Everspace 2

Everspace 2 Dev Tracker




03 May


02 May


01 May


29 Apr


28 Apr


27 Apr


26 Apr


24 Apr

Comment

Originally posted by CaryGooper

When can we expect DLSS support? Would be great to see it fixed in the next patch.

Our technical programmer prioritized game-breaking issues - most of which have been addressed here - and is jumping around some other tedious gameplay-related issues. He assures me he is turning his attention towards this to push through certification very soon. I can only ask for your patience on this one; I'll follow-up.

Comment

Hey all, just making it a bit easier to know what this includes. Please know that we are aware DLSS is still broken but we did not want to wait any longer to get a patch out to you.

Changelog - 1.0.33633

Tweaks

  • Further performance optimizations
  • Tweaked Faction Battles in Drake that could be lost within seconds
  • Integrated localization changes suggested by Crowdin community
  • UI: Added Unreal Engine logo to startup screens

Bugfixes

  • Fixed that main missions stopped after completing "Blakemore's Wrath" if continuing from an auto-save that was created right after mission completion. (Players affected by this can now dock to homebase and load the just created auto-save and the follow-up mission will start.)
  • Fixed main mission blocker in "Crash and Burn" when managing to quickly undock from Ships & Supplies before the "undock" task was activated
  • ...
Read more

22 Apr


21 Apr


20 Apr


19 Apr

Comment

Originally posted by InsightfulLemon

Will this fix dlss, extreme poor performance in certain levels and add the missing near end game cutscenes?

I've googled for these issues and all the posts are a year or more old. Feels like Gamepass is a really old version

All of these issues will be addressed in an upcoming hotfix update before the end of the month.

Comment

Originally posted by Llohr

Anybody else having issues with the latest patch on Steam?

I just started a new game rather than continuing my pre-release save. I have no HUD, but I'm not sure if that's normal for "The Wingman." What is really bothering me is that I can't complete the first mission. I used the missile to blow up the rock blocking the door. Then I killed the drone. Now I can't open the door to the core. There is no terminal.

There was also a tutorial tip stating "press F to pick up items" (or words to that effect) but there has been nothing to interact with at all. Maybe that's... an oversight?

I suppose now I have to quit the game and fire it up again to sit through the tutorial mission once more.

I swear my first playthrough in beta went a lot smoother than this.

Edit: I just noticed the "skip tutorial" button. We'll see if that fixes things.

Wait, you didn't have a HUD the entire time? That's...weird. Out of curiosity, does pressing H change this?

I recently found another gimmick in the tutorial though it was unrelated to this. Regardless, we are revisiting the tutorial a little to ensure it goes a tad more smoothly.