Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




30 Jul

Comment
    /u/3van on Reddit - Thread - Direct

Originally posted by brucewayner

If epic could somehow give me a tracert to my personal IP it might give me something to forward to COX for help but there's no way I'll even get a shot as this will always get buried.

Shoot me a DM.


27 Jul

WEEK 3 FORMAT

RACE TO THE CROWN

The first Duos team to reach 13 points is the winner. Victory Royales and Eliminations in this competition will be scored to determine placement at the end of the event. The top 20 teams at the end of the Summer Skirmish will be awarded. You can also check the top players here.

Victory Royale: +4 Points
5 or more Eliminations: +2 Points
Most Eliminations (per match): ...

Read more

WEEK 3 FORMAT

RACE TO THE CROWN

The first Duos team to reach 13 points is the winner. Victory Royales and Eliminations in this competition will be scored to determine placement at the end of the event. The top 20 teams at the end of the Summer Skirmish will be awarded. You can also check the top players here.

Victory Royale: +4 Points
5 or more Eliminations: +2 Points
Most Eliminations (per match): ...

Read more

26 Jul


FORTNITE – SOLO SHOWDOWN

Official Contest Rules

By participating in the Fortnite – Solo Showdown Limited Time Mode (the “Contest”), Contestants agree to be bound by these Fortnite - Solo Showdown Official Contest Rules (the “Rules”), which are binding and final on matters relating to this Contest.

SUMMARY:

In the Solo Showdown LTM you will be placed against other self-selected competitors making this the ultimate test of survival.  Placements in this limited time mode will be specially tracked and determine rewards you receive at the end of the event. The top 100 players in each server region will be awarded.

Your first 25 matches in the Solo Showdown LTM will be counted towards your Score.  You must play 25...

Read more

Hey everyone,

<!--td {border: 1px solid #ccc;}br {mso-data-placement:same-cell;}--> We’re pumped to bring our players another competitive experience with the return of the Solo Showdown Limited Time Mode.

Trying to prove yourself on the battlefield? Queue up for the Solo Showdown mode for a hotly contested Battle Royale experience. Unlike other LTMs, Solo Showdown will not change core gameplay of the current Solo mode. Instead, you will be placed against other self-selected competitors making this the ultimate test of survival.

Top performers will be rewarded at the conclusion of this competition.* 
 

AWARDS:

1st Place:  50,000 V-Bucks

2nd - 4th  Place:  25,000 V-Bucks

5th – 50th Place:  13,...

Read more
Comment

Originally posted by danimal4d

Any tips for consoles? Xbox in particular...

DPad Left should be bound to 'repeat last emote' on PS4 and XB1 in "Old School", "Quick Builder", and "Combat Pro" layouts. That button was already taken in "Builder Pro" so it's not available there for now.

Cheers, Michael Noland

Comment

One more point to add about the damage falloff:

The new falloff values apply to environmental damage as well, meaning SMGs are now less effective at destroying structures as range increases. This helps further position SMGs as close-range weapons and keeps them from edging into engagement ranges where rifles should be the most effective option.

Again, we'll be keeping a close eye on SMG performance to make sure they hit the goal of being a good option for close-quarters combat without over-performing in other areas.


25 Jul

Comment

This is awesome! So excited to see all the crazy things that people do with toys + playground :)

FYI you can bind a key to any of the the 6 default emote slots from the locker, and another key bind is available for 'repeat last emote' (this one is available in some of the controller configs too, currently on left dpad, but it might move in the future).

Cheers, Michael Noland

Comment

Originally posted by EpicRook

Hi everyone,

This change to the Remote Explosives' structure destruction radius is unintended.

What happened? Before this patch went out, we made a last-minute change to the item in order to properly attribute fall damage that was indirectly caused by Remote Explosives. In the process, we inadvertently unified the player damage radius (400 units) and the structure damage radius (600 units) to use the smaller of the two.

Our plan: We're currently testing a new value for this unified destruction radius that meets more in the middle. I'll report back with the exact number once it has been deployed.

The reasoning behind it: It does make sense for the explosion to use the same radius for both players and structures, but our goal is that one charge should be able to destroy the wall it's attached to and the wall on the opposite side of the building grid. That means the explosion radius needs to increase from the value that's currently live.

You'll...

Read more

Update: Remote Explosives are ready to be re-enabled after a bug fix and an adjustment to their explosion radius. The damage radius is now a unified 520 units, whereas in previous patches it was 600 units for structures and 400 units for players.

To be clear, this change represents a reduction in the structure damage radius of Remote Explosives.

But that's not the only change in the works! We've been hearing the community feedback that availability of this item is too high. To address this, we’ve been considering a reduction to drop count and max stack size, and even the rate at which they drop in the world. Look for possible changes in the near future. In the meantime, please let us know what you think once you've had a chance to try out their new reduced effectiveness.


