Edge of Eternity

Edge of Eternity Dev Tracker




19 Mar

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3029206961017807008]here[/url].

17 Mar

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  • Added Olphara Defense introduction dialogs
  • Fix Softlock occuring with skills using arc targeting
  • Fix Sunken Cathedral quest not updating after receiving the Nepentha Heart
  • Fix Pilitch Quest toggling last quest dialog instead of initiating the quest
  • Fix wrong music played when entering areas
  • Fix Switch leader button not appearing when toggling a member from reserve
  • Fix use item animation not played when using repulse bombs
  • Fix softlock occuring when interacting twice with the crafting table during the orokko trap crafting tutorial
  • Fix Tough Love, using potion no longer increase hit counter
  • Fix Bug that was preventing player from opening any menu after completing Battle items...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3029206961010194579]here[/url].

08 Mar

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Bugfixes and adjustments:
  • Major Theia Skills power and efficiency rebalance
  • Fixed audio bug that could disable completely the audio after a battle and using a teleportor in certain conditions
  • Fixed the quest "Tough Love"
  • Fixed a bug that was displaying the interact UI to talk to an NPC while being mounted on a Nekaroo
  • Fixed a bug that could prevent Daryon sword model swap to work after completing the intro
  • Updated experimental features manifest
  • Fixed a performance bug that could freeze the audio thread during gameplay while cleaning memory
  • Minor loading time improvements
  • Minor performance improvements
  • Fixed a performance issue where terrain navigation woul...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3037086990130153925]here[/url].

22 Feb

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- Added a new monster category on the beach area
- Improved openworld loading times
- Added a savepoint and a campfire at Gideon gate
- Improved memory usage of the openworld terrain system
- Reduced micro stuttering while crossing the openworld
- Global terrain system minor CPU performances improvements
- Fixed terrain "bending" being too strong on assets
- Fixed wind parameters not correctly passed to terrain assets
- Fixed player minimap marker "jumping" when mounting on a Nekaroo
- Improved some LODs transitions
- Fatigue stats modification will not be updated in realtime during a battle (prevent max stats to diminish after using an action in battle) it is sampled only at the beginning of the battle
- Fixed some errors in the pathfinding system that was causing some NPCs/ Monsters to fly
... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3041589319542467541]here[/url].

16 Feb



The fishermen's village of Inel is happy to welcome you
Surrounded by sea and mountains, Inel remains spared by the torments of war. Nevertheless, this peaceful village is not a restful stop on Daryon's journey.

Taking place between Chapter 0 and Chapter I, this new open playground is the best way to apprehend the game’s core gameplay mechanics. In addition, new players will be able to go in depth with Daryon’s personality.

This new content include :
  • A new location with the small village of Inel
  • A Nekaroo Farm
  • Some new sidequests
  • New main story input

Take advantage of the current 30% discount to immerse yourself in the universe of ... Read more

15 Feb



Edge of Eternity is 30% off!
Welcome friend! To celebrate the Intermediate Chapter update, the trip to Heryon is 30% off until Monday 22nd 7pm CET | 1pm EST | 10am PST!

Lead Daryon and Selene for find a cure for the Corrosion, a terrible sickness spread by the Archelites invaders, who infected the world of Heryon. Currently in early access, {LINK REMOVED}Edge of Eternity includes six entirely playable chapters, diverse environments and a dynamic combat system offering 60+ hours of gameplay. Designed in the pure old J-RPG tradition, {LINK REMOVED}... Read more

01 Feb

Post
    Mush on Steam - Thread - Direct
Please welcome the long awaited feature: DLSS support!

If you are playing with a NVIDIA card DLSS-compatible, you can now turn it on to enjoy the game with beautifulest graphics! You can configure the different activation levels on Options > Graphic Settings page: Off, Ultra-Performance, Performance, Balanced or Quality.

If you missed it, we already shared in {LINK REMOVED}our Discord a comparative table to check how enabling DLSS in Edge Of Eternity will better your performance:


As you can see your FPS are going to grow without any quality loss! Also note that all these tests were before the latests ... Read more

30 Jan

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NVIDIA DLSS is now available for NVIDIA RTX GPU in Edge Of Eternity, it can be enabled from the graphic settings menu.

DLSS allow to achieve much higher framerate by rendering at lower resolution internally and using AI upscaling, oftenly the differences with native resolution are not noticeable and it offers a huge boost of performances.

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3038209720102263853]here[/url].

05 Jan

Post


Fixes and adjustments:

  • Improved performances when loading a submap (cities, jungle, areas, etc...), and reduced linked stuttering
  • Removed a lot of micro-freezes through the game
  • Opening a chest will not freeze the game anymore when using a low end CPU/HDD pair
  • Overall CPU/GPU performance improvement
  • Improved cutscene transitions through the game (and fixed characters popping during transitions)
  • Fixed some UI rendering in 21:9 and 32:9 ratios
  • Improved start battle loading speed (also it does not freeze anymore and the camera is not stuck in a weird position during this freeze anymore)
  • Cleaned Oboros tutorial battle nexus positions
  • Fixed multiple collisions issues
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2927868282013599121]here[/url].

23 Dec

Post
    Mush on Steam - Thread - Direct


December 5th marked a new anniversary of our early access: it has now been 2 years since we launched our first chapter in 2018. The game has seen an impressive evolution since then with 3 chapters in its first year, and 3 more this year.

However, the content was not the only axis of improvement this year, indeed this year was also illustrated by the passage of the game to the beta phase! We have also started to anticipate the final release of the game with features like the Modifiers that arrived with Chapter VI.

We still have work to do for 2021 but nothing is impossible. For the coming year we have a chapter much bigger than any currently available, as well as the final release!

Today this phase of Early Access is useful as it allows us to have your feedback to create thanks to you a JRPG that will be remembered! ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/5365441119700165968]here[/url].

20 Dec

Post
Bugfixes and adjustments:

  • Fixed a bug that was making the battle UI flicker during battles using a controller
  • Nerfed Oboros Selene boss
  • Fixed a possible softlock during the crystal and equipment tutorials when opening and closing the menu very fast
  • Moved some chests that was unreachable in Chapter VI
  • Improved the display of a few UI in 21:9 and 32:9 ratios
  • Fixed a bug where pressing the back button could close the whole UI instead of just getting back
  • Fixed an issue where the water in the Oboros tower scene could be black and make the postprocessings leak
  • Added retroactive unlock for special attacks
  • Added variscitium in loot pool of Ores from Chapter IV and Chapter VI
  • Fixed a bug where DLSS could make damage UI and aura texts jitter
  • Added a minimap and a reveal system in the lighthouse
    ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/5365441119710301124]here[/url].