Wow, these look amazing
Wow, these look amazing
TLDR; We have released a new version of the Introduction campaign to the Experimental branch. If you are following the campaign development please play it again and send us your feedback.
My previous post on tutorial design is most likely required reading for this post. Please see FFF-284.
In general, the Introduction scenario has been very well received. Feedback has been flooding in, and it has been very useful. Receiving screenshots from all of you has been great. We are mostly happy with the state of the gameplay, and it seems to be having the right effect on new players.
When 0.17 moves to stable, there will need to be a new version of the Demo. The Introduction scenario was always planned to be the Demo, but there are still some sticking points we want to address.
A few days ago I was investigating a rather minor bug report related to "Rotational Asymmetry in Belt/Inserter interactions" (aka Inserter was not behaving identically when rotated). This was a classic case of floating point equality comparison.
The Inserter would move it's arm and then it would pick up the item if the current arm orientation is equal to the desired arm orientation. Because of some chain of calculations related to rotation, some precision was lost and the equality check would fail for 1 tick, delaying the item pickup for 1 tick in some Inserter rotations. So I fixed that by...
Read moreHeh, this change broke the inserters https://clips.twitch.tv/LittleFaithfulSpaghettiHoneyBadger
You might want to not update to this release if you can.
When will 0.17 be "Stable"?
I don't know why i am being downvoted. If it is for the quotes is because I beilive devs do a great work and experimental versions are quite stable.
When all the bugs are fixed
Just add a null check 4head
But seriously though. After reading last weeks FFF and this one: if you are running out of idea's to write about, just write about some interesting bug you encountered like in this one. It's really interesting to get an glimpse of the inner workings of the game.
Just write about some interesting bug you encountered like in this one.
That implies there is an interesting bug each week
This really is a tiny feature, the car and tank will now save the color of the passengers when they exit the vehicle.
So now you won't forget which vehicle you were driving, and can warn everyone else on the server: "Pink tank is mine".
As uninteresting as it is; most bugs are boring and typically involve missing code. Someone forgot to implement part of a new feature, forgot that some situation could happen, forgot to check for null. Rarely interesting things show up where everything is working but not how we want it to.
Recently we had a bug report where a modded game would freeze for a minute for seemingly no reason and then continue like nothing went wrong. It being a heavily modded game my first reaction was to blame it on th...
Read moreSomeone reported the bug on the forum and it's now fixed :)
Hello,
the bugfixing period boringly continues, we got down to 159 active bug reports, so in few weeks we should be finally down with this burden. But at least the graphics department has something new to show:
After some time working on the redesign of the chemical plant, we can finally show the results:
In the old version, we had the problem of not being very clear when the chemical plant was working or not. So apart from the style modernisation and high resolution, this redesign was aimed for solving this readability issue. As an addition, we tried also to be very clear at the time of viewing what kind of chemical recipe the plant is processing.
Finally we came with the solution of adding a big window - pipe style - showing the moving liquids inside with the tinted color, and also adding a ch...
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