Forge of Empires

Forge of Empires Dev Tracker




17 Oct


15 Oct

Comment
    Juber on Forums - Thread - Direct
Friday
  • No update happened today
 

14 Oct


13 Oct

Comment
    Juber on Forums - Thread - Direct
Thursday
  • Searching for a name in the market and changing to your own offers, no offers would show up
  • There were sometimes some issues with buying attempts (PvP Arena and GE)
 

12 Oct

Comment
    Juber on Forums - Thread - Direct
Wednesday
  • If you disconnected and connected a building from the type 'tower' (e.g. Tigers's Den and Monastery) again, the HUD icon for disconnected buildings would stay
 

11 Oct

Comment
    Juber on Forums - Thread - Direct
Tuesday
  • The shuffle button in the Winter Event would sometimes cause an Internal Error. This no longer happens
  • We added our improved handling for empty windows to the market filters
 
Comment
    Juber on Forums - Thread - Direct
Monday
  • No player related updates today
 
Post
    Juber on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  

10 Oct


09 Oct

Post
    Juber on Forums - Thread - Direct
Hello Queens and Kings,

For the detailed description of the changes, please see the list below:

Bugfixes
  • When collecting from the Mountain Reserves, the special sounds were missing. You can now hear the bears, eagles and moose again!
  • We also fixed collecting sound issues for various residential, production and goods buildings!
  • When trying to remove the last unit from your PvP Arena defending army, the warning said, that the personal ranking would also reset. This is wrong and has been fixed.
  • The difficulties for the fights in the Egyptian Settlement were not translated.
  • Incidents could appear behind the timer for the Event Hub. The will no longer appear there.
  • The clickable area for some context menus (e.g. GvG and in-game chat) were too small. Those have been readjusted.
  • ...
Read more

08 Oct


07 Oct

Comment
    Juber on Forums - Thread - Direct
Friday
(includes the fixes from Thursday)
  • We improved the visuals for when your Inventory is empty
 
Comment
    Juber on Forums - Thread - Direct
Thursday
  • No update notes for today, they may be added later
 

06 Oct

Post
    Juber on Forums - Thread - Direct

Hello Kings and Queens,


Last week, we released a new HUD on mobile, and since then, have been reviewing the feedback from our communities.


Following the reviewing of your feedback, we decided to make the decision to deactivate the new mobile HUD, and revert to the previous mobile HUD. This change should come into effect, today.


In terms of this new mobile HUD, we would also like to state that, at this time, there are no further plans for us to rework this feature, or implement it within the game.


We would like to thank everyone that came forward with their feedback on this matter, and would encourage you to keep doing so, as that really helps us shape the best possible experience for you moving forward.


Thank you for playing Forge of Empires!


Sincerely,

... Read more
Comment
    Juber on Forums - Thread - Direct
Here are the current stats for the buildings:

Parlor Car
(Needs to be connected to the trains from the Winter Event 2019)
Age Provides Connection Grants
happiness-57be1ee93.png rank-57652d887.png def_boost_attacker-dc9c5b559.png
Bronze Age 200 30 +5%
Iron Age 280 48 +5%
Early...
Read more

05 Oct

Comment
    Juber on Forums - Thread - Direct
Devilsangel said: Can you tell us the parlor car bonus or we wait and see?
Or is it just a decoration?
MooingCat said: I'm excited to see what the building stats are and what the new train car gives :)...
Read more