No love for mobile :(
We've done several mobile post from the State of Development, to issue post just like this for the Switch. I also look at the mobile subreddit where you can post and ask questions on mobile.
No love for mobile :(
We've done several mobile post from the State of Development, to issue post just like this for the Switch. I also look at the mobile subreddit where you can post and ask questions on mobile.
So your looking into controller drift, are you going to add the dead zone adjustment option for gamepad sticks to the Nintendo Switch?
Is there a reason it was excluded, can you say?
- Don’t want to have to bug you about it if there is a reason you could not add it.
It is something I can ask the team about, but I do not have an answer at this time.
It’s great to know you guys still care about this platform. It’s all I can play on at the moment. Are there any plans for performance updates besides the POI rendering, though? I get some pretty massive FPS dips in combat, especially with a lot of building.
Optimization is an aspect of the game that is always looked at on all platforms, including the Switch. I can say that we are aware of the current performance concerns stated by players like yourself in the community and looking into it.
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This was just related to the Switch platform and some of its current issues. If you have any feedback about the Switch feel free to leave a comment and we can look into it.
u/MichaelMcrooney Thank you for your feedback. I just wanted to let you know that it is not only visual but also affects my game. If you wouldn’t mind looking into this problem a little more. What I think is that the quick bar is different than the custom boxes that you can move around. Thanks
I just wanted to let you know that it is not only visual but also affects my game. If you wouldn’t mind looking into this problem a little more.
We can try to see if we can reproduce this internally. In the meantime can you get a video of swapping between build/combat where you try to switch weapons for me to look at?
What I think is that the quick bar is different than the custom boxes that you can move around.
They're definitely different. The quickbar functions as a single unit of many slots and all the floating slots are little tiny individual quickbars.
Heya folks,
We’ve been tracking some top community concerns and we want to update you on our ongoing dev efforts.
POI Rendering
Since Season 8 launch we’ve seen the feedback from players reporting points of interest rendering incorrectly when they first load in. Our team has been looking into the cause of these issues and we’ve implemented a fix in the v8.30 patch. If you are still experiencing this issue after v8.30 let us know by submitting feedback.
VOIP
We’ve received feedback regarding the use of certain headsets on the Switch when using voice chat. Switch is capable of supporting a variety of headsets from wired USB to wireless and while we support most manufacturer headsets we are looking into testing a variety of different headsets to increase our current supported set.
We’re also aware of reports of voice chat not working while using a supported headset. This is an issue that the team is ac...
Read more External link →Heya folks,
We’ve been tracking some top community concerns and we want to update you on our ongoing dev efforts.
POI Rendering
Since Season 8 launch we’ve seen the feedback from players reporting points of interest rendering incorrectly when they first load in. Our team has been looking into the cause of these issues and we’ve implemented a fix in the v8.30 patch. If you are still experiencing this issue after v8.30 let us know by submitting feedback.
VOIP
We’ve received feedback regarding the use of certain headsets on the Switch when using voice chat. Switch is capable of supporting a variety of headsets from wired USB to wireless and while we support most manufacturer headsets we are looking into testing a variety of different headsets to increase our current supported set.
We’re also aware of reports of voice chat not working while using a supported headset. This is an issue that the team is ac...
Read more External link →Aloha. This was an unintended consequence of fixing drag and drop being non-responsive. It should be purely visual, but the buttons should respond to their correct inputs for the build/combat state you are in despite the visuals being slow to update.
We released server/client fixes to resolve some issues that appeared in the v8.30 update.
Check the v8.30.2 Resolved Issues blog for more information. https://www.epicgames.com/fortnite/en-US/news/v8-30-2-resolved-issues
External link →We released server/client fixes to resolve some issues that appeared in the v8.30 update. Resolved Issues blog: https://www.epicgames.com/fortnite/en-US/news/v8-30-2-resolved-issues
We released server/client fixes to resolve some issues that appeared in the v8.30 update.
Curious about exactly what was fixed? Head over to the v8.30.2 Resolved Issues blog. https://www.epicgames.com/fortnite/en-US/news/v8-30-2-resolved-issues
External link →We are working on a fix for 8.40.
The quick summary is that 8.30 included a massive refactor of rendering code that sped up most platforms by making better use of threading.
Low end PC got worse though :-(
We’re aware of the issue and are looking into it. We could always use more information. Anyone experiencing this issue can send me a message with their Epic ID and the platform you are playing on. I’ll follow up with those on further information we may need.