EVE Online

EVE Online Dev Tracker




22 Jul

Comment

Originally posted by thedailyrant

The thing with carriers... Doesn't having fighters with multiple roles make sense? I mean aircraft carriers do and they have their own weapon systems too, but they'd always be accompanied. It'd make sense for space carriers to be similar.

I suppose so, it makes sense if it fits an actual role - the beauty of EVE is that carriers don't have to mimic those in real life - they can fit a role thats defined by the needs of the game, not pre-determined by us.

Comment

Originally posted by Olmeca_Gold

And everyone liked that.

Much like your face. Everyone likes that too <3

Comment

Originally posted by Easymover0000

It should be...

Thanks for the confidence, but I'm not a trained game designer - just a dude who loves EVE haha :)

Comment

Originally posted by Easymover0000

What changes have you thought up about SOV and the powerblocks?

Oh man, that'd be another long ass post hahaha

Comment

Originally posted by ConohaConcordia

Honestly, I would like capitals to be the AOE support platforms that this game lacks. FAXes glorified command ships, carriers fighter and AoE bombing platforms, and Dreads siege cannons.

Supercaps should focus more on supporting friendly fleet either by buffing friendly fleet or nerfing enemy fleets. Make supercarriers force projector users first and foremost, with highly nerfed DPS against subcaps. Make Titans the capital destroyers they always are, instead of the counter to everything they currently is. Maybe make Titan or Supercarriers dockable in a siege mode. Battleships or cruisers meanwhile would be the main battle force.

Honestly, I really think that capital ships in EVE are just bigger versions of regular ships: they do damage and tank damage. That's why bigger is better and caps>subcaps. I am not sure if it would work perfectly, but if caps are (mostly) pure support platforms with diminishing returns, I would think alliances will be less enthusiastic abou...

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Force Auxillaries as a large cap sized command ship could be interesting, for sure.

Comment

Originally posted by Admiral_Isy

Battleships aren't used anymore because of the warp speed mechanic.

And you can lock like an interceptor. Just use all your mids for Sensor Boosters.

"But that would destroy my tank/control!"

Well the FAUX pilot just committed being immobile for 5 fricken minutes. You gotta accept a trade-off somewhere.

Yeah, for sure battleships need some love to be honest.

Would be interesting to set them apart by tier - make a tier more suited to fast attack with a warp speed bonus and faster lock speed, make a set that are more attuned to attacking caps, and a set that are more focused toward a support/EW role... could be really interesting.

Comment

Originally posted by Purity_the_Kitty

Some of this makes a lot of good sense. Super ratting would already be killed by the application changes. Carrier ratting with sentries would still work, but if you want to rat aligned you'd need to boat away from your sentries. Danger, danger! (we like danger)

Cynos being restricted to null makes sense, you don't see NPC cynos.

Carrier ratting with sentries would still work, but if you want to rat aligned you'd need to boat away from your sentries.

Not if carriers had no local reps :)

Comment

Originally posted by Dictateur_Imperator

"

Not for perfect safety , but beacause people prefer farm in big ship only beacause they could survive to 200 bomber.

If someone forms up TWO HUNDRED BOMBERS to kill a single target, then fair play to them, they deserve a shot at killing something - THAT is content, not AFK anomaly ratting in a super."

You can't AFK rat in super ... No really go test it. You can't.

If you afk you're fighter do nothing and just die to NPC. If they stop moving, npc shoot they. You can't be afk ratting in super.

You proof again, you don't know the game mechanics. Maybe you want we go in test server, and i explain to you how super works. Maybe could help you. Beacause i think you read a lot reddit and you trust a lot of people who are grrrrrr super/carrier/else. But a lot of this people do'nt know mechanics at all so ...

For the 200 bomber, how bad are you? No really how bad are you to know you're own...

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I don't really understand what you're trying to get at here other than raging at me because you don't like what I'm suggesting because it'd affect your play style.

You do you bud, that's all I can say, really!

Comment

Originally posted by Fulvertodoot

you should be in charge of game development

and in three months:

Tranquility - Online (9 Players).

Comment

Originally posted by SystemOutPrintln

What about just a BS sized logi, wouldn't even need to rep much more that the cruisers just having a BS level tank would be good and right now only the Nestor really fills that.

I dunno, it depends on what kinda role it would fill to be honest.

In my eyes at least there's no need for a BS size logistics hull when logi cruisers can hold their own pretty solidly and carriers would fill the gap for caps and supers.

Could be interesting, but I don't see the need really :)

Comment

Originally posted by Chocolate_Pickle

I'm sure there's issues with it lurking somewhere, but I'd be keen for it.

Of course there are issues with it, it was me who wrote it.

That said, the stuff listed there is only part of a package of changes that'd be needed imo.

Comment

Originally posted by Gerier

just go undercover. Call yourself rook, nobody will suspect anything.

hahahaha <3

Comment

Originally posted by Dictateur_Imperator

Falcon you just proof to everyonne here you don't know you're own game :" 6 - Oh, and restrict titans and supers from using the ansiblex too - they can still use cyno beacons but not the gate. " => ALREADY THE CASE

If titan have just boost role and lance , let me be clear : you will se a lot less (so a lot less will be kill), and beacause a lot less you will see a lot less super.... So less content.

Remove all cap and super rating, i m ok : bring back local, remove cloack, and all way to stay in ennemy system without be shoot. Not for perfect safety , but beacause people prefer farm in big ship only beacause they could survive to 200 bomber. YOu can't in subcap. If you want to dekete eve : go toyou're main server and execute this command it will be faster:

cd /

rm -rf *

Falcon you just proof to everyonne here you don't know you're own game :" 6 - Oh, and restrict titans and supers from using the ansiblex too - they can still use cyno beacons but not the gate. " => ALREADY THE CASE

Wow, I've been playing seventeen years and I got one thing wrong from one recently introduced mechanic that I don't really interact with - the sky is falling and I don't know my own game.

If titan have just boost role and lance , let me be clear : you will se a lot less (so a lot less will be kill), and beacause a lot less you will see a lot less super.... So less content.

Good, that's the whole point - there are TOO MANY TITANS IN EVE - let me say that again - THERE ARE TOO MANY TITANS IN EVE - THERE IS TOO MUCH SUPERCAP PROLIFERATION.

The whole idea is to reduce the number of them on grid and get those people who were flying them into smaller, more role focused hulls....

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Comment

Originally posted by Serinus

Honestly I don't think we need changes this drastic. Most of the changes that have been made are in the right direction. It's just that the iteration time on them is ridiculously long.

There are much easier and simpler changes that can be made to accomplish this stuff. Deleting HAW guns and a lot of the extra super/titan weapons is certainly a start though.

  • Increase fighter MWD cooldown to 4 minutes. Now supers are still strong but subcaps have easy counterplay. This also allows support fighters to remain as-is without being overpowered.

  • Significantly increase the sig radius of all capitals, reduce tracking of capital guns, significantly reduce the scan res bonus of fax.

Bam, easy changes that can be done in a couple weeks that are another large step in the right direction.

Honestly I don't think we need changes this drastic.

Yes we do - absolutely. The meta needs a serious kick in the balls to get things rolling again.

Personally, I'm pissed off with the status quo, and I want to see sh*t burning again.

"Easy", "Simple" and "Small" changes don't cut it any more. "Iterating" is for when you have a healthy game.

We don't have a healthy game right now in terms of the nullsec PvP meta, and we shouldn't pretend that we do.

Comment

Originally posted by Liondrome

I was actually curious as to your lowsec cyno comment from the previous post where you told us your ideas.

If capitals cannot use cynos anymore. What would you do with capitals in lowsec pockets? They'd essentially be trapped since there are no jump bridges in lowsec capitals can take either.

Standard caps would still be able to move around via stargates - so they could still travel no worries, just with more risk and needing some support.

Supers would end up land-locked, so I'd look to relocate them all to their nearest nullsec NPC station on the day the changes were introduced, if they were ever introduced.

Comment

Originally posted by Seidans

damnn praise falcon our savior

what you think about automated moon mining ? not the old one but something more weak like an ansiblex, no weapon 2 timer after the first one you can steal the fuel/moon goo 1-12h timer for the hull poor yield (refine the goo itself at 50% ?) maybe make them "cloak" this way you can attack and place some moon in an ennemy territory and you need to warp to the moon mining beacon and smartbomb to reveal them

actually you can't attack big alliance athanor cause they offer them 72H to defend, and if you destroy one of them what the point ? you can't mine and pvp alliance don't want to mine anyway

No.

If you want resources, get off your ass and gather them. It should be a group activity - that said, I do agree that it should be more fun. It'd be interesting to see what it'd be like to introduce randomness into mining, the ability to get various yields by chance with each cycle of a mining laser for instance, so you always have a base, but can sometimes "crit" based on skill. Would make it a little more interactive I guess. I'd like to see mining a more active and inclusive kinda gameplay.

Personally, I'd also rip out the ability for Rorquals and Orcas to mine. I'd give the orca a huge ass compressed ore hold and turn it into an ore freighter, and the rorqual into a big resource management platform so that when it went into siege, it was super effective at compressing and refining ore, and giving huge mining bonuses to barges (for both ice and ore). Give each of the ships a defined role so they perform as part of a whole.

I'd also delete the whole pan...

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Comment

Originally posted by WiatrowskiBe

Oh, and restrict titans and supers from using the ansiblex too - they can still use cyno beacons but not the gate.

Aren't supercaps unable to use ansiblex right now?

I honestly can't remember offhand - if that's the case, then it's good.

Ironically the ansiblex is one of the few structures I haven't really interacted with on a player level thus far.

Comment

Originally posted by Originalfrozenbanana

Did you have a 3 martini lunch? I agree with everything you said but given that it flies in the face of the changes CCP has made over the past few years I'm confused as why you're saying them. Glad you did, though.

Because unlike most other companies, here at CCP we're encourage to have opinions and talk about them :P

It's also super fun to shoot the sh*t with you guys and talk shop, even if I don't work in design :D

Comment

Originally posted by Usernames_are_tohard

I do have a couple of modifications to that I would suggest. Instead of removing local reps from triage remove cap boosters and let them combat refit while triage is active so you can have old style triage. It could be crazy powerful but "bring 5 bhaalgorns" is (IMO) a sufficient solution to that problem. Also, instead of 10 sentries give them 2 sentries with massive bonuses to reduce server load.

Oh, I'd just delete capital size cap boosters and make people balance their fits between remote rep and remote cap transfer.

Comment

Originally posted by d0pare

You need to be on CSM mate!

I'm kinda on the other side of the fence ;)