Can we be real? Why haven’t you just closed the game for a week or so to actually sort the desync, etc etc ?
its not an option
Can we be real? Why haven’t you just closed the game for a week or so to actually sort the desync, etc etc ?
its not an option
Are there any plans to roll out more streamlined methods of communication? Timeframes, progress updates, periodic ban totals?
yes
What are the parameters behind K/D when it comes to banning. In that video, we saw that high K/Ds were more likely to be cheaters, are users with higher K/Ds flagged automatically by your system and kept a watchful eye on? Does it also take into account headshot percentage? If not, will you be implementing features similar to this to do so?
Thanks,
-A former head moderator for your forums.
i cant tell you. they will know
Would you consider using a different anti-cheat then BattleEye?
no, we still have a thing to do with all of the AC system
Is a netcode refactor in the plan? I assume desync is bc of lack of experience of developers. Also might I suggest you look to maybe planetside 2 for an inspiration on recoil?
no, dsync is not the lack of experience at the first place.
The reasons could be:
On average, how many players are playing EFT at any given time?
hundreds of thousands every day
One of my friends says the "remember me" button in the launcher login doesn't work for him, and he has to log in every time. Then, he gets his password wrong once and gets locked out for 1 hour. Any ideas on fixes (either to get remember me to work or to not get locked out for an hour on the first mistake)?
noted
is there gonna be a road map for this wipe and next wipe? and can we get more communication for what’s in the works than what we’re currently getting?
we will so such roadmap
Due to the noticeable change in the gameplay atmosphere due to “the video” that was released, are you going to do anything to reassure those individuals who feel as if there are cheaters in ever lobby they spawn into? (I.e. accusations being thrown around a lot more than usual)
Also, are you going to outsource an anti-cheat as per a solution?
it all need time. we continue to work further
BattleEye works good in many games, but implementing it is a struggle, especially in games that are constantly changing dramatically.
no its not about that. yes, it depends on the game how they secure stuff, but right now it is mostly about advanced cheat software
it is true, you know it in your heart
no, its not. you dont know the inner kitchen and the industry of AC development
Can you comment on the fact there's PUBLIC cheats undetected for 2 years now?
you can send me links via DM
Why would you release a patch/update and go on holiday for 2 weeks or whatever?
Why did you change the audio system?
Do you have a long term plan to deal with the cheat providers?
yes, we want to start to pursue them legally
How are you? How do you like your coffee?
im fine. i like latte)
Why is it taking so long to fix your game, better?
millions of code lines, bad initial architecture that being rewritten step by step. unforeseen stuff like invisible players, which was caused by too many information being sent in network packets (added a lot of features which added new info to send) and so on
Where is the line of RMT drawn? Should I be worried of being flagged if I bring my friend's gear back after he dies?
the principle is simple - if you will give millions of rouble price items and will do it often - you will get banned. if you want to just return gear from time to time - its ok
On top of this what if I wanna bring my buddy in a kit once and a while, am I gonna get banned?
no. you will not get banned
Why not transition to a different (better) anticheat? Battleeye has and will continue to be utter garbage.
its not true
Couldn’t you use a system that bans anyone over say 200 flea rep?
the thing is that we need some of hacker/cheaters continue to play for some time to gather info about cheat that they use