Fault

Fault Dev Tracker




25 May

Post
Patch 0.13.4 will be live tomorrow following a server down time notice.

General
Season pass 0 will be removed as of May 26th.

Items

Safeguard Amulet
  • Overdrive: Taking damage that would put you into critical condition creates a shield based on 30% of your maximum mana, absorbing the damage and decaying over 3 seconds.
  • Gain 10% Spell Vamp for 6 seconds after Overdrive is triggered.
  • Cooldown = 120 sec.


GENERAL
Gameplay
Jungle Leveling System Jungle monster camps, red and blue buffs, Shrines, and Raptor now level up and increase in strength and in hero experience according to the average hero level of all players when they spawn. Jungle minion camps, the red and blue buffs start leveling at an average hero level of 3, shrine... Read more

12 May

Post
    Baylix on Steam - Thread - Direct
CONTENT
Hero Skins

NEW: Shogun Kallari
Wallpapers

Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/3056232996641226045]here[/url].

04 May

Post
Content
Heroes Added VFX trails to all ranged hero’s auto attack.

Bug Fixes
General
  • Fixed Several Crashes.
  • Fixed an issue causing 2 Super Minions to spawn sometimes.
  • Fixed an issue causing kill credit to not be given when minions kill the hero.
  • Fixed an issue causing the surrender option to stop working after the first surrender attempt.

Items
Devourers Blade
  • Fixed an issue causing the overshield to still be given, after the item is sold.
  • Fixed an issue causing the overshield to not be given until at 100% HP.

Telepaths Trinket
    ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/3035966163983334586]here[/url].

23 Apr


22 Apr

Post
Content
New H.U.D Patch 0.13 will be available April 27th. Update release time will be announced next week.

Fault’s new HUD is here!
The new HUD is more than just changing the visual aesthetic of the display itself, but also changing how all information is presented to the player. To achieve this we have created custom animations and VFX/SFX to feed your eyes and ears the information you need in a satisfying way, without taking your attention away from the action.



We wanted a HUD that holds all the information a MOBA game needs, combined with the aesthetic and clutterless feel of action games, and we feel we have achieved this in patch 0.13.0. We will continue to monitor the HUD and the community's reactions to it to further refine it as needed after release.

... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/3035965529904332468]here[/url].

03 Feb


29 Jan

Post
Content
Minions
  • Ranged and Siege minions have new projectile VFX.

Items Added SFX to the following items:
  • Adrenaline Shot
  • Blessing Of The Divine
  • Bloodlust Sabre
  • Cosmic Intervention
  • Gate Scroll
  • Goblin Glue
  • Jar Of Hearts
  • Nirvana Jewel
  • Phantomblade
  • Health Potion
  • Mana Potion
  • Omni Potion
  • Purity Of The Ancients
  • Quantum Shift
  • Radiant Poise
  • Robe Of Miracles
  • Substitution
  • Telepath's Trinket
  • Traveler's Augment
  • Unyielding Mantle‍


Bug Fixes ‍
General
  • Fixed an issue causing heroes to fly further than intended when stunned mid air.
  • Fixed an issue causing animation...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/3015691721951761522]here[/url].

16 Jan

Post
Patch goes live at 10:30 pm EST

Content

Greystone
  • Full SFX Overhaul.


Narbash
  • Full SFX Overhaul

Bug Fixes
General
  • Gold bounties on hero kills now grant the intended amount of gold. Previously, the gold bounty increased too much for players on kill streaks.
  • Fixed an issue causing cleave damage to aggro towers and minions.
  • Fixed an issue causing Passives to be affected by Cooldown Reduction.
  • Fixed an issue causing Lock-on abilities to not aggro minions.
  • Fixed an issue causing melee minions to ignore the core.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/2918862426988404575]here[/url].

01 Jan

Post
Happy new year Fault fam!

Patch 0.12.0 goes live at 4pm EST!

Servers will be down for roughly 20 minutes as we push the update containing Morigesh and more balance/bug fixes.

Read the updated patch notes here: Link[www.playfault.com]
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/2905350283860090011]here[/url].

31 Dec

Post


Content Heroes

NEW: Morigesh ‍
Morigesh is the first combat mage coming to Fault and as such is designed to get closer to her targets than typical mages, deal good sustained damage while also having a method of prolonging her survival. While Morigesh lacks the range of other mages with both of her main abilities being close to ranged basic attack range, she does gain utility, damage and sustain with her E ability and consistent and reliable damage with her RMB, Q and Ultimate. Morigesh is not the most mechanically demanding hero, but does require smart positioning, trading and decision making in order to shine. The longer Morigesh is able to stay within range of a target and stac... Read more

23 Dec

Post
Bug Fixes
Heroes

Kwang
  • Fixed an issue causing Kwang's Power of the heavens, Light of the Heavens, and Fury of the Heavens damage to not sync correctly with the VFX and SFX.


Riktor Electo Whip (Q):
  • Fixed an issue causing Riktors to have a longer recovery time than intended.
Chain Pull (RMB):
  • Fixed an issue causing ability to not pull targets hit by the hook.
Empalement (R):
  • Fixed an issue causing ability to not hit targets directly in front of Riktor.
  • Cast time fixed and is now 0.5 seconds instead of ...
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