Edge of Eternity

Edge of Eternity Dev Tracker




22 May

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3040471666587430854]here[/url].

17 May

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*Note: as the game approach it's release the patch rate is increasing, if the patch weight is an annoyance we suggest muting the game updates until the release

Balancing:
  • The gold reward after battles have been reduced
  • Craft balancing v1 is now complete
  • Innkeepers unlockable foods distribution through different quests and sidequest
  • Merchand and inner is done
  • Recycling of weapons and armor operational
  • Dynamics event should spawn easier
  • Price of items
  • New object in chests
  • Balanced crystal merging proc chances and results
  • Nerfed Morom King & Conclave bosses (especially in Nightmare difficulty)
  • Added "power" summary stats on armors
  • ...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/5659314317803035948]here[/url].

09 May

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Bugfixes and adjustment:
  • Added multi loot system, loots are not constrained to two loots anymore
  • Bonus objectives are now additional loots and does not replace the creatures loots anymore
  • Reworked bonus objectives loot tables (removed weapons and armors loots, increased by a lot chances to have a crystal to give you more crystals for crystal merging)
  • Reworked haste stat it now decrease the ATB cost of an action
  • Fixed a softlock case when a bonus objective was generating a bonus weapon loot (was causing softlock in the junkyard and at multiple places)
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3078750994769410675]here[/url].

07 May

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*Note: as the game approach it's release the patch rate is increasing, if the patch weight is an annoyance we suggest muting the game updates until the release


Balancing:
  • Added bonus effect to crafting series weapons
  • Multiple recipes balancing
  • Rebalanced multiple craft item stats
  • Modified price of multiple items
  • Chest rewards balancing
  • Monster loots balancing
  • Quest rewards balancing
  • Reworked all shopkeepers

Performances:
  • Improved 4K performances on multiple scenes
  • Multiple assets optimizations
  • Minor memory improvement

Polish and improvements:
  • Battle camera bounds and focus impr...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3078750994764155112]here[/url].

05 May

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Balancing:
  • Improved some weapons crystal patterns
  • Work in progress balance pass on loot distribution of craftable components
  • Added new spells for every characters
  • Added food unlocking system so different foods are unlocked now through the game instead of being available at the beginning
  • Increased stats provided by crystals
  • Reworked spells progressions through the game (skills distributions through the Chapters)
  • Reworked multiple armor recipes
  • Tweaked nightmare & hard difficulty modifiers
  • Reworked gold reward formula from monster loots
  • Reworked multiple shopkeepers (price are still work in progress, it will be rebalanced to match the new earnings formula)

Perfor... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3078750994756435606]here[/url].

23 Apr

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- Fixed an IK bug that was causing weird stances during cutscenes
- Fixed a bug that allowed monsters to go on a player nexus on rare occasions
- Fixed a bug that could reset the internal state of the default battle camera when using tactical
- Crafting components loot table balancing
- Added non movable flag to multiple bosses
- Added elemental resistances and weaknesses to day and night state in addition to weather
- Voice acting is now killed properly when skipping a cutscene
- Fixed followers LOD flickering issue when switching to quickly between LOD distances
- Improved loading performances when starting a new game or loading a save from the main menu
- Reworked ambiance of battlefield scene (Chapter 0)
- Fixed a bug that was preventing the Craft UI to hold recipes with 5 items in the recipe
... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3058483528045747870]here[/url].

19 Apr

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  • Minor rework of the Battlefield environment (Chapter 0)
  • Minor rework of the Mother House environment (Chapter 0)
  • Fixed multiple softlock cases
  • Complete rework of the crystal merging craft
  • Fixed a few animation bugs in the cutscene system
  • Fixed a bug that could block entering into combat mode after a teleportation on some specific cases
  • Fixed a crash case in the Vanguard and in the Junkyard
  • Fixed a bug that was preventing Foot IK to work properly on the main character
  • Reworked LOD distances to reduced further popping
  • Balancing: Flee chances are now 100% if the battle is possible to flee
  • Balancing: Reworked crafting components loot tables
  • Balancing: Completing...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/5439761295937367350]here[/url].

14 Apr

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3035964895645325971]here[/url].
Post


  • Fixed some case of cutscene not launching due to uppercase / lowercase issues (Elysian fields sidequests mostly)
  • Multiple softlock case fixes
  • Fixed multiple "loud" audiosource volume issues
  • Fixed a bug that could make a floating "0" stay after a healing in battle in some rare cases
  • Graphics LODs adjustment to prevent popping in some areas
  • Fixed technobandits bounding box calculations error that was causing their nameplates and battle trigger to be misplaced
  • Fixed a bug that could cause a character position stuttering after a loading
  • Added near clipping to followers in the Chapter 0
  • Disabled Nekaroo and forced unmount when entering a tutorial trigger to prevent multiple issues
  • ...
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08 Apr

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  • Fixed a softlock case when opening a chest with an exploration attack before the linked tutorial is triggered
  • Fixed an issue causing the interact trigger of the inel crafting table to not work in some cases
  • Fixed a bug that was causing Troy to not appear near the crafting table if you had the materials before talking to him the first time
  • Fixed volumetric lights being replaced by purple square
  • Fixed a state transfer issue when trying to load an older save using maps that doesn’t exist anymore
  • Fixed collision issues in multiple maps
  • Fixed rare cases where postprocessing could switch to greyscale
  • Fixed Selene healing spells healing only fixed 2 HP
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3099014657305373485]here[/url].

07 Apr


After a long wait, the Midgar Studio team is happy to announce that Edge of Eternity will be release on June 8. The roadmap you've been following since the Early Access release will be completed with the arrival of the game's final two chapters: A Message From Beyond and The Ascent. These two new pieces of content will provide 5-10 hours of additional gameplay. To reach the epic conclusion to their quest, Daryon and Selene's party will have to find the famed mount Berenroth and thread the most dangerous Clockwork Field in Astrya.

It's all thanks to you!
As a result, Early Access ends on June 7. We would like to thank all the players who have helped us make the game experience better with each update, whether minor or major. Your feedback has allowed us to take a look at the development process to i... Read more

19 Mar

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*Note: as we are hardworking on the polish right now we are pushing a lot of patches live, if the patch size is an inconvenience we highly suggest you to mute the patching
Steam: How to disable automatic updates

  • Fixed huge performance drop when moving character
  • CPU performance improvements on NPCs updates
  • Fixed an animation...
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