Good day, everyone,
The extended downtime has begun and we are expecting to be back by 12:00 UTC. You can view today’s patch notes here and read more about all the Halloween activities in this news article.
Good day, everyone,
The extended downtime has begun and we are expecting to be back by 12:00 UTC. You can view today’s patch notes here and read more about all the Halloween activities in this news article.
You can still use the environment for things like black holes or abyssal ‘yeet’ clouds. It’s just that things like sunbounces would have nothing to do with the ships themselves.
That is indeed a symptom of the issue I outlined above. Distribution of ice belts does not seem to be working as intended and is being looked into.
Ice is certainly still spawning and in the intended qualities - just perhaps not as spread out as intended. This change was indeed for scarcity reasons: stimulating trade and ensuring the time spent to extract it has appropriate value.
Hello again,
Sorry I didn’t get back to you right at the start of the week. I’ve been chasing this around trying to get more details and discuss the changes internally. The feedback, observations and Naverin’s chart have been really useful for me in these discussions so thank you for that.
I’ve clarified the way this change was intended to function:
At downtime some percentage of ice belts will spawn (in those systems with icebelts). Once mined out, these icebelts will then respawn after some time in another system that can also contain icebelts. You can think of it as being similar to how anomalies respawn, except it would be limited to ice systems.
However, this doesn’t seem to be what you guys are reporting as actually happening in game where ice systems are either ‘on’ or ‘off’ for the day. I’ve flagged this to the team and they are looking into it now - thank you for helping me to identify the issue. Should the intended functionality here be achieved...
Read more11:36
We have a green light and Tranquility is ready for all the Pilots to resume their daily activities. Have fun!
11:34
The work on our hardware is going well and graphs are looking promising. We are doing a series of checks before Tranquility starts accepting connections. Stay put!
11:01
Good day, everyone,
The extended downtime has begun and we are expecting to be back by 12:00 UTC. You can view today’s patch notes here and read more about all the Halloween activities in this news article.
Good day, everyone,
We have another extended downtime coming our way this week that will take place tomorrow, Thursday, 29 October to carry out work with our hardware. We expect the maintenance to completed by 12:00 UTC at the latest, but if things run well we will start accepting connections to the Tranquility server sooner.
As always, I will be providing you with updates in this thread and via EVE Status Twitter account.
Thanks!
Hi! Thank you all for participating! I applied 2M skill points to 141 characters on Singularity.
We are still going through the results from the test, and so far I can say that the test was fully worth it. We found quite a few edge cases, which are now analyzed further. Unfortunately we also learned that one of our server performance gathering tools broke partially along the way, so we lost a bit of data, but we have still plenty of performance data available - and according to this the server performance was not problematic (but we need to keep in mind, that the mass test participation was not as high).
@SleepLacker Thank you for your feedback! We are aware that the mass test yesterday was a bit more confusing than normal, and I would like to apologize for this.
We als...
Velocity Blessed Capsuleers,
Do you have a need for speed? With the recent overheat bonus added to combat interceptors we want to see just how fast you can go!
We’re holding a short competition over the next week where we want to see a screenshot or short clip of your top speed in a combat interceptor on Tranquility - and be sure to let us know the story of how you achieved it!
1st Place: 500 PLEX + Howling Interceptors SKIN Bundle
2nd / 3rd: 250 PLEX + Howling Interceptors SKIN Bundle
3rd - 5th: Howling Interceptors SKIN Bundle
In the case of speed ties the first submission will be counted as faster! And for those clever capsuleers out there, no - sunbounces, POS bowling or warping don’t count! Your ship must reach top speed under its own power. We will stop accepting new entries after Monday November 2nd 2020.
Entries will be accepted either as posts in this thread or via replies to our posts related to this contest on social media.
... Read morePer player feedback, I have posted the new and improved™ Frigate fit below, including a copy of the skills list:
[Tristan, Trash Mob Frigate]
5MN Microwarpdrive I
Small Graviton Smartbomb I
Small Plasma Smartbomb I
Small Proton Smartbomb I
Warrior I x8
Skill Requirements:
Spaceship Command 1
Gallente Frigate 1
Navigation 1
Afterburner 1
Afterburner 2
Afterburner 3
Navigation 2
Navigation 3
High Speed Maneuvering 1
Science 1
Science 2
Power Grid Management 1
Power Grid Management 2
Energy Pulse Weapons 1
Drones 1
Light Drone Operation 1
I know it’s not the most exciting fit, but remember, you can bring your own sub-caps to the first round of the fight and can bring any boat you want to the fight after the mass test.
Well, it seems our hamsters got new superpowers and managed to process all the tasks in a record time! Tranquility is back online accepting connections
Happy flying, space friends o7
Good day! The extended maintenance is underway. You can view the patch notes from today’s deployment here
Hey guys,
I wanted to post the information on the sporadic game freezes related to audio that a few players have been reporting here as well, and provide you with a workaround while we are investigating the problem internally. Hope that helps!
Read moreThanks for bringing this up! This is a known issue that started after we upgraded our audio engine in the last monthly deployment (Version 18.10).
To my understanding, some atmospheric sounds require a new version to be downloaded which normally occurs only when you encounter them during your gameplay session, and can lead to the freezes you are talking about. We have our Audio Programmer looking at this, but in the meantime, you can check the ‘Download everything’ box in Launcher settings to force the game to download all the new files outside of your gaming session.
The information in the top post has been updated now, especially regarding that for the first part of the mass test it is best to be in small ships.
I guess time will tell
A quick update: downtime duration has been reduced from 45 to 25 mins total. We will be working to get TQ back online by 11:25 UTC.
Just as a heads up, we are looking at having another extended downtime this week Thursday. I will notify you in the next couple of days about the expected time duration.
Legend. Thanks a lot I will reach out directly if we need more details from you.
That’s the plan
I am happy you asked. We have been meeting today with the teams to discuss the situation as we saw an increased number of reports about disconnects and lag in the last few days. Our internal metrics are looking healthy and there do not appear to be any irregularities that could explain the poor experience some players have been having.
We are currently looking for patterns to see if there are any external factors that might be causing the issue, similarly as we saw earlier this year with specific ISPs. We would appreciate contact from players reporting these problems by ...
Read more