
- CPU optimizations (~20% CPU performance increase)
- Battle tactical placements will not affect some scripted battles anymore (like in the vanguard) to prevent starting on an "instakill" grid
- Fixed a bug with the sidequest "Own Devices" where the NPC from the first objective had the wrong dialog and was not making the quest progress
- Fixed a bug that was not refreshing minimap marker visibility when changing map
- Fixed an extreme lag case with the new playable character in battle
- Fixed a bug that was causing a softlock when an entity apply a taunt before any entity is present in the aggro list
- Optimized a bit the two battle... Read more

15 May

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Fixes and changes:
  • Fixed a bug that was preventing biomes datas from being read properly (was causing wrong vegetation everywhere)
  • Fixed a bug that was provoking a blackscreen after the first cutscene of the game
  • Adapter the main menu and the first cutscene to 21:9 and 32:9 screen ratios
  • Fixed softlock when using the Fallon ricochet skill when using it on an empty case
  • Fixes and changes for the experimental feature Battle Cam V2
  • Fixed a bug that was preventing weapons recipe from Chapter V from working correctly
  • Removed the forest passage
  • Added experimental feature AutoCutscene V2 (Artwork based)
  • Fixed a bug that was allowing to open the save UI outside of a savepoint
  • A...
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14 May

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    Kimmei on Steam - Thread - Direct


Hello !

We’re glad to announce that the fifth chapter of Edge Of Eternity called “In Enemy Territory” is now available! We can’t wait to see what you think about the next steps in our main characters’ quest to save their mother.

https://youtu.be/q7A7dwdjmwQ

As the gears of fate continues to turn and the world changes around them, Daryon and Selene continues their quest in hopes of finding a cure to the dreadful C... Read more

06 May

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Greetings, Heroes of Heryon!

Since it seems like we won’t have the chance to see you anytime soon in big events, we thought now would be a good time to take a look at our memories from PAX East 2020!

We went to Boston in late February to showcase some of our main games of the year: The Dungeon of Naheulbeuk: The Amulet of Chaos (which was introduced for the first time to an international audience there), Recompile, ScourgeBringer and Edge Of Eternity.
Edge Of Eternity was playable on our booth, and it seemed like you like our J-RPG as much as we do! We were very glad to see your reactions as you played the game.

Micah Solusod, the actor who dubs Daryon, also visited us to sign some Edge Of Eternity merch!


... Read more