Edge of Eternity

Edge of Eternity Dev Tracker




12 Aug

Post
Bugfixes and ajudstments:

  • Added ES localization
  • Updated global localization
  • Added haptics vibrations throughout the game
  • Revamped loot chances / tables of a lot of drops throughout the game
  • Improved a few cutscenes
  • Added new shading for teethes of characters
  • Savepoints are now grouped by areas
  • Locked savepoints will now be displayed in red instead of being invisible
  • Enabled new dynamic events
  • Added a feedback VFX on world collectibles
  • Fixed a bug where collectibles on the world could not disappear after looting
  • Ordo will not take a death stance during the tutorial battle when defeated
  • Fixed Selene eyelashes not following blendshapes
  • Muted a few SFX during cutscenes and combats (savepoints for example)
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2743208724197747277]here[/url].

11 Aug


10 Aug


09 Aug

Comment
    Kaldorei on Steam Forums - Thread - Direct
Just a word of warning if you're not playing in english, they're not translated yet but they will be for the beta launch (the 12th)
Comment
    Kaldorei on Steam Forums - Thread - Direct
Open the console using "=" then type this command:

unlockscene 1;unlockscene 2;unlockscene 3;unlockscene 4;unlockscene 5;unlockscene 6;unlockscene 7;unlockscene 8;unlockscene 9;unlockscene 10;unlockscene 11

Then close the console using the same "=" button, you should have unlocked the scenes corresponding to your progression
Comment
    Kaldorei on Steam Forums - Thread - Direct
Yes but i have made a console command to unlock them, if you tell me at which point in the story you are i'll give you the command to unlock them

08 Aug


07 Aug

Post


  • Added local minimap to cities (Herelsor, Tyr Caelum, Jagholm, Wurldendz)
  • Added raymarched dithering to vegetation during battles to prevent camera obstruction from the vegetation
  • Added new "generic" battle AI for non scripted enemies (will be able to use decor interacts like balistas for humanoid and crystals for humans and non humans against the player / heal & buff their friends and try to use different strategies against the players)
  • Fixed an issue with choices DPad button mapping
  • Fixed a timing issue that could restore the UI during a dialog (and in some extreme case could cause a softlock
  • Fixed a potential infinite loading issue when teleporting from a specific teleporter to another
  • Fixed a minor popup issue in batt...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2743208179953576732]here[/url].

06 Aug

Post
    Kimmei on Steam - Thread - Direct



We are improving on the Dynamic Events system in Edge Of Eternity. While this feature had been implemented since alpha release, we wanted to expand it to new areas and make the map more lively. You can now encounter over a dozen new events when exploring the Herelsor and Solna plains.

Key locations

Dynamic Events will start around 3 different type of places:

  • Marketplaces from Herelsor and Solna plains
  • Stonehenges from Herelsor and Solna plains
  • Arena next to the Lighthouse on Solna plain

... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2743208179949556533]here[/url].

05 Aug

Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by jenbyers:
Originally posted by Kaldorei: Okay, i found the bug, it happen when you are fighting ennemies in a cutscene (like soldiers from pass of Olphara) and that the next ennemy you fight are the burrowers from Nekaroo scent.

I've fixed it for the next patch.
This should be well after any patches and I am on my 5th attempt to go after the large burrower on the neckaroo. It freezes up every time in the cutscene and I have to leave the game to unfreeze. I am ab...
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04 Aug


03 Aug

Post


Bugfixes and adjustements:
  • Introduced new minimap system with area discoverability (and soon localized area names)
  • Implemented bosses battle objectives superbonus reward
  • Fixed a softlock case on some specific quest and dialogs with the recent changes
  • Fixed a bug that could prevent the Save UI from opening when the Save UI have been automaticaly removed
  • Fixed some wrong footsteps SFX material definitions
  • Fixed a bug that could remove the music after a loading (like unstuck) after a battle
  • LipSync improvements
  • Added SFX in various cutscenes
  • Adjustment of a few postprocessing areas
  • Removed deprecated end of chapter cutscenes