Everspace 2

Everspace 2 Dev Tracker




11 Apr


10 Apr

Comment

Originally posted by KenDen86

Sadly, I cannot play the GamePass version due to DX12 crashing after 15ish minutes. The Steam demo, which the option is greyed out but set to DX11 is working fine.
I have uninstalled, re-installed and verified many times, but the render option is greyed out and stuck on DX12.
So unfortunately, I am having to miss out fully.

Dang, I'm sorry to hear this. This may be related to all the plugins breaking for the WinGDK. We've been trying to find some workarounds but to no avail at this time. Our friends at EngineSoft may need to rework them directly, and if/when they do, we will be pushing a hotfix asap.

Comment

Originally posted by Specific_Farm_6456

whats the built of the 99% version? is it: 0.11.33...?

will the 1.0 version have a working HDR implementation and working Dlss 2 or maybe even dlss 3?

The HDR experimental technology isn't something we can wholly develop further from our end; it is dependent on the user's system and settings. We have implemented it fully for UE4's capabilities, though we have seen it come up short for certain users.

Otherwise, all plugins are broken on WinGDK based on our development for XBox Seris S|X, which includes DLSS. Our friends from EngineSoft needed to rework them, but as soon as we are able to we will push a hotfix.

That said, we have no plans to include DLSS 3 at this time.


09 Apr


08 Apr


07 Apr

Comment

Originally posted by CptBadger

Hello.
u/Giraffasaur_

Could you please elaborate on what the status of DLSS on Gamepass is?
Is it already in or will it be available on the actual full 1.0 release?

Thanks!

Hey there, I just received word that all plugins seem broken on WinGDK, which includes DLSS. This is likely due to our work regarding XBox Series X|S. We will figure out if a solution is something we can push through as a hotfix, but unfortunately it would get pushed through after the actual 1.0. I'll follow-up when I have more info, sorry!