Edge of Eternity

Edge of Eternity Dev Tracker




25 Jul

Post
Bugfixes and adjustments
- Added new title screen background.
- Threaded auto-save code to reduce stuttering while crossing the world.
- Improved multi-choices UI.
- Fixed a bug that could make the camera underground during some auto-cutscenes.
- Fixed a bug that could make some characters disappearing during auto-cutscenes.
- Reworked a few chapter 1 cutscenes / sidequests cutscenes to the auto-cutscene system.
- Fixed a bug that could make references to some textures lost after teleporting back and forth to a far point of the map.
- Fixed a bug that could make the UI appear during a cutscene sequence in between two cutscenes.
- Changed location of the "Gurrn" boss battle scene to prevent some positionning issues.
- Reduce fog effect of the "Heavy Snow" weather.
- Added an option in the game settings menu to extend controller support (if your controller is not working with the game it can make it work), activating extended controller suppo... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/4095412707520196053]here[/url].

24 Jul

Post
    Kimmei on Steam - Thread - Direct


Hello,

You might have noticed it already if you play since the first released chapters of Edge Of Eternity, but some music themes for environments now change after some time or depending on the story. While wandering in the lands of Heryon, you must have visited the Herelsor plains. These gigantic plains full of a luxuriant vegetation have a recognizable epic theme the first time you discover it. This theme is supposed to make the player feel the adventure our heroes have embarked in & the vast new world they still have to discover.



After some time in the plains, the theme evolves while keeping some aspects of the original theme. The epic & adventurous feel is being replace... Read more

22 Jul


21 Jul

Comment
    Kaldorei on Steam Forums - Thread - Direct
You should be able to trade every 10 crystals, it's probably a bug, i didn't had the time to test so i'm gonna look into it and fix it for next patch sorry.

20 Jul

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello,

The immersive mode remove navigation help and hints (minimap, markers, compass, etc...)

18 Jul

Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Hasu: So we have to restart the game to get the new recipes?

No they are all new content
Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello,

The old weapon crafting system is deprecated and so you cannot craft the old weapons anymore and i will remove progressively all the old recipes from game rewards, the new recipes are findable through some quests, events and chests overworld, i can tell you that i put some of them as crystal fruits quest reward (that is now available).

With the future patches i will add more variety to the new system.
Post
Major Changes:
Craft Rework
Crafting is now available at crafting stations inside cities instead of the status menu, also the weapon crafting have been reworked in an evolution tree system with discoverable recipes.



Equipment Dismantling
Old equipment and crystals can now be dismantled from the inventory menu inside the status menu to get crafting elements.

Chapter 0 Squad Model Rework
Left: new, Right: old

... Read more

17 Jul

Post
    Kimmei on Steam - Thread - Direct


We are reworking the weapon crafting system to make weapon acquirement feel more unique and rewarding. We worked on weapons set to bring you with more weapons and their own tree for crafting enthusiasts.


- Shamanic Series for Selene -

Every weapon set will be related to a specific part and location of the game where you have to gather resources and use low-tier weapons to craft better ones.
Basically, by amassing different weaker weapons, you will slowly but surely reach a point where you can create a superior, stronger weapon; a new sword for Daryon or a new scepter for Selene, making their wearer stronger than they ever was and rewarding your efforts properly as you fen... Read more

10 Jul

Post


Hello, everyone!

During this summer, Edge Of Eternity will go through very important steps. We have been in Early Access for nearly 20 months now and it has allowed the game to grow progressively into what it is today.
Our epic JRPG now represents more than 30 hours of gameplay, shared between six chapters (including Chapter 0 - Seed of Destruction, which serves as a prologue to the story). More than half of Daryon and Selene’s quest is already part of the game, and our small indie team is fully dedicated to deliver the final chapters over the next months!


On August 14th, Edge Of Eternity will enter its beta phase.
Despite all our efforts we know that our game is not flawless. It's time to address these flaws. Rather than add more content to the game, like we usually do, we decided to step back and fix ev... Read more

06 Jul

Post
New Features:
Cinematic Battle Camera (Battle Camera V2)
After months of work we are releasing the new battle camera of the game, it was completely remade from scratch, the camera offer you know two modes cinematic and tactical, the cinematic camera will focus on the action providing a cinematic experience and the tactical is fully manual to have an overview of the combat.


New loot window and FX / new notification window
We revamped the loot window and notifications UI to be more rewarding and animated, the effects are modified depending on the item rarity.


Bugfixes and ajustments
  • Fixed a bug that wa...
Read more

27 Jun


24 Jun

Post


New features:
  • Added difficulty and immersion settings (experimental)

Graphics:
  • Played character will now be clipped when the camera is close
  • Reworked ambiance and colors of the “Elon Village” scene
  • Modified VFX of multiple spells and actions in battle
  • Reworked terrain biome transitions
  • Added “war” background elements on the “Battlefield” scene
  • Disabled texture streaming on main characters to ensure that their texture is always in high resolution
  • Added NNAO for lower spec configurations ambient occlusion
  • Improvement of the horizon and sky in the open world
  • Improvements to the herelsor plain area
  • Improvements of the beach area on the ...
Read more