Forge of Empires

Forge of Empires Dev Tracker




16 Nov

Post
    Juber on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  

14 Nov


13 Nov


12 Nov

Post
    Juber on Forums - Thread - Direct
Dear players,

Over the past few weeks, we've been receiving some reports of performance issues within the Guild Battlegrounds (mobile only).

Thanks to your help, our developers managed to deliver a few improvements, solving the problem for some players - but apparently the problem still persists for others. We truly appreciate your help so far, but we'd like to count on you one more time. Therefore, for those who are still experiencing these technical difficulties while playing GBG, please:

- Create a ticket through the support tool
- If possible, send us a video showing the exact moment when the problem occurs
- Describe the actions you do that trigger the issue, and the exact moment this happens in the video (example: at 0:35 after clicking on button X, the game freezes)

We are sorry for this inconvenience. We are putting a lot of effort to resolve this issue, but we kindly ask you for patience and comprehensi... Read more
Comment
    Juber on Forums - Thread - Direct
CrashBoom said: above:


in announcement
The 16th was the old date I forgot to change. It will be released on the 17th.
Yekk said: Since nothing the players say here will be listened to by Inno why does this threa...
Read more
Post
    Juber on Forums - Thread - Direct


Disclaimer - We would like your help!

Guild Perks is a feature that we are continuing to develop while on Beta. While, we have plans for updates, we would also like your involvement in helping us shape the best possible feature for our communities!

In the Feedback section below, please let us know what you think of Guild Perks, what you would like to see implemented moving forward! In addition, we are also interested in your ideas for potential Perks — so feel free to get creative!​


Dear Kings and Queens,


Strategy, and the coordination of it through Guilds, are vital within Forge of Empires. That is why we are happy to finally reveal Guild Perks! A completely new feature, which duri... Read more
Comment
    Juber on Forums - Thread - Direct
Friday
  • No player related updates
 

11 Nov


10 Nov

Comment
    Juber on Forums - Thread - Direct
Thursday
  • We removed the option to buy medals with diamonds on the GvG map
  • In the great building ranking, switching to another page would not work, when you searched for a player
  • When not having enough supplies or coins, the production window for goods buildings would not display the needed resources correctly. We added a popup to better display the reason you can't produce in this case
 
Comment
    Juber on Forums - Thread - Direct
Wednesday
  • We fixed a rare technical issue, that prevented you from logging in
  • Opening the campaign map with high res displays would not center it correctly. It is now always correctly centered
  • Opening the Inventory when the quest window was open, prevented you from placing a building. It is now possible again
  • The building connection states are now be displayed in the reconstruction mode (this change will be activated separately from the update)
  • Lastly, we added an option to our negotiation minigame to randomly autoselect resources (this change has been activated separately from the update)
 

09 Nov


08 Nov

Comment
    Juber on Forums - Thread - Direct
Tuesday
  • No player related updates
 
Post
    Juber on Forums - Thread - Direct
{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try again later.", "lightbox_start_slideshow": "Start slideshow", "lightbox_stop_slideshow": "Stop slideshow", "lightbox_full_screen": "Full screen", "lightbox_thumbnails": "Thumbnails", "lightbox_download": "Download", "lightbox_share": "Share", "lightbox_zoom": "Zoom", "lightbox_new_window": "New window", "lightbox_toggle_sidebar": "Toggle sidebar" } logo.png
Dear Kings and Queens,

Your online safety is important. To help you remain safe out there, we have provided some guidelines that we would encourage you follow. These guidelines, should act as a first (and best defense) in most situations, and... Read more
Comment
    Juber on Forums - Thread - Direct
Sorry for the delay, here are the current stats:
Spoiler: The Elephant's Bazaar
Age Provides Produces
rank-57652d887.png att_boost_attacker-6070a3719.png money-ecd40aa19.png...
Read more
Comment
    Juber on Forums - Thread - Direct
Monday
  • Opening the construction menu was not possible on some Mac devices. It can now be opened as normal
 
Post
    Juber on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  

07 Nov

Post
    Juber on Forums - Thread - Direct

Hello Queens and Kings,

For the detailed description of the changes, please see the list below:

Bugfixes
  • When creating a guild message, the first post was not sent to all the guildmates. They now receive it again!
  • If you had the Golden Crops from the Fall Event in the Bronze Age, your guild would receive Bronze Age goods in the treasury. It now gives Iron Age goods for your guild.
  • Our Wiki did not display the Antique Dealer values for the Golden Crops building. They will now be there (after the Wiki also got updated)
  • When visiting other players cities, that did not have unlocked the Antiques Dealer yet, a wrong status indicator would be shown. We removed this one.
  • In the Market, the context menu for goods, the highlighted area was larger t...
Read more