Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




31 Jan


28 Jan

Comment

Originally posted by timberwolf250

How are 3 people alive in that tiny circle

Probably all 3 too busy taking screenshots of that sweet, sweet TOMATOooooo


27 Jan

Comment

Originally posted by Pretentious_Username

Definitely! Everyone puts in so much effort and it's great to see!

Plus Epic even gives us some flak back :)

No one can compete with Epic's Flak <3


26 Jan

Comment

Originally posted by MaorMx2

Is there a way to view your past matches? That way we can know if it's a UI bug or a database bug.

Can you message me your ingame name and platform?


25 Jan

Comment

We're past the hardest part now. We finally have the database back up and fully functional. Our QA heroes are testing things atm to make sure everything survived the transition from healthy DB to dead DB to healthy DB again. Then we have a few additional steps to get everything fully back online and letting people in.

Will update soon - I'm hopeful we'll be able to open the floodgates in the very near future. Thanks so much for everyone sticking with us during this. I know this patch has been literally unplayable........

EDIT - Now it is *literally playable and it did not take as long as anticipated to get login queue drained*. Thanks again for your patience and passion.

Comment

Originally posted by gt2x

https://imgur.com/a/Lon2J (ping from each server)

thank you!

Perfect, thank you. Will share updates here as they are available.

Quick question, I should have asked before. Are you experiencing variable/sporadic latency, rubberbanding, or anything along those lines? Or is the change in experience limited to the major change in latency?

Basically, trying to understand if your experience is "much higher latency, but stable/consistent" or if you also have degraded experience in terms of stability of your connectivity. Understanding personal anecdotes like this really helps contextualize the data on our end.

Comment

Originally posted by Bynestorm

No epic flair? Mods?

Can confirm - 3van did most of the actual hard work to make this possible.

Comment

Originally posted by Kassius87

So will us east coast people experience better connection too or is this mainly for the west coast people? Just wondering

What will now be NA East is exactly the same as "NA" previously. So if your ping to NA East is lower than your ping to NA West, your experience will not change.

Comment

gt2x - sorry we boned your experience. We did shift Asia servers from Tokyo to Seoul, with the intent that it's a near-neutral change for most players and a positive change for many players. That said, we definitely don't want to pull the rug out from players enjoying our game and this current shift isn't necessarily final or forever. As Asia player populations continue to grow, we are likely to need both datacenter locations, but we have to figure out how best to solve for cases like yours seamlessly rather than just randomly bouncing you between Tokyo and Seoul servers, which is quite a variable experience in your case.

Can you please do me a favor and let me know what your ping is to each server region via in-game settings? That would be helpful as we dig more into the data from our end to see what the full scope of positive, negative, and neutral impacts are here.


20 Jan

Comment

Originally posted by cwsker

How big will the patch be?

Bigger than we would like, but not huge. Estimated patch deltas: PC: 308 MB PS4: 390 MB Xbox: 1.7 GB

We are actively working on driving down patch sizes in general and especially digging into whatever is causing our Xbox patches to be so much larger atm. In the meantime, very sorry to our Xbox players for the larger-than-expected patch, but we do believe the stability gains are still worth the patch size here.

Comment

Originally posted by [deleted]

[deleted]

Well you see... the new server is now live, but I wasn't sure at the time if the operation had actually started yet. And the patch sizes should be small, but I wasn't sure how small yet. You could say I was being unclear-ish, and that would probably be fair. I'm sorry-ish.

Comment

Originally posted by Unix33

Wait client stability? Is there any way you can elaborate on how this could affect us?

Crash rates have increased a bit on this patch on all client platforms and server. Not catastrophic rates of crashing but we have definitely regressed more than we are comfortable letting sit without a quick fix.

The server we are deploying now-ish should significantly decrease server crashes. Client patches tomorrow morning should significantly decrease client crashes.

Server update should be totally invisible to players. Client update should be small-ish download tomorrow. Dudes are working on gathering actual patch sizes atm, but I expect a few hundred MB patch size.

Tangent = we are actively working to drive down patch sizes so these emergent updates are less disruptive.


17 Jan

Comment

Originally posted by AndrasZodon

For real. I understand that there are limitations to the building system, and thus areas of uneven elevation will have issues with building. However, extended areas of flat ground should absolutely line up better with the building grid. When you place a wall, it needs to be at least chest high, not ankle high.

We agree :)

Comment

Originally posted by agoracy

There are multiple places on the map where this happens, also locations where your walls/ramps get placed up in the air, allowing rockets to hit you from underneath. I think this should be a priority considering building is a major feature of the game, but I am confident you guys are already handling that.

Edit: When I say "placed in the air" they are being placed above ground, without being attached to another adjacent structure.

If you can point out other specific areas where this happens, that would be helpful! It'll take some time, but we'll add them to the list.


16 Jan

Comment
    /u/S-LG on Reddit - Thread - Direct

(^▽^)

Comment

Originally posted by Bran04Elite

u/innerchildndc Mind helping this guy out?

Looks like they fixed it before I even got here!


15 Jan

Comment

Originally posted by Mugwam

You're forgetting Squads and Duos will be 1 game with 2 to 4 winners (the solo squad winners are very few and far between) that kinda makes the math a bit fuzzy. Plus all the 50v50 games as well will wildly throw of the stats. WE NEED MORE DATA!

We didn't count 50v50 in this :) I debated it but since it was such a different mode ...