EVE Online

EVE Online Dev Tracker




21 Oct

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It is not a bubble, it works more like a command burst (that applies to more than just your fleet mates)

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I’d assume because making that match would have been more disruptive in terms of altering what bonuses were coming from which skills, particularly as not everyone is at level 5.

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Great question - checking now and will update this comment momentarily once I have an answer.

Update: Because it uses the same interdiction sphere launcher module it cannot be used in lowsec (because the module simply cannot be activated in lowsec).

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No, as it’s not an interdiction effect. It uses the same resistance rules as a normal stasis webifier module.

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Sabre is already quite strong, this is just rounding out the others to help them fill additional niches.

It has a short delay, so you may just be able to drop it and bounce out before it goes off.

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Bubble Fearing Capsuleers,

The new Howling Interdictors update is coming on 27 October, screaming its way into EVE Online, bringing changes, variety and balance to Interdictors and Combat Interceptors!

The choice of which Interdictor to use for a specific purpose in-game becomes more interesting with changes to Power Grid and CPU usage, velocity, ship bonuses and more to some vessels in this category.

The changes in full are as follows:

Eris:

  • CPU increased to 250 tf (was 210)
  • Power Grid increased to 71 MW (was 64)
  • Max velocity to 316 m/s (was 305)
  • Signature radius to 78 m (was 85)
  • Mass reduced to 1,100,000 t (was 1,200,000)
  • Gallente Destroyer bonus changed to “5% bonus to small hybrid turret rate of fire per level” (was 10% bonus to small hybrid turret optimal range)
  • Interdictor bonus changed to “15% reduced mass penalty from armor plates per level” (was 5% bonus to small hybrid turret rat...
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Hey!

A new mirror is being deployed to Singularity later today! I’ll update this post as soon as it has been done and everything back online.

  • Singularity has now a new mirror, is updated and is back online.
  • SPs from the last few mass tests have been re-added.

20 Oct

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Hello, everyone,

Tranquility had a little hiccup when starting up this morning and our daily downtime took a few minutes longer than the standard 15 minutes we allocate. The server is now back online accepting connections but we wanted to let you know the duration was not intended.

I hope this did not cause too much inconvenience!

Fly safe o7


19 Oct

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monthly-economic-report900×508 57.8 KB
Greetings,

The Economic Report for September 2020 is now available! You can download all the relevant data here.

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Thread re-opened by request.


15 Oct

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Yes, this is an assertion that we don’t need to nerf ganking anymore.

It is not true that this was not planned to be reversed. It was. The length of it ...

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14 Oct

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There’s no reason to do this.

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This topic was automatically closed after 30 hours. New replies are no longer allowed.

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Damn, I wanted to do that but had not gotten around to it yet. Laziness keeps me safe, I guess.

m

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UPDATE: The cause of this exploit has been resolved and there is no longer a risk of inviting sanction.


It has come to our attention that some capsuleers have been able to rapidly gain positive standings with the Triglavian Collective and EDENCOM using unintended methods in older Rogue Drone content.

Effective immediately, using these means to specifically farm standings with the Triglavian Collective and EDENCOM is considered an exploit and we ask that players who had been doing so to refrain from attempting to gain standings in this way.

We are monitoring the situation and are investigating the actions required to correct this.

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This change has no effect on the Location Node in the EVE Cluster that is hosting the solarsystem in which the fleet fight is happening.

To explain in a bit more detail*: Thousands of EVE Clients connect to the EVE Proxy nodes and their calls get routed to the EVE Server. But the EVE Server is 280 nodes, each with their specific purpose. One such purpose is being a Location Node, which is a node hosting a solarsystem. Another such purpose is being a Cluster Singleton Node, which is a node hosting global / location-agnostic singleton services.

Fleet fights happen in solarsystems and are handled by a specific Location Node. In the case of large fleet fights then...

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It didn’t go anywhere. They are just turning it off, but not doing anything with the isk for now.

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One of the primary things CCP has been working on for the last three years is fixing things that deter new players from continuing to play the game. The kill rights system isn’t well explained, it’s not something that’s gone over in the NPE (most PvP isn’t), and it negatively impacts new players more than anybody else.

When it comes to new players sticking with a game, yes - the slightest thing they don’t get can lead them to quit. This isn’t something that the vast majority of the players will miss and if it means ...

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I didn’t argue that it was. But when part of the game that few people use is having a negative impact on a part of the game that a large number of people use, I don’t think it’s unreasonable to suggest that the needs of the many outweigh the needs of the few.

Oth...

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13 Oct

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I posted a response in the secondary thread where the font issues are primarily discussed. Re-posting here for your convenience:

Changes of this nature can be very polarizing as they are subjective to everyone’s personal experience and preferences. Based on what we can see some of you really like the change as it made the font more easily readable in certain situations and high resolution displays, while others are having a hard time bringing it to a comfortable point using the font and UI scaling settings available.

We are closely monitoring your feedback and are going to be tackling specific issues with overlapping text, blurriness of the bold font or spacing of characters that you have been speedily reporting. Please continue sharing your feedback and letting us know exactly what issues you are having with the updated font style, so we can pass it back to the team.