will the nukes still permeantly kill targets they hit or are they now just another late game siege weapon
They will still permanently destroy structures like the previous versions of rockets.
will the nukes still permeantly kill targets they hit or are they now just another late game siege weapon
They will still permanently destroy structures like the previous versions of rockets.
Are more ships going to be introduced like wardens get their own Destroyer and colonials get their own Sub?
as a fan of the game, this is exciting, but as encouraged by foxhole's design, i play closely with a colonial regiment, leaving us unable to meaningfully engage with submarines and their new systems. Are there plans for a colonial submarine?
There are plans for more ships in the future for both factions, including more submersible ships and other types of vessels. This release represents the beginning of and not the end for Naval Warfare.
Great job in naval update devteam, it looks sick.
Question: infantry combat is often the first and only role new players try in the game before deciding if they will stick around or seek other pastures. Back in update 46 mark made comments about an infantry rework. Can we expect to see any changes to infantry combat outside of new kit in any future updates. I personally feel the bullet stun is in need of a rework as it doesn't allow infantry to close ground and run to cover tactically and effectively. Would you consider making changes to certain animations that currently lock us in place, things like reloading and changing stance with grenades?
Looking forward to taking to the seas.
Fwiw the dev team feels the same. Many of us our itching to revisit many parts of infantry gameplay. No solid plans yet to announce but its still on our radar.
Could you guys reveal more of new field cannon gameplay? As they have to be stationary now im guessing that they will have other stats reworked to compensate for it
Yes some reworking will happen for some, but not necessarily all. The heavy AT and cannons will have some improvements, but details will come in dev branch.
When can we expect patch notes to be released?
They will be phased in. The initial set of changes should arrive in dev branch next Tuesday.
Submarines exclusive. Why?
Understandably, much of the focus is currently on what makes the Submarine special but it's important to also understand that the Destroyer is going to stand out as one of--if not the most--exciting ship to play. Its mobility and versatility give it the widest set of mission profiles of any other ship, giving it the capacity to perform practically any naval task, free of additional support.
What we are aiming for in terms of roles for each:
The Destroyer can maneuver quickly and move fast. It can disrupt an Offshore Platform operation and endure even a sizable rebuff. It can provide fire support to an amphibious assault even in the early-game. And it can outmaneuver the larger battleships of the late game by keeping them at range, and act as a lower crew-count complication while the larger battleships close for the kill.
The Submarine will be unparalleled for sneaking into an enemy's logistical supply line and causing chaos. We also know that there will alwa...
Read moreAre Devs going to address Colonials late game PvE?
The Ballista is likely to receive some improvements, but please temper expectations tweaking will be ongoing during dev branch.
We'll be answering questions here over the next short while. We'll try to get to as many as we can. Please try to stay on the topic of the Naval Warfare update. Thanks!
External link →In terms of scale, expect this update to be significantly smaller than Inferno. It'll be roughly equivalent to Winter Army or Entrenched.
The next major update for Foxhole will be revealed on Thursday, October 5th, 2PM EDT live at https://www.twitch.tv/foxholegame.
Join us for an in-depth look into the next chapter for Foxhole.
External link →Unfortunately, there were unexpected Steam wide issues with connectivity that impacted Foxhole and other games throughout most of Sunday. The biggest symptom of this has been the "Authentication Failed" message.
The situation and it has improved since but the problem is still lingering for some players. We are continuing to monitor as we anticipate the restoration of Steam services.
I would recommend trying to connect again later in the day today. Thanks for the patience on this one.