Escape from Tarkov

Escape from Tarkov Dev Tracker




28 Feb

Comment

Originally posted by Irishnghtmare

Okay then, here's one while you're here. Stop gate keeping in game progression with items that cheaters easily obtain. Make them craftable like they used to be. No one wants to play your cheater infested labs map to get items. Stop rewarding cheaters.

which items are you talking about? you can craft almost all of rare items of labs

Comment

Originally posted by Significant-Oven-301

Why are you implementing more and more grindy, chore like mechanics, nerfing loot and buffing AI that is already broken in terms of balance?

the fact is that we did a lot of changes lately to DECREASE grinding.

Comment

Originally posted by MarjoeCrawley

We're not trying to hurt your feelings you billionaire Russian baby we're trying to figure out why one of the most successful and innovative games in the last decade is stating that they are in too deep to make any meaningful and impactful changes to the game

i didnt get your point

Comment

Originally posted by Dadgame

Hey nikita, We get that fixing it isnt easy.

We understand that you and yours ban loads of cheaters.

We understand all of that. Saying "we are already trying" when the problem is where its at just isnt good enough.

You can't say we will continue doing what we are doing. You need to tell us what new solutions you have in the works. Something tangible, something concrete.

That's the only way to earn the good faith of the community back. We love the game, thats why we are this mad.

i told you in the last post what solutions we are working on

Comment

Originally posted by Jack_ten

Nikita,

I'm someone who tries to be as balanced and non-feral as possible - the angry mob mentality that this sub exudes disturbs me and I'm not someone foaming at the mouth with a pitchfork. Some issues *are* overblown but at the same time, objectively BSG aren't being seen as doing enough.

Case in point, when there are people on the flea market selling 30 ledx's after a few days of wipe, how can they not be banned? That is only one tiny example. I play this game ALOT, daily, for hours and my flea market rep is about 30 already. I see people with 100+, weeks ago, and I do not believe for a second these people are not cheating. I know there isn't one perfect system, but I cannot for the life of me understand why a robust statistical based system cannot be used to mitigate the cheating issue. If it is analysed enough, it will be apparent what unnatural player behaviour (outliers) is compared to natural (within a range). I'm not just talking k/d and survival rate - th...

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you are right - we can do more. i never told that everything is ok. it like a constant level of applied attention which can be lowered for some reason (by exhaustion, management errors, mistakes in prioritization). we need to be focused 100% of the time.

Comment

Originally posted by Amackers94

Is there a good way to determine between RMT and boosting, as opposed to "I'm dropping my friend a good kit for fun, for them to try" sort of deal? I don't personally know anyone flagged for a soft ban for that, so there must be some sort of determination?

you can drop your friend a good kit. its ok. but if you did it for 10 times - its boosting

Comment

Originally posted by PlayerTwoHasEntered

Please Nikita, no more extra features or guns or maps for now, we want operation health. We love the game and we want it to succeed or we wouldn’t be on this subreddit.

Focus on making life as difficult and painful as it can be for the cheating scum. Then at the same time, let’s fix the bugs we all know e.g. invisibility/audio and everything else there is.

Even if it’s 1 year with no major updates but we get a real year of health updates to bring the game to a high standard, it would be appreciated by all.

Don’t give up on the game and what has been built so far, it’s f**king awesome.

i will route level designers and modelers to bug fixing!

Comment

Originally posted by WelderTerrible484

well u should understand that most of cheaters are not rmt and stop hurting trading for reall players ,u taking away big part of fun

it needs to be controlled anyway. And by control I mean its not a good thing for a game to have an ability to buy top tier stuff earlygame.

Comment

I found a perfect post to be in. Go ahead - you can say to me whatever you want to feel better.

Comment

Originally posted by FineWolf

Any major changes to AC we study will cripple the game for many other players. The case of creating a perfect anticheat is not exist, so we could only increase effectiveness without damaging the whole playerbase. More invasive methods will require to do a major overhaul and will 100% lead to technical problems.

Some of suggestion that you propose are understandable but, again, will require a lot of overhaul and will lead to tech problems and/or support hell.

I disagree. I made a few suggestions that would have zero impact on the player base, other than delaying new features/maps. I think most of the community would rather see the game move towards an environment mostly free of cheaters than having new maps to be ESP-ed in.

Zero-Impact

These are all zero impact solutions that are implementable. Users wouldn't have to do anything other than update the game.

Make all network traffic use TLS c...

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thanks for the info. i passed it further already

Comment

Originally posted by BluegillUK

Does the RMT detection method include catching those who post ridiculous amounts of expensive/rare items on flea? As well as those with flea rep that is 'abnormal'? Seems like a good place to start.

yes we include this in the whole picture

Post

For those, who is constructively waiting for updates related to HOT topic.

  1. We increased the overall "detected-banned" speed of anticheat. Some of the cheat users are still being collected in the banwaves
  2. We already pushed 2 updates related to our hack detection tools, as well as battleye pushed two updates for it's own detection system for the last 2 days (further - more)
  3. We will continue to post ban lists more often just for you to check
  4. Notification feature that if a player was banned in your report is in development
  5. RMT sellers/users are being banned (as always). Added more detection methods to that.
  6. Any major changes to AC we study will cripple the game for many other players. The case of creating a perfect anticheat is not exist, so we could only increase effectiveness without damaging the whole playerbase. More invasive methods will require to do a major overhaul and will 100% lead to technical problems.
  7. Som...
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27 Feb

Comment

Мы решили возобновить традицию делиться информацией о крупных волнах банов, при поддержке античита BattlEye. В течение выходных в Escape from Tarkov было забанено более 4 000 читеров.

https://docs.google.com/spreadsheets/d/e/2PACX-1vRutocKkK3nk91ORmArC4_sOWGFpipL1hNPYytEpdQ-70WkQnVQJlxMmULIaViqpm31J_I0_pIBVTlN/pubhtml?gid=0&single=true


26 Feb

Post

First of all - hello everybody! It's been a long time I was off reddit.
Every time for a long time, unfortunately, one way or another, a problem with cheaters pops up. And people immediately start blaming us for not caring. They begin to bury the game, us and generally say things that are sensitive to us. Therefore, I will not write essays for 1000 words here now, but I will simply say point by point key moments:

  1. We have always been concerned about this problem and the work to catch cheaters is always going on. They usually come in waves.

  2. Right now we ban several thousand cheaters a day and usually most of them are blocked after playing a little.

  3. Battleye anti-cheat continues to improve, as well as cheats. It's an eternal race to see who can get past each other's defenses the fastest. In the last week alone, the Battleye has been updated 4 times.

  4. We continue to improve our own additional cheater detection tools....

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23 Feb

Comment

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