Factorio

Factorio Dev Tracker




06 Aug

Comment

Originally posted by ChiefFloppyCock

I think Compilation goes by they/them pronouns not he/she pronouns....

I don't think we ever said that

Post

Changes

  • Inventory filters tooltip now shows they are inventory filters to avoid confusion. more
  • The quickbar tooltip now shows what shortcut to use in order to clear it.
  • Quickbar filters can now be set from the ghost cursor.
  • In Introduction, changed some places Compilatron stands at to be less in the way. (https://forums.factorio.com/74138, ...
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02 Aug

Post

Bugfixes

  • Fixed a script error in the NPE while using demo. more
  • Fixed that reading LuaGuiElement::elem_type would always error. more
  • Fixed a crash related to modded fluid energy sources. more
  • Fixed corrupted alt-mode icons o...
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Post

Changes

  • Combat robotics 2 technology now require Laser. more

Bugfixes

  • Fixed fluid mixing checks for some setups when setting an assembler recipe. more
  • Fixed flying notifications showing player's inventory updates were visible to all forces. ...
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Post

Warning this Friday facts is about the Introduction scenario, not about anything that will be in Freeplay Factorio. You may want to read previous FFFs (...

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30 Jul

Post

Balancing

  • Basic oil processing produces only Petroleum gas, for more streamlined oil setup in the beginning.
  • Basic oil processing keeps some of the refinery input/output slots unused, so it is more clear which ones will be used by Advanced oil processing.
  • Chemical science pack requires Sulfur instead of Solid fuel.
  • Flamethrower ammo requires crude oil instead of heavy and Light oil.
  • Rocket fuel requires light oil.
  • Laser Turrets, Lubricant, and Worker robots technologies need Chemical science pack.
  • Deathworld marathon preset was made a little bit easier.

Bugfixes

  • Fixed a crash when trying to show invalid thumbnails for mods. more
  • Fixed that u...
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26 Jul

Lua Mod GUI additions Rseding

Mod GUIs have been an interesting part of Factorio modding since I started working at Wube. They allow scenarios and mods to add GUIs that look and feel like the base game.

When someone new to Factorio modding is introduced to how they function, they almost always have the same questions:

  • Why is mod GUI part of the game state?
  • Why do mod GUIs need to be deterministic?
  • How can I edit the base game GUIs?

And then comes the explanation:

    The actual widgets are not part of the game state and are not deterministic. The part that mods have access to however is. In an environment where mods have to operate deterministically, if a mod is allowed to read some data that data must be deterministic. In that simple bit of logic; if a mod can read the checked state of a checkbox then that checked st...
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25 Jul

Comment

Originally posted by The-Bloke

Added LuaGui::screen.

Added LuaGuiElement::add_tab(), remove_tab(), and force_auto_center().

Added LuaGuiElement::location, auto_center, drag_target, selected_tab_index, tabs read/write.

Oh wow oh wow I think this is what I was hoping for. THANK YOU!

*goes to test*

Time for the Mod GUI apocalypse

Post

Balancing

  • Changed expensive variant of electronic circuit to require 8 copper cables instead of 10.

Changes

  • User verification must be enabled for public multiplayer games. LAN games, direct-connect, and Steam still don't require user verification.
  • Network message segment size can be configured in server-settings.json, for server providers with large enough upload bandwidth.
  • Added "Build with obstacle avoidance" into controls settings with CONTROL + Left mouse click as default. It re-introduces the possibility to build rails in ghost mode that avoid trees rocks and cliffs.
  • Decreased base damage of Personal laser defense from 40 to 30.
  • Decreased base shooting speed of Laser turret and Personal laser defense equipment from 3 shots per second to 1.5 shots per second.
  • Reverted combat latency behavior to do latency hiding while in combat. ...
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19 Jul

Comment

Originally posted by ChristianNilaus

Dear Wube

Since the "mega packet" update MP has been frustrating to play due to rubber-banding and latency. This manifests most obviously when you take a small step and it moved 4-5 tiles instead of <1 tile as it should. This is not always happening, but certainly more than 50% of the time.

I have played on the same server for many months and it suddenly went from "usual MP latency" to "OMG I CANNOT CONTROL MY CHARACTER!1!" from one day to the next. I have asked around and it seems this is commonly experienced.

Is this one of your 28 remaining bugs? if so I would like to upvote that in your backlog if possible ;)

Yea, we have also fixed that for the next release

Comment

Originally posted by Roxas146

So G2A gets to choose the auditing company? I'm sure that the auditors will be completely objective and reasonable towards the company that's paying them for an audit!

Its going to be one of the Big 4 accounting firms.

Hello,
We are down to 28 bugs on the forum. The last bugs are often the ones we have been putting off for a reason, they generally require some more meaningful changes and decisions. That is why this week we have a lot to discuss.

G2A update

G2A got back to us this Monday, nothing much has happened so I will keep it short. They asked if we would agree to an audit to verify the money lost to chargebacks, we said yes, and they said they will start contacting some audit companies, and that it will 'take some time'.

Rail-planner obstacle avoidance

Kovarex was convinced by members of the forum to add someway to use the obstacle avoidance mode of the rail planner. Now when planning a rail path, holding CTRL will make it use the obstacle avoidance ghost planning.

MP server description Sanqui

Dear server owners: the server description field is being enlarged from 120 to 5000 characters, and it now loads immediately. As soon ...

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17 Jul


15 Jul

Post

Bugfixes

  • Fixed a crash related to researching technologies through script.
  • Fixed a crash when opening other settings on the steam version of the game. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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Post

Changes

  • Restored ore placement to match that of 0.17.50 more

Optimisations

  • Optimized synchronization time of blueprint library to a new game map. more

Bugfixes

  • Fixed glitch in pollution cloud overlay rendering. ...
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12 Jul

Comment

Originally posted by loozerr

There's a third possibility for why people are buying gifts and selling them under market price - skins are a huge market and it's one of the ways to liquidate money sitting on a steam account. So people can obtain skins (legit ways like loot boxes, gray areas like hosting trade websites, and outright scams like skin casinos and phishing accounts), sell them on Steam market and turn it into actual cash.

Ah, that is an interesting point

Comment

Originally posted by Illiander

Sorry for my ignorance, but who are G2A and why are they shady?

eli5 for me?

We have talked about them before:

...

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