Fortnite: Save the World

Fortnite: Save the World Dev Tracker




15 Aug

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Originally posted by FlopSlurper

Any comment on your blatant lie regarding "considerably" increasing evo mats and perk up?

Edit: crickets

We're looking into the reports that players have been giving us regarding the rewards. We're taking a pass to make sure that nothing is actually broken since the change.

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Hey there, we're aware of this issue and working towards getting it resolved.

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Hey u/LitanahArmy. I can address a few of the things you've mentioned here.

  1. Less Dev Vlogs - I'm actually putting one together :) It definitely has been a while since once of these was done and I'm super excited for this next one. It has some really awesome highlights and will be released at the end of the Season.
  2. Fewer community contacts (what happened to John, Melissa and co.)? - Myself and u/Davethebuck are the community contacts. Feel free to reach out!
  3. Still no afk solution (or even a show to address it) - This one is tough. We know it's a pa...
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14 Aug

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Originally posted by xXTrex808Xx

3 big things i noticed weren't mentioned 1. Banner disappearing bug 2. Ps4 crashes nothing mentioned 3. Endurance crashes nothing mentioned

These are major bugs with no mention of fixes🤦‍♂️

Hey there, I can give you some insight into some of those issues.

  1. Banner disappearing bug - Confirmed Fixed for v10.20
  2. Ps4 crashes nothing mentioned - Testing the fix now, aimed for v10.20

There have been fixes implemented for the Endurance crashing as well. Are you still getting these?

Hi all,

The v10.10 update is now live!

Last chance to finish the Crackshot narrative before Penny takes over tonight at 8 PM ET as this week's van driver.

In v10.10, we're including improvements to the recent hitching/stuttering issues on PC and Mac. We will be monitoring the impact of these improvements and keep you updated.

Jump into the patch notes to see what's new!

Thanks.

External link →

13 Aug

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Hey everyone,

Don't forget to finish the Crackshot narrative in Hit the Road!

Downtime begins tomorrow, August 14 at 4 AM ET (0800 UTC) for the v10.10 update.. for real this time!

Thanks!

External link →

12 Aug

Due to last minute issues discovered with the build, we’ve had to delay the timing for the release of the v10.10 update. We'll provide more details on an exact time once we have more information.

External link →
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Hey everyone,

Don't forget to finish the Crackshot narrative in Hit the Road!

Downtime begins tomorrow, August 13 at 4 AM ET (0800 UTC) for the v10.10 update.

Thanks!

External link →
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This is a really cool piece of art! I think this would be a really cool series. Well done :3


09 Aug

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All we got from this roadmap was a nerf to assault riflescough hemlock with sledgehammercough some reskins of the same hit the road quest, and a new quest line that is just more fetch quests.

You are forgetting the new Heroes, Weapons Sets, Traps, etc.

The changes that are being done to add in the SMG weapon type shouldn't have any impact on your builds. From the roadmap, " SMGs will work with a mixture of existing assault rifle and pistol Hero Perks ", will remain true. You will still be able to run your full assault rifle builds as the perks also buff SMGs and I would definitely encourage you to hop in and test them out before assuming they are nerfs.

We'll keep an eye on the feedback from the upcoming changes and make adjustments as necessary.

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Originally posted by swagzard78

Sooo u/magyst , what's the word on outfits coming to StW? It was basically already confirmed so imo you guys should address how it is gonna work in the coming weeks

We'll have another blog on the second part of the locker once the work is complete. We'll be sure to cover all the details on the cosmetics, what's available, and how they will work.

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Originally posted by SHOKUBENI

TFW SMGs get hero perks before axes.

Not quite as far off as you think ;)

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Originally posted by EatMyJam04

So nothing for the locker for the next 3 and a half weeks. Uhhhh. Yikes

We're hoping to have another iteration very soon. It's super hard to commit to adding anything locker related on a roadmap at the moment due to the complexity of the system. We're still aiming for the majority, if not all of it, to be available by the Seasons end.

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Originally posted by soldier_jera

I’m assuming that the SMG class will consist of the Specter, Bobcat and Typewriter and a few others. Hopefully new heroes are introduced to benefit this new subclass of weapons.

We'll include a list of these items in the patchnotes :3

Post

Hey Everyone!

We’re back with another Save the World roadmap! We hope you all are dancing to your heart's content! Here’s a peek at some of the new highlights in the coming updates:

v10.10 (Week of 8/14)

  • Thunder Thora Returns!
    • Bringing the thunder to the ground!
  • Penny takes over the Van!
    • Join Penny as she Hits the Road as this weeks van driver.
  • SMG Weapon Type
    • In preparation for wraps, we're adding a new weapon subclass: SMG’s. SMGs will become their own weapon type rather than sharing the assault rifles or pistol weapon type and will introduce more flexibility in gameplay as SMGs will work with a mixture of existing assault rifle and pistol Hero Perks.
    • For Heroes that have assault rifle / pistol perks that were NOT changed to work with SMGs, resets will be available in case players invested for a specific combination of Hero Loadout and Weapons.
    • Weapons that ch...
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08 Aug

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Originally posted by [deleted]

[deleted]

Translation: "We think r/Fortnite is exaggerating this issue."

That's definitely not the case. We know it's a problem. But we need to have better tracking so that we can see the global impact.. not just what's said on reddit.

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Originally posted by xArtemis

Honest question - why is it taking so long?
You guys promised to improve and to deal with the problem 2 years ago, and now, 2 years later you are implementing a tracking system to evaluate the scale of the problem?
You're saying you aren't ignoring the problem and I think we all get that, but it has been 2 years and things only got worse so can you share some info on the process or your thoughts about it? I understand you can't talk about future changes or promise anything, but a little insight about what did happen can go a long way.

You guys promised to improve and to deal with the problem 2 years ago, and now, 2 years later you are implementing a tracking system to evaluate the scale of the problem?

We introduced a new kick system that had a lot of false positives.. which wasn't great. We saw an uptick in players getting kicked who were actually participating in activities, but wrongfully removed. The biggest offender of this was the Storm King. Players were getting kicked because there may have been a situation or downtime where they weren't able to get combat / building / gathering scores. We saw this same type of issue in Frostnite.

There are several ideas that we've discussed.. and we're iterating on those ideas to see if they fit or would work. It's definitely a unique situation.. How do you action a player who is doing a side objective but not the main objective in a mission? These are considered "leechers" and quite often looped in with "AFK". If we did a vo...

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Try restarting your client and see if this resolves the issue! We've released a few fixes regarding this type of issues as it most commonly happened when clicking through the menus super quick. Shouldn't be the case any longer but I'll poke the team and let them know that players can still get stuck in this loop.

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Thanks for letting us know! We'll make sure this is corrected and add the dates for the time frame that the Typewriter is available.