EVE Online

EVE Online Dev Tracker




09 May

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Announcements forthcoming, but the results from our 2nd mass test looked pretty good and initial public Mac 64 usage is returning helpful data. The ball is rolling!

Thank you all for your comments and contributions here. It’s super helpful to have a vocal user base and really great to show engagement to the decision makers.


08 May

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Originally posted by sammy_jaay

I would’ve thought since the last public lynching CCP Security did on a certain CSM member, they’d want to use a lighter public display this time..... guess I was wrong.

:(

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Originally posted by [deleted]

I was thinking that, yes. The 5 years before then when they were botting was apparently fine...

go ahead and ask dj or mittens if they think peligro is biased against goons

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Hi! The 2 million skill points have been added now to 500 characters on Singularity. Thanks for participating!

According to our crash reporting system slightly more than 40 clients crashed during the mass test and nearly all of those crashes are audio related, which are now being investigated further.

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Old torp effect was amazing too <3 <3 <3

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Originally posted by Satire_or_not

Finally CCP giving us trash talk support in the form of Linking our enemies the undock button.

This is one of those beautiful things that I love about EVE.

Whenever I interview with press about our community, one of the things I love talking about is how much you guys f*ck with the things we put in game and use them in unintentional ways.

It's been hard to find a solid example of this because you need to understand EVE in depth to appreciate most of the examples I could give, however this is something that translates really well because it's such a simple feature that can be used in such a smacktalky and unintended way.

This'll be the example I use in future... haha, amazing <3


07 May

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Originally posted by Cpt_Soban

Knock knock

It's the United States

I have a good faith belief that the use of this material in such a fashion is not authorized by the copyright holder, the copyright holder's agent, or the law.

However, imitation is the sincerest form of flattery, and everybody knows a Rifter when they see one.

CC'ing Legal though don't worry.

<3

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Originally posted by jamiew0w

What triggered your sudden action on this when it's been a problem for a looooong time?

it was perhaps a spike in communication. this work is always ongoing.

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Originally posted by h3llhound

u/ccp_peligro what happens to the character names used by those bots? since they are permaband will those names be released again?

Also after May 28th, will you feed the bots to the coming Triglavian Invasion force? :)

nothing happens to the names, they stay in-game, you can still look them up in-game etc. names are not released unless the character is deleted.

i have deleted some market bots in the past, because those are terrible...

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Originally posted by cactusjack48

i want to work for CCP security but I dont know shit about programming. Can I just send you killmails of bot VNIs and Gilas and you guys send me a paycheck each month?

emails to security at ccpgames.com are appreciated but may not be answered, large volume.

also don't send me malware pls :(

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Originally posted by DelveGuy

just a reminder that as cancerous as bots are, it is outrageous to hold paying players responsible for the cheating of other players (as was suggested at evesterdam). aggressive banning is fine, but expecting alliances to police botting for free on behalf of ccp is total bullshit, and if you guys take that approach i think people will be entitled to feel exploited.

ccp's approach to game design is what makes botting rampant. it's 100% on ccp to police botting on behalf of your paying customers in your game. expecting people paying ccp to play a video game to spend that time doing admin work for ccp is just unacceptable imo.

What's unacceptable is repeatedly harboring cheaters, profiting from it, announcing to your alliance that they shouldn't report bots because it's lucrative to tax them.

That's not game play, that's enabling a major issue in eve online which CCP intends to address.

Keep in mind there is complete traceability of all assets in EVE; so what comes from a bot is going to be chased all the way downstream.

We are going to be more thorough, we have a bigger team working on improved procedures and tools to do exactly this.

Team Security sends their regards.

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Originally posted by hawks921

Thanks, Peligro, but remove alpha accounts, or this will just keep happening.

working on improvements to make this less lucrative, and less easy... without impacting you lovely legitimate customers, which is a tricky proposition!

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Originally posted by Sentient_Blade

Legit question, are these done at downtime?

Assuming a fair number of bots are operating nearly 23x7 I would have expected to see a recognisable dip on eve-offline, but it all looks quite smooth.

https://eve-offline.net/?server=tranquility

they can be but usually they are not.

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This feature will be release in May, with the list of pointers listed in the original post (it has been updated since I first posted it).
Please test it out and report it if you find any bugs so we can fix them before release :slight_smile:


06 May