Factorio

Factorio Dev Tracker




05 Jul

The multiplayer megapacket Twinsen

Last month I joined KatherineOfSky's MMO event as a player. I noticed that after we reached a certain number of players, every few minutes a bunch of them got dropped. Luckily for you (but unluckily for me), I was one of the players who got disconnected every, single. time, even though I had a decent connection. So I took the matter personally and started looking into the problem. After 3 weeks of debugging, testing and fixing, the issue is finally fixed, but the journey there was not that easy.

Multiplayer issues a...

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04 Jul

Comment

Originally posted by Xertez

https://factorio.com/blog/post/fff-302

I receive a 404 when I attempt to go to this page.

Its a spooky future link to a FFF that isn't released yet

Post

Changes

  • Removed the message of " is in the way" when building over the exact same entity with same direction and position as in cursor. more
  • Rails under trains can be marked for deconstruction. more
  • Better latency hiding in multiplayer when experiencing connection issues. Less issues with rubber-banding or character teleporting.
  • Latency ...
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Comment

Originally posted by shawn1368

I would totally buy a water extension to factorio!

I would love to do some of the content ideas we have in mind someday :)


03 Jul

Comment

Originally posted by pakjesboot12

So do I. Are you seeing this, u/kovarex ? :)

The list of things we could do is long :) Now we need to finish 1.0 and lets see what we do then.


01 Jul

Post

Changes

Bugfixes

  • Fixed that curved rail bounding box wasn't rotationally symmetric.
  • Fixed window would flicker when dragging window from left to right, from normal DPI display to higher DPI display. ...
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28 Jun

Comment

Originally posted by triggerman602

The bot posted the wrong link

Crash site: First state Ernestas, V453000, Albert

For many weeks now the GFX department has been focused on preparing replacements for the placeholder graphics of the campaign crash site. The subject as usual is not that easy because we had to first solve the main concept of the crash site.

It happens that those new entities belong to the Factorio universe, but they come from a different reality than the usual DIY/diesel punk of the game. So we had to invent a new way to design machines that look like Factorio but that are not too familiar.

Here a proof of concept of the look:

The concept is that the big (medium) spaceship broke into pieces as it crash landed, and lost many components that the player, during the introduction, will repair and use for his own profit.

The look of the spaceship remnants are a little bit based on the d...

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25 Jun

Comment

Originally posted by Noughmad

Unfortunately the save file format is really cryptic, IIRC many parts of it are just memory dumps. You could do that with blueprints, but they don't preserve everything (such as items on belts or flying bots). But there may be a way to write a mod that would export the data to a more structured file that the renderer could read.

You can export into any format using a mod


24 Jun

Post

Bugfixes

  • Fixed a crash related to equipment rendering.
  • Fixed a crash related to tile building. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
Post

Bugfixes

  • Fixed crashes related to creating tile-ghost entities through the Lua API. more
  • Fixed that configuring blueprints and then directly exporting to a string didn't work correctly. (https://forums.factorio.com/71977) ...
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22 Jun

Comment

Originally posted by ardiunna

For me as a Polish, Kovařík sounds even more cute than an average Czech word, like name of a tiny bird, so I prefer Kovarex, which has a technology vibe to it

BTW, Twinsen is like a boss, he found the best way to get a nerdy girl.

Doesn't seem very effective. I expected more reactions (including negative ones)


21 Jun

Comment

Originally posted by hajsenberg

So which one are you marrying?

None of them unfortunately.

Comment

Originally posted by Wimmy_Wam_Wam_Wazzle

Twinsen: Eyy gurl, you ever get with a guy with a game rated #2 on Steam?

I vote to rename Kovarex Enrichment to Kovařík Enrichment. As a filthy Westerner, Eastern European names have a nice Soviet twang to them, that goes well with Cold War-esque nuclear pioneering.

Also, who's stoked for Baldur's Gate 3?

One of my dates was talking to a male friend about me. She mentioned I work for Factorio, so her friend said "if you don't marry him, I will"

Post

Hello,
this is a special edition. We are celebrating that we managed to write something about the game development of Factorio every single Friday and reached the number 300. Since we hopefully won't get to another round number like this before finishing the game, we would like to make this one a little bit different. We will introduce people from the team.

Everyone was asked to answer the following questions:

  • What were your favorite video games growing up?
  • What did you do before Factorio?
  • What do you do in the Team?
  • What's your favorite part of Factorio?
  • Anything else that is important about you.
Here are the answers:



Michal (kovarex) Kovařík
Founder, Game designer, Developer, "Approver"

My favorite games are: Baldur's gate, Starcraft, Civilisation, Xcom, They are billio...

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