We don't want people downloading and playing old buggy experimental releases.
We only keep up stable versions in the long term.
We don't want people downloading and playing old buggy experimental releases.
We only keep up stable versions in the long term.
I think they like my buttons
Edit: Oh, they're pointing out a typo on one of them... I guess I get to make a third tiny update in a row...
Ah right :)
Increment verion
u hwhat
The statistics GUI (electric network stats, production stats, etc.) is one of the GUIs that has been in the game for a very long time, and has had its functionality fleshed out reasonably over the years. It was not long ago when Twinsen added hovering and highlighting to the graphs.
Given that, and the relatively short timeframe for 1.0 release, the update of the statistics GUI has really just been a style update, no new features or heavy logic rewriting. Oxyd has most of the work done, so we are happy to show some real in-game screenshots of how it looks:
A notable change with the electric stats is that the Satisfaction/Production/Accumulator charge are next to each other in a single row, as opposed to each in a separate row. The label for the exact amount has also been moved to inside of the progress bar, which itself is much...
Read moreAs one of the last entities which do not have high resolution graphics, the time has come for the offshore pump.
The offshore pump is practically a 1-tile entity, but they must have a 1 tile gap between each other. It is also the only entity placed on a water tile at the moment.
When we changed the way how terrain to water transitions work, we moved the offshore pump to be placed on the water tile. This can result in the pump drawing over terrain in ugly ways.
With the redesign, we took the oppourtunity to move the offshore back onto land, and additionally the pump checks a 2x3 tile water area in order to be buildable.
... Read moreYea
I love these longer posts, I can't wait to try out the updated wave defense scenario tomorrow!
It won't be updated until next week (so you can try it out next weekend)
A reference to one of the prequels of Star Wars - in this case it's a quote from Palpatine in episode 1.
Thats not count dooku, its frank
Please, using the MIRV mod makes the game really hang. Regular nukes are a little better but considering I need to leg it away from an angry hoard of radiation-toughened biters it's still not ideal.
I can add the filtering to MIRV for the after the next Factorio release :)
Any plans to add proper graphics to them?
nope
Are there any plans to add them in as vanilla entities?
nope
Ah, OK. Is the prototype staying though for mods in 1.0?
Sure, the prototypes will stay, they are super useful debug entities for us, as well as mods etc.
switching the loaders to stack inserters
wait, what?
Team production would use loaders to input and output items to the player areas. However they don't have proper graphics, so I switched them to be stack inserters
Improving the Team production challenge was prompted by this Reddit post. Team production was made back in 2016 to test the multiplayer networking of the 0.14 update with a larger number of players without the overhead of having a large factory. Since then it has not really had much love.
So after 4 years of accruing wisdom, I started making some general improvements.
I think this is one of the main suggestions people had for team production. The scenario just shuffled the players and assigned people randomly, and you could end up all alone playing against your two best friends.
... Read moreI've never been permitted to register on their forum. No clue why. I register and never get the confirmation email, not even in my spam and junk folders. I stopped bothering after the third attempt. If they can't be bothered having a working forum (or responding to the email I sent about it) then I can't be bothered to report where they expect me to. If they read this, fine... if not... oh well.
or responding to the email I sent about it
I reply to all emails, I don't see any from you about the forum registration, and if you do email I can manually activate your forum account.