Edge of Eternity

Edge of Eternity Dev Tracker




17 Jul

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    Kimmei on Steam - Thread - Direct


We are reworking the weapon crafting system to make weapon acquirement feel more unique and rewarding. We worked on weapons set to bring you with more weapons and their own tree for crafting enthusiasts.


- Shamanic Series for Selene -

Every weapon set will be related to a specific part and location of the game where you have to gather resources and use low-tier weapons to craft better ones.
Basically, by amassing different weaker weapons, you will slowly but surely reach a point where you can create a superior, stronger weapon; a new sword for Daryon or a new scepter for Selene, making their wearer stronger than they ever was and rewarding your efforts properly as you fen... Read more

15 Jul


10 Jul

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Hello, everyone!

During this summer, Edge Of Eternity will go through very important steps. We have been in Early Access for nearly 20 months now and it has allowed the game to grow progressively into what it is today.
Our epic JRPG now represents more than 30 hours of gameplay, shared between six chapters (including Chapter 0 - Seed of Destruction, which serves as a prologue to the story). More than half of Daryon and Selene’s quest is already part of the game, and our small indie team is fully dedicated to deliver the final chapters over the next months!


On August 14th, Edge Of Eternity will enter its beta phase.
Despite all our efforts we know that our game is not flawless. It's time to address these flaws. Rather than add more content to the game, like we usually do, we decided to step back and fix ev... Read more

08 Jul


06 Jul

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New Features:
Cinematic Battle Camera (Battle Camera V2)
After months of work we are releasing the new battle camera of the game, it was completely remade from scratch, the camera offer you know two modes cinematic and tactical, the cinematic camera will focus on the action providing a cinematic experience and the tactical is fully manual to have an overview of the combat.


New loot window and FX / new notification window
We revamped the loot window and notifications UI to be more rewarding and animated, the effects are modified depending on the item rarity.


Bugfixes and ajustments
  • Fixed a bug that wa...
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27 Jun


24 Jun

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New features:
  • Added difficulty and immersion settings (experimental)

Graphics:
  • Played character will now be clipped when the camera is close
  • Reworked ambiance and colors of the “Elon Village” scene
  • Modified VFX of multiple spells and actions in battle
  • Reworked terrain biome transitions
  • Added “war” background elements on the “Battlefield” scene
  • Disabled texture streaming on main characters to ensure that their texture is always in high resolution
  • Added NNAO for lower spec configurations ambient occlusion
  • Improvement of the horizon and sky in the open world
  • Improvements to the herelsor plain area
  • Improvements of the beach area on the ...
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17 Jun


16 Jun


14 Jun


11 Jun


08 Jun


28 May


18 May

Post


Balance:
- Nerfed Mantis boss

Fixes:
- Fixed a bug that was making Fallon untargetable when receiving two hits from one combo attack
- Fixed some case of music not playing after a loading
- Audio and SFX improvements
- Fixed icon display in menu for new skills from Chapter V
- Fixed weapon placement for Fallon