Fortnite: Save the World

Fortnite: Save the World Dev Tracker




05 Feb

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Hey everyone,

We’ve been monitoring the feedback since v11.50 went live and we want to take the opportunity to address the concerns that we’ve seen.

Locker Update

We definitely understand the frustrations by everyone due to the delay as it's been in the works and promised for quite a while now. We really want to make sure this feature lands in a good spot because we feel it’s extremely important for Save the World. Here’s a line directly from the Homebase Status Report:

“Homebase is in the final stages of bringing Outfits and Backblings to your locker and there are still a few critical bugs that need squashing before it’s rea...

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Originally posted by Npal1130

12.10 for outfits. Let’s see if that actually happens

That's the current plan. I definitely understand the frustrations by everyone on the sub due to the delay as it's been in the works for quite a while now. We really want to make sure this feature lands in a good spot.

Homebase is in the final stages of bringing Outfits and Backblings to your locker and there are still a few critical bugs that need squashing before it’s ready to release.

Calling out the comment in the Status Report. This is exactly why the feature was delayed until 12.10. There are features that just aren't cooperating with each other that need resolving before the system is rolled out. Crashing when equipping specific combinations, making sure they actually work in game, loading in with what you actually selected, etc are all things that would prevent this from going out in the intended time frame. We're also making some further quality of life changes on how it currently works that I think everyone w...

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Originally posted by OutcastMunkee

Disagree. Rolling out three huge sweeping changes in consecutive updates is a surefire way to end up in the 'Oh shit, which part is making this other part broken?' Rolling out each update with some time between them allows them to see the results and make modifications to the next update.

What I don't think they should've done is released the first meta change before the Christmas break. They should've waited for the new year first and then started making changes so they could hotfix things as bug reports come in.

Rolling out three huge sweeping changes in consecutive updates is a surefire way to end up in the 'Oh sh*t, which part is making this other part broken?' Rolling out each update with some time between them allows them to see the results and make modifications to the next update.

This is pretty close. We've been gathering feedback since the release of the latest meta change to see where adjustments need to be made. Once we release the next set of changes.. we'll be doing the same. We want to see how change A impacts change B and how you guys feel about the changes as they interact with each other. Constructive feedback goes a long way vs "REVERT" the changes without actually telling us why it's disliked.

We're still in testing on the new iterations to make sure they feel good in game. To add to that.. we know there has been loads of feedback about the current meta and we're taking that into consideration. We're taking a look at a lot of u...

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Hi, everyone!

Downtime for v11.50 has ended — check out what’s coming this week in the newest Homebase Status Report!

Also, you can head over to our Trello board to track the status of known issues across all modes.

As you can see in the Homebase Status Report, we’ll be closely monitoring your in-game feedback about the new physics system. Instructions for submitting in-game feedback can be found in the Report.

Thank you!

Downtime for v11.50 has started.

We’ll provide an update in this thread when downtime ends.

Thanks! ❤

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04 Feb

Hey, everyone!

v11.50 drops tomorrow. Downtime for the patch begins at 4 AM ET (0900 UTC).

Stay tuned for updates when downtime ends.

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Thanks for the extra information everyone! We'll take a look.


03 Feb

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    Trello on Trello - Thread - Direct

Update Please report this using the in-game Feedback tool if you continue to experience it.


Description Players can often run into the “Failed to Lock Profile” error while playing Dungeons or Storm King frequently.


Platforms All


JIRA FORT-238255

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Originally posted by auouymous_

if you read the post he said endurance

Sorry, should have clarified a little better. Are you only seeing this in Endurance?

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Hey there u/Pinar94. Was this in Wargames / Endurance? Or in all other missions?


02 Feb


01 Feb