Foxhole

Foxhole Dev Tracker




14 Mar

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    Siege Camp on Steam Forums - Thread - Direct
The next Foxhole Devstream is on Tuesday, March 19th at 1PM ET. Join us on Twitch for a live preview of what's coming to Foxhole in Update 56.

https://www.twitch.tv/foxholegame
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The next Foxhole Devstream is on Tuesday, March 19th at 1PM ET. Join us on Twitch for a live preview of what's coming to Foxhole in Update 56.

https://twitch.tv/foxholegame

https://preview.redd.it/qqmihj9x3coc1.png?width=1920&format=png&auto=webp&s=df6d3c6f906f4c7b2b6377429f3678f901be85c1

External link →
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EDIT: If you missed the Devstream live, catch up on the full developer preview for Update 56 on Youtube below.



Watch the live preview of Update 56 on our Devstream on Tuesday, March 19th at 1PM ET. Tune in live on our Twitch Channel[www.twitch.tv] to get the details on what's coming to Foxhole next.

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Dec

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Note: Most of the content of this post is taken from our recent Devblog[www.foxholegame.com].

As 2023 winds down, we wanted to give everyone a final update on development for the year, including information on the next minor update as well as an early look at what's to come beyond that.

The team has worked tremendously hard this year shipping four updates including Naval Warfare and needs some down time to be with their family and friends over the holidays. While our live and moderation teams will still be supporting the game throughout this time, most the dev team will be taking some w... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Nov


11 Nov

Comment

Originally posted by DickDickDiiiiiiiick

Yea servers died, apparently it's "Steam servers" but i'm wondering what does that mean
The simple thought of every single Steam game having their servers crash as often as Foxhole (aka: every day) is really hilarious

Foxhole and many other games rely on Steam services for networking. Most of the time, Steam services run fairly smoothly other than on Tuesdays when Steam goes down momentarily for maintenance.

However, this past week Steam services has gone down unexpectedly multiple times which has caused a bunch of chaos for our servers. Whenever Steam services goes down you can see a dip in the graph on this website below. This impacts any online game that integrates with Steam networking, not just Foxhole.

https://steamstat.us/

The team is monitoring the situation closely and doing what they can to minimize the impact of such incidents, but there will unfortunately be some level of chaos that results from these events.

... Read more

26 Oct

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NAVAL WARFARE Foxhole’s next major update has arrived and expands the persistent online war from land to sea, enabling thousands of concurrent players to join player built fleets and engage in full fledged naval battles. In this massive overhaul, players will step onto the decks of battleships, invade distant shores in high stakes beach landings, conquer new island-based territories, and more.



NAVAL WARFARE
FLEETS OF SHIPS Build and deploy impressive fleets of Gunboats, Destroyers, and massive, screen-spanning Battleships with dozens of players on deck.



MASSIVELY MULTIPLAYER CREWS Operate new classes of large naval vessels with crews that must work in tandem above and below deck, taking... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Oct

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The next major update for Foxhole expands the persistent war from land to sea. All the information you need to know about this update can be found in this post.

Release Date

Thursday, October 26th

Shard Launch Times

Multiple shards will be going live on Oct 26th to support potential higher player counts. If you intend to play on launch day, see the post below for details on war start times. ...

Read more External link →
Post
    Siege Camp on Steam Forums - Thread - Direct
Multiple shards will be going live on Oct 26th to support potential higher player counts. Please read the following post carefully to prepare for launch day.

https://www.foxholegame.com/post/naval-warfare-war-start-times
Comment

Originally posted by Andras89

Did you not read what Markus wrote?

Updates are going to be lighter and further away now.

They have 14 developers. For an MMO thats very lightly staffed.

I dont know their financial situation that you touched on, but Foxhole can be monetized fairly. Anvil is an automatic sell for me cause of Foxhole. However, I want more Foxhole.

2 games means they either split their development staff and focus on that or they hire more devs. Its that simple.

Should Foxhole suffer for Anvil?

There are two separate teams. The Anvil team right now is bigger than the Foxhole team was when it was started. A few work on both projects but it's largely separate. The 14 team members I mentioned was for Foxhole only.


18 Oct

Comment

I wouldn't read too much into this. There won't be a big update like Inferno or Naval Warfare for a VERY long time for a few reasons:

  1. These big updates are very intense and after doing it year over year the team needs to take a breather for awhile. It's been a very challenging update but players have been asking for a naval revamp for years and we wanted to get this one done before settling down a bit. Keep in mind the Foxhole development team itself is only about 14 or so people.
  2. With a more fleshed out naval game, we've hit all the big content feature goals we had when we set out to make Foxhole years ago. We never really planned that much further than naval in our multi year internal roadmap