Foxhole

Foxhole Dev Tracker




26 Jun

Comment

Unfortunately, the connectivity errors today were caused by an unexpected outage with Steam services that impacted not only Foxhole but many other games on Steam as well throughout the day. This caused a variety of issues including players getting disconnected and also not being able to authenticate with Steam.

The issues have died down for now but we are continuing to monitor the situation.


14 Jun

Post
For a more in-depth look at features coming in Update 53, check out the latest devblog[www.foxholegame.com].



NEW WEST COAST MAPS Significant changes have been made to the world map. The west coast of Caoiva has been redesigned with two new regions: King's Cage and Sableport. These changes are being made as a pre-requisite for other map changes coming in Update 54, which will be the next big annual update for Foxhole.

KING'S CAGE
A split ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Jun


04 Jun

Comment

For additional dev context on this topic, please see my comment from this post. Thank you.

https://www.reddit.com/r/foxholegame/comments/13y6zwy/yup_the_entire_community_is_in_ruins/jmm45nc


02 Jun

Comment

Originally posted by Heyyy_ItsCaitlyn

I'm glad to see there's dev team visibility on this.

Personally, I think that pull times being as long as they are for most things is hurtful to the game just because it affects everyone. Every player has to contend with waiting at town halls to pull tank ammo, RPGs, tripod weapons, etc. and logi players have it even worse, spending lots of time waiting to pull crates from stockpiles, especially public stockpiles - which arguably should be the most used ones, in the name of team cooperation. The longer a player continues to play, the more of their time is spent sitting in inventory screens waiting on pull timers with an auto clicker, and that time adds up quickly. Accounting for how every player has to suffer through it, I would argue the cure is worse than the disease.

Foxhole has made some great strides in curbing griefing with the latest moderation changes, and I hope that someday pull timers can come down, because time spent pulling is, honestly, just wasted tim...

Thanks for the constructive feedback. Fair and reasonable points all around.

Comment

Happy for the discourse around this change. The one thing to keep in mind throughout the discussions is that the only reason for pull/retrieval times existing at all is for anti-griefing. It's far from bulletproof but early on in Foxhole's pre-alpha development we found through testing that it eliminated a huge percentage of griefing and players taking more items than they need. Not a lot of massively multiplayer games have open public sharing of items like Foxhole does and this is one of the things that helped make it work in the first place.

I'm not saying there can't be a better solution but just want to clarify that this is the main reason for it's existence in the game today. It's not there for realism or because we're intentionally trying to make things harder for anyone.

Even if a better solution were to present itself, it should be implemented more intentionally and not through a piece of content like the BMS Mineseeker.


01 Jun

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    Siege Camp on Steam Forums - Thread - Direct
It's that time of the year again where the dev team is heads down working on the next big annual update for Foxhole. In the meantime (and similar to last year), there will be an interim Spring Update and a Devblog instead of a Devstream. Check out the Devblog for a preview of what to expect from the Spring Update, which will be a small update focus on bug fixes and small features.

https://www.foxholegame.com/post/devblog-spring-update-2023

12 May


09 May

Comment

Its so beautiful... I need footage


24 Apr


11 Apr

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    Siege Camp on Steam Forums - Thread - Direct
Due to changes in Steam's price conversion scheme, the price of Foxhole on the Steam Store will be adjusted in many locations. This is a heads up so that anyone who is considering buying the game can do so before the price changes. The change will go into effect this Friday, April 14th.

This change will not impact anyone who already owns the game.

29 Mar

Comment

There has been intermittent networking issues at one of our datacenters these last few days. This is the equivalent of having errors at your ISP level even though your PC/OS is functioning correctly.

To mitigate this we switched to backup servers at a separate data center (we always have back ups in case) yesterday late afternoon for the original data center to resolve their issues. When running on backup servers we have slightly reduced player capacity, so it's intended as a temporary measure only.

This morning the original datacenter seemed to be back to normal so we migrated back but now there issues seem to be returning. Our live ops team is in contact with the impacted datacenter to resolve the issue but it's uncertain how long it will take them. In any case, the live ops team is monitoring the situation closely. Thanks for the patience.


28 Mar

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We're excited to officially announce Anvil Empires on Steam! Anvil is a massively multiplayer game where thousands of players work together to build empires, wage war, and conquer in a persistent online world. March alongside armies of players in massive melee battles and large scale sieges.



The Anvil Empires team will be developing the game as an separate division within Siege Camp. The Foxhole team will be committed to expanding on and supporting Foxhole for many years to come.

To participate in the community, join the Anvil Empires Discord Server[discord.gg] or ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Mar

Comment

Originally posted by foxholenoob

Do vehicles have any impact?

The main reason for decay and Maintenance Supplies is to keep server performance at a stable level. For that reason, anything that can impact performance can theoretically have an impact but there are measures in place to mitigate the obvious cases of griefing.

To be upfront though, it's version 1 of a brand new and complex system. If there are issues please let us know so we can iterate in the future (though please don't take this as a promise for any particular change being made).