Just a heads up: The word "carrier" should be "career", right?
Right, fixed, cheers
Just a heads up: The word "carrier" should be "career", right?
Right, fixed, cheers
I mean, it's pretty reasonable to assume the same distribution of people playing different branches. So just use something like steamcharts to see how many people are playing.
What is a reasonable assumption for the number of people playing stable vs experimental?
The last 2 weeks have been less productive than we would like on the bug fixing front. The Easter festivities along with a wave of illness have dampened our efforts. We have still managed to push out 2 more experimental releases, and fixed a few desyncs. We encountered one specific desync in the mass MP stress test last weekend, caused by a characters inventory size changing (such as researching the toolbelt technology) while the player is respawning.
The graph of crashes paints a similar story to how the office atmosphere feels. It is natural though, most of the major crashes affecting most players are resolved, so all that remains are the more difficult issues that only affect a handful of players. This means that each bug fix is less effective at reducing the overall crash count.
This last weekend, we had over 500 total crashes repo...
Read moreHave you ever been playing a Freeplay game and realised you don't know what your next big goal is? And then, once you decide to pick a new goal, you realise while you worked on automating the last goal, there were 10 new technologies unlocked and now you don't know which to pick next.
These are the situations we hope to address with the new full Campaign. A guided Freeplay, in which the player plays through the whole tech tree, without being overloaded with choice, while still having the permanence and unidirectional progression of Factorio. The permanence problem has already been solved using the new map expansion technique which is playable in the Introduction scenario. Over the last year we have been working on the bigger design task of unravelling the tech tree and breaking it into a set of choices for the player.
This task has been made al...
Read moreIs there a way to pick a spawn point when u join the hive?
No, it picks a random nest close by
Ye it was some really old map even from .16 . However the second map had no scripts, as it was our achievement run for 0.17, and it gave the same error into the chat. In any cases, link to the save file
Can you share the log file or screenshot of error message in the chat?
How do I get deployers to make larger sizes of biters/spitters?
I've tried changing the evolution factor, but I still only seem to be able to produce small biters and spitters.
You need to change the evolution factor of your own force, not the enemy
force, so /c game.player.force.evolution_factor = 0.99
should do it.
Do you have population cost for your units of any kind of upkeep?
Can we get hive buildings that mine ore to upgrade biters? They are evolving....hive mind unlocks uranium upgrade for spitter towers.
No upkeep or pop cap, but they craft very slowly, and absorb pollution to spawn faster.
New buildings are a possibility in future updates to the mod.
Had a good bit of fun last night with my bros, power armor and nukes :) https://imgur.com/a/kz9Un1n
Biters with nukes 😱!