The Elder Scrolls Online

The Elder Scrolls Online Dev Tracker




23 Dec


22 Dec


21 Dec

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This is the official discussion thread for, "Community Spotlight- Find Festive Inspiration In These ESO Holiday Homes"

"Check out a wonderful assortment of holiday-themed homes, crafted and shared by the ESO community."

20 Dec

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AJTC5000;c-7775553

Could you please define who "play the way you want" is meant for? Is it really meant for everyone, including the end-game raiding community?

Part of the reason raid teams are so critically optimised, with people forced to play certain roles and/or abilities is because of how overtuned the content is, especially recently.

Take Reef Guardian HM, a fight where a DK tank is king simply because of Magma Shell allowing you to ignore most of the damage. How would a Necro tank compare here, or a NB? I'm not even going to talk about how bottom-of-the-ladder Templar tank is, a class that is supposed to embody the paladin identity and one I would have thought should be second behind DK. Is this the "play the way you want" mantra in practice?

I get that each class should bring something to the table, to have some measure of class identity, a reason to go "Oh, I want to play that class because". But it ...

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We can confirm this is a bug; utilizing the Recall of Galen Wilds item should not be changing the teleport cost at all. We'll be fixing this in a future patch.
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ApoAlaia;c-7775525

After U35 any mention of combat changes fills me with dread and foreboding.



Just to make sure we're all on the same page, these values have been our guiding principles for years and are the things we will continue to be our goals moving forward. Nothing here is technically new, outside of simply sharing it with everyone.
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Thanks everyone, confirming we've seen these reports and are investigating.
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The Elder Scrolls Online v1.30.2.0 fixes the most recent issue with block – putting it back into its pre-Update 36 state – fixed an issue where some enchantments could fail to persist through rezoning, and more. The size of this patch is approximately 1.2GB.





General
[list]
[*]Fixed an issue where some assets in Galen would appear like static while approaching them.
[/list]


General
[list]
[*]Fixed an issue where Timbershade did not count for endeavors to kill world bosses.
[/list]

Quests
[list]
[*]The Moth Study: Fixed an issue where quest p... Read more
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The Elder Scrolls Online v2.40 (PS4) / v1.22 (PS5) fixes the most recent issue with block – putting it back into its pre-Update 36 state – fixed an issue where some enchantments could fail to persist through rezoning, and more. The size of this patch is approximately 1.6GB for PS4 and 485MB for PS5.





General
[list]
[*]Fixed an issue where some assets in Galen would appear like static while approaching them.
[/list]


General
[list]
[*]Fixed an issue where Timbershade did not count for endeavors to kill world bosses.
[/list]

Quests
[list]
[*]Th... Read more

19 Dec

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We want to apologize because the patch note for today’s block fix wasn’t as clear as it should’ve been. While we did roll back code to make it so block is in a state from before Update 36 launched, we missed a known issue that should have been included in the patch notes.

As some of you have noted, your character can get into a temporary bad state by performing any action that cancels sheathe or wield animations; weapon swapping should resolve the issue. If you cancel the sheathe/wield animation multiple times, you will need to bar swap the same number of times to fix the issue. While we do know that this issue pre-dates Update 36, we are investigating whether any changes in Update 36 resulted in how frequently it can occur.

For next steps, this issue requires further investigation then we will have internal discussions about the plan. We’ll follow back up with everyone as soon as we have more information to share. Again, apologies for missing this critical piece of i... Read more