The Elder Scrolls Online

The Elder Scrolls Online Dev Tracker




25 Jul

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The Elder Scrolls Online v8.1.2 activates a new event to test – Heroes of High Isle. In addition to several fixes for the Lost Depths dungeons, we’ve made numerous adjustments to Damage and Healing over Time ability standards, class abilities and other skill lines, item sets, and more. We’ve also copied all PC EU characters in this patch, which is approximately 522MB in size. We appreciate all the feedback everyone has taken the time to provide thus far – please continue to let us know your thoughts after testing out the changes in this latest patch.



[list]
[*] New Features / Updates / Big Changes[list]
[*] Event Testing - Heroes of High Isle[/list]
[*] Template Updates
[*] Known Issues
[*] Fixes & Improvements[list]
[*] Chapters & DLCs
[*] Combat & Gameplay[list]
[*]... Read more
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Hi everyone,

We have just completed a hotfix on all realms that included the following:
[list][*] Fixed an issue where some players had an excess amount of Champion Points upon logging in after a Champion Points reset. (Excess Champion Points were not permanent.)
[*] Fixed an issue where Collector's Edition mail was not properly appearing in the in-game mailbox for some players.[/list]

Thank you for your patience!

24 Jul


22 Jul

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Hi everyone. We have a combat update for you from @ZOS_Gilliam. We have a link for you here.
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Greetings, everyone. We’d like to update you all on where we are at with the PTS feedback we have seen and our plans of action. Firstly, we would like to thank everyone who has taken the time to go through the changes and hop onto the PTS to get hands-on experience before submitting their feedback. The sheer amount of data and in-game application has helped us tremendously to hone in on the problem spaces that the larger sentiments have pointed out, and has also given us a better idea of how to isolate and tackle those problems. Let’s quickly go over the main themes we would like to improve on.

There are three main issues we would like to address with some targeted adjustments in next week’s PTS patch. These mainly pertain to Damage and Healing over Time effects, as we’ve found those have been the focus of the majority of conversations between all types of players. The first is the loss of reactive gameplay with ticking Area of Effect-based abilities, where delayed tick rates ... Read more

21 Jul

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HI All, the team is aware of this issue and a fix will be available for testing in PTS3 next week. For those with PTS access, please feel free to send us feedback on the fix next week as well.

Also personal note: Thanks for all the pings and sorry I couldn't get to this sooner. I get so many that sometimes I miss a few. Always continue to ping as I'll eventually see them.
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Hey all, just wanted to confirm there is a bug with Nazaray not dropping properly. We're currently working on figuring out when we can push out a fix for this.
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Official Discussion Thread for Article, "See The Numbers Behind Tales of Tribute's First Month Of PvP Matches"

"See The Numbers Behind Tales of Tribute's 1st Month Of PvP Matches"

20 Jul

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Call_of_Red_Mountain;c-7663643

They said "late July". Don't remember where.



Yep, we noted the windows for all Q3 events here.

More concrete timing will come closer to each event. So keep your eyes open for a Whitestrake's Mayhem date announcement sometime soon.
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We've passed this on to the team and they are looking into a fix for this. Thanks for bringing this up, @supersonic_kitten.
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Wanted to chime in here. I don't believe there is a way to display pronouns in base Vanilla software. There must be a plug-in somewhere that can enable this, but not positive on that. So we can do some investigating on that and how it would play with our other languages. If there isn't a plug-in available, we can submit the idea to Vanilla as a potential feature to build in the future.

However, as others have noted, certainly feel free to note pronouns in your signature if you feel inclined to do so. No harm in that.
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@RMW First, thanks for taking the time to come to the forums and post for the first time. Appreciate it. Thanks for the breakdown of your constructive feedback here. Appreciate how you broke it down and the perspective it's coming from as a mid-tier player.

I am passing this on to our teams now to make sure they see this as well, but wanted to make a point of highlight how this feedback was constructed. Thanks again for coming to post your feedback.
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The Elder Scrolls Online v2.34 (PS4) / v1.16 (PS5) fixes a couple game crashes, several fixes and improvements involving Tales of Tribute and other High Isle content, a fix for an issue that caused training dummies to report inflated DPS values, and more.

We have also refunded any Champion Points spent in skills that received cost changes with the High Isle update to fix an issue where you were unable to spend or adjust points in those skills; you’ll find details on this below. Please note, however, there is a known issue some of you may run into if you do a partial respec which could lead to some UI issues. Relogging should fix any issues you run into, and we are currently planning to hotfix this early next week. The size of this patch is approximately 484 MB.




... Read more
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The Elder Scrolls Online v1.28.2.0 fixes a couple game crashes, several fixes and improvements involving Tales of Tribute and other High Isle content, a fix for an issue that caused training dummies to report inflated DPS values, and more.

We have also refunded any Champion Points spent in skills that received cost changes with the High Isle update to fix an issue where you were unable to spend or adjust points in those skills; you’ll find details on this below. Please note, however, there is a known issue some of you may run into if you do a partial respec which could lead to some UI issues. Relogging should fix any issues you run into, and we are currently planning to hotfix this early next week. The size of this patch is approximately 989.71 MB//1.04 GB.




... Read more

19 Jul

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Tyrvarion;c-7663055

Thanks! It's a neat surprise to have another loremaster archive so soon.



We love doing them! We try to get at least one per release. However, some of that is dependent on our Loremaster's workload. Just wanted to follow up to set expectation. So if we miss a release window, now you know why!