24 Jul

Comment

Originally posted by FlippinSweet36

Hey Nick,

I have recently seen this exploit on xbox (like literally everytime I'm in top ten and feel like I'm gonna win lol) where someone will build a 1x1 but instead of placing a regular ramp they place a roof and edit the two parts to make it a ramp. Visually the roof (now edited into a ramp) sticks over the edge of the wall but can still be shot through. Thus creating and even bigger ghost peeking problem because I am not able to see their head at all while they are shooting me through the extra part of the roof that sticks up over the wall. I can't tell you how frustrated this makes me and I would appreciate a fix on this more than anything else in this game.

I would add a link to one of the thousand clips I have of this but I'm new to reddit so I don't know how and I'm on my phone and I read somewhere that it's difficult to link videos on mobile.

By the way, Nick and the rest of Epic, you guys are doing an absolutely phenomenal job with your game and ...

Read more

Hey man,

Yeah, this was the worst case scenario of this bug. The steeper the slope, the bigger the issue.

This should be much, much improved with these changes!

-nick

Post

Hey guys, let's talk about "Ghost Peeking".

When crouching up-hill, you can sometimes fire over cover without actually being seen by your target.

Here, I've enabled some developer debug to show what's happening:

(gif) Ghost Peeking with developer debug

The yellow line is a trace from the center of your camera. The green line is supposed to be the bullet trace.

Side view

So ...

Read more External link →
Comment

Originally posted by phoneheha

C4 has been silently nerfed. I just used 4 in a game, and it seems like it's been reverted to pre buffs status - only seems to affect a much smaller radius now.

Hi everyone,

This change to the Remote Explosives' structure destruction radius is unintended.

What happened? Before this patch went out, we made a last-minute change to the item in order to properly attribute fall damage that was indirectly caused by Remote Explosives. In the process, we inadvertently unified the player damage radius (400 units) and the structure damage radius (600 units) to use the smaller of the two.

Our plan: We're currently testing a new value for this unified destruction radius that meets more in the middle. I'll report back with the exact number once it has been deployed.

The reasoning behind it: It does make sense for the explosion to use the same radius for both players and structures, but our goal is that one charge should be able to destroy the wall it's attached to and the wall on the opposite side of the building grid. That means the explosion radius needs to increase from the value that's currently live.

You'll...

Read more

21 Jul

Week 2 Format

Highest Score Wins

The player with the highest score after 10 Solo matches will be named the winner. Victory Royales and Eliminations in this competition will be scored to determine placement at the end of the event. The top 20 players at the end of the Summer Skirmish will be awarded. You can also check the top players here.

Victory Royale: +5 Points
Eliminations: +1 Point
20 Eliminations (game): +10 Points, $10,000


~~~

Current Standings:

#con...

Read more

20 Jul

Week 2 Format

Highest Score Wins

The player with the highest score after 10 Solo matches will be named the winner. Victory Royales and Eliminations in this competition will be scored to determine placement at the end of the event. The top 20 players at the end of the Summer Skirmish will be awarded. You can also check the top players here.

Victory Royale: +5 Points
Eliminations: +1 Point
20 Eliminations (game): +10 Points, $10,000


~~~

Current Standings:

#con...

Read more

Happy Birthday Fortnite Fans!

Starting July 24th, we’ll be celebrating #Fortnite1st with a limited time in-game event! You can earn special birthday cosmetics by completing birthday challenges and quests in-game. From the birthday Battle Bus to the sploder husks carrying a tasty surprise, we can’t wait to party with you! The in-game celebration lasts until August 7!

Birthday_Screenshot_1.png...

Read more

17 Jul

Post
    /u/ on News - Thread - Direct

Hey Fortnite folks,

Let’s talk about Week 1 of Summer Skirmish - it did not go as planned, but we definitely learned a lot!

It represented the first time we’ve been able to bring together a high concentration of some of Fortnite’s most talented players and community creators all in one game. We experienced many pain points from a server performance standpoint and feel we under delivered for the premiere of online competition in Fortnite. While we often run tests to learn how the servers will perform, having significant prizes on the line changed gameplay behavior significantly. In addition, since we chose to highlight the streams of players in the event, most players stayed in the game to spectate after they were eliminated. The combination of these two things led to a gameplay experience that was much worse than we expected.

So let’s unpack what happened, what we’ve learned, and what’s next ...

...

Read more
Comment

Originally posted by arp325_

Do you guys think improved mobility means running faster or increased strafe speed?

Hey Everyone, this is a case of poor wording on our part. Sorry about the confusion. What this means is that compared to most other weapons, the SMG carries a lower accuracy penalty when moving.  The goal is that this gun should support a run-and-gun playstyle.


13 Jul

Comment

This one slipped between the cracks. It's been fixed for the next patch. Thanks!


12 Jul

Comment

Originally posted by CharlieOnFiya

When driving the atv with the controls of old school, the drift and switch seat button are the same

Thanks for the report, we've already changed the ATK binds for a future build to resolve this.

Cheers, Michael Noland

Comment

Sorry about that. This is a bug but will take a client patch to address; it will be fixed in a future build.

https://trello.com/c/aZoW6vK1

Mouse+keyboard users can work around it by left-clicking on the X and then right-clicking twice on something else, but I'm not aware of a similar workaround for controller users.

Cheers, Michael Noland