Yes PERISH THE THOUGHT, its more than just logistic runs Falcon in that case and it is a BAD THING despite your mockery >:(
<3 I'm just messing with you bud!
Yes PERISH THE THOUGHT, its more than just logistic runs Falcon in that case and it is a BAD THING despite your mockery >:(
<3 I'm just messing with you bud!
one thing that concerns me when the topic of POS removal comes up is that there will be no "safe" place to titan bridge from. Currently I can drop a 500m POS, set it to a password only I know and titan bridge from it in hostile space. You cannot do the same with any structure due to bumps.
I'll agree with you on that point that cap bumping in general is mega sh*tty, but that's just how destiny works.
Not sure if we'd ever revisit the physics engine for EVE, but it'd be interesting for sure.
Thats not really a simple solution if your null group lives out in far null. Having to constantly run back and forth to npc stations sucks.
Oh no, perish the thought of having to do logistics runs if you want to hold space.
Seems like, to me, that such a vignette would drastically increase the value of 0.0 adjacent to lowsec. In addition, it'd render the value of 0.0 not adjacent to lowsec somewhere around the value of dog shit.
I suppose if you were trying to compress the map, this would work -- you could give the game a year to consolidate powers even further along the bits of nullsec that can actually support life (next to lowsec,) and then delete the untrafficked regions.
Is it cowardly and risk averse? Absolutely. Thankfully, no one who matters actually cleaves to that sort of high-faluting grandstanding bullshit. Advantages are to be seized by one's jaws and shaken mercilessly until candy falls out.
There are other ways to give people the incentive to move deeper into nullsec.
Re-balancing resource distribution, for instance.
Maybe introducing depletable or diminishing resources...
All manner of things.
Bad Falcon! please dont get rid of asset safety or supercaps docking, having to coffin a character in a supercap realllly sucks, so does losing everything in a home in null if you have to do some RL Afking. Also wait why do you like mooring for supercaps and not docking?
I like the fact that they're visually exposed and you can use their presence as intelligence to track fleet movements, buildup of arms and use it to gauge someone's military capability.
No asset safety means I’ll never come back if I take a break and lose my shit. My wife gets cancer and I afk. I’m gone from your game. Sounds like you don’t care.
How do I then use a super pilot for anything else if I can’t dock it and reship?
Limiting hangar space means I’ll just anchor EVEN MORE STRUCTURES....
Limiting the number of tether on a structure... EVEN MORE STRUCTURE SPAM...
Do you even play the game dude?????
Do you even play the game dude?????
Extensively, and like many others I'm aware of the fact that structure and cap proliferation as well as obscenely unbalanced wealth distribution are some of the largest issues there are.
Limits on the number of structures a system/constellation/region can host is also viable for capping structure spam.
As for AFKing - there's a simple solution - don't put all your eggs in one basket.
Structure spam online holy f**k dude
Yeah, that's why I'd also restrict the number of structures you could put down in a system, or perhaps a constellation, too.
has there been any discussion of public fleets for brand new players to get them to that first player engagement that's so crucial?
Yep, it's something that we've talked about - I think CCP karkur has been investigating some stuff related to it, but I'm not 100% sure :)
Everywhere? Even lowsec and highsec?
Caps docking in NPC stations - yes, everywhere - you want to own them, be prepared to have to build the infrastructure to support them.
Capping NPC station hangar capacities - no not everywhere, just in nullsec - if organizations out there want to hold space, they should have to create their own infrastructure from the ground up in order to do so.
Like it or not, NPC nullsec is called NPC nullsec for a reason. It doesn't belong to a player alliance, it belongs to the faction that holds sov.
You can only make me so hard. Be careful with the power you wield.
I don't wield any power.
If I did, New Eden would be a hellscape of hardcore torture where you had to work to achieve and maintain greatness.
Well i prefer strong NPC nullsec with PVP oriented groups living there again.
And removal of easy LP - aka burners
And no injectors
And single structure per system capable of providing basic needs for all players.
And upper limit on how many accounts player can have.
And no interdiction on interceptors.
But this is just me...As for your points :
I'd prefer no asset safety personally.
players will keep most of the assets in NPC stations
And limits on hangar capacity in upwell structures.
read above
And no more tethering, only mooring for supercapitals.
hell why not, RIP NCPL fleet
And supercapitals not being able to dock in structures.
been there, liked it
And limits on number of supercaps that can moor at a structure.
yes please ... but be sure it will not lead to structure spam
But that's jus...
Fortunately, the developers of citadels understood a very basic fact: players will perform acts of drudgery adjacent to self-harm to reduce risk, if the alternative is there. That alternative is NPC stations. These developers had the following bold precept in mind when they developed the feature: players should enjoy the video game, and not have to do bullshit make-work.
That alternative is NPC stations.
Yeah, that's why I'd also stop caps from docking in NPC stations too, and put a cap their hangar capacity as well :)
so since you are online again, fake hair and all, why is ccp selling sp?
We put some SP into a starter pack because we thought it'd help new players with the restriction of buying one per account.
We failed to restrict the starter pack to new accounts, and when this was pointed out by the community, we realized we'd screwed up and released a clarification to say that we'd be fixing this. A fix is in the works afaik.
Whether you like it or not, the games industry is changing and EVE needs to change with it. That's just the reality of things.
The intention isn't to break down the core pillars of what make EVE the game it is, but at the same time if we can ease the path for new players to get into the game and have fun, then we'll look at doing so - even at the risk of rustling the jimmies of some of our existing players along the way.
I'll be direct and say that this is of course my own opinion and not the opinion of CCP, but personally I'm getting tired of people freaking out every time we try something that might help wit...
Read moreI'd prefer no asset safety personally.
And limits on hangar capacity in upwell structures.
And no more tethering, only mooring for supercapitals.
And supercapitals not being able to dock in structures.
And limits on number of supercaps that can moor at a structure.
But that's just me...
He's busy staring at himself in the mirror with his new wig on.
I'll have you know, I'm all natural.
Do you have possibly the best job ever?
Pretty much.
In all honesty, I don't feel like I have a job.
I just do something awesome that I enjoy and happen to get paid for.
You should file a support ticket and outline what happened - where they can, the GM Team are more than happy to help :)
Is that a picture of Sean Young from Bladerunner?
Yup!
I'm not sure why the bounty numbers aren't in the blog, they're in the downloadable file. https://imgur.com/a/cGvE8ob
Fixed!
This is something that I've been championing for many years (since 2007 in fact, when Veto, my former Corporation lost one of our members, DarkElf) and a couple of the amazing guys from the art team took on the concept work for it earlier this year.
We often get requests from corps, alliances and individuals to put monuments or tributes into the game environment for specific people, but we'd rather keep a level playing field and have a single site that's dedicated to everyone loved and lost.
I gave the art team the name "The Eternal Cyno" and this is what they came up with - it looks even better at full res with all the effects running and stuff.
There's a LOT of people within CCP who've since added touches and suggestions to it, and it's looking amazing so far.
I'm a little sad that it's made it's way to SiSi's file structure already, as I was hoping to keep it for the opening ceremony in Berlin, but it's good that it's being received positively.
... Read more