Forge of Empires

Forge of Empires Dev Tracker




18 Oct

Comment
    Juber on Forums - Thread - Direct
Tuesday
  • We changed the key fragment reward from Daily Challenges to have 1-3 keys, instead of always 1 key
  • The global ranking list would duplicate when a friend accepted your friend request. This no longer happens and you see the players on the current ranking page only once
 
Comment
    Juber on Forums - Thread - Direct
Monday
  • We improved the visuals in the Boost Overview for boosts, that are for the defense and attack (e.g. great buildings boosts and castle system boost)
  • We fixed an issue in the Winter Event, that the badges appearing from the "Show 2" would be displayed in strange places
  • Previously, when having no blueprints and are visiting a settlement, the game would not let you open your inventory there
  • Rogues would behave wrongly, when they got hit and you only have rocket artillery in your army
  • Mysterious Shards would appear behind impediments. They now are on top and don't hide anymore
 
Post
    Juber on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  

17 Oct


15 Oct

Comment
    Juber on Forums - Thread - Direct
Friday
  • No update happened today
 

14 Oct


13 Oct

Comment
    Juber on Forums - Thread - Direct
Thursday
  • Searching for a name in the market and changing to your own offers, no offers would show up
  • There were sometimes some issues with buying attempts (PvP Arena and GE)
 

12 Oct

Comment
    Juber on Forums - Thread - Direct
Wednesday
  • If you disconnected and connected a building from the type 'tower' (e.g. Tigers's Den and Monastery) again, the HUD icon for disconnected buildings would stay
 

11 Oct

Comment
    Juber on Forums - Thread - Direct
Tuesday
  • The shuffle button in the Winter Event would sometimes cause an Internal Error. This no longer happens
  • We added our improved handling for empty windows to the market filters
 
Comment
    Juber on Forums - Thread - Direct
Monday
  • No player related updates today
 
Post
    Juber on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  

10 Oct


09 Oct

Post
    Juber on Forums - Thread - Direct
Hello Queens and Kings,

For the detailed description of the changes, please see the list below:

Bugfixes
  • When collecting from the Mountain Reserves, the special sounds were missing. You can now hear the bears, eagles and moose again!
  • We also fixed collecting sound issues for various residential, production and goods buildings!
  • When trying to remove the last unit from your PvP Arena defending army, the warning said, that the personal ranking would also reset. This is wrong and has been fixed.
  • The difficulties for the fights in the Egyptian Settlement were not translated.
  • Incidents could appear behind the timer for the Event Hub. The will no longer appear there.
  • The clickable area for some context menus (e.g. GvG and in-game chat) were too small. Those have been readjusted.
  • ...
Read more

08 Oct


07 Oct

Comment
    Juber on Forums - Thread - Direct
Friday
(includes the fixes from Thursday)
  • We improved the visuals for when your Inventory is empty
 
Comment
    Juber on Forums - Thread - Direct
Thursday
  • No update notes for today, they may be added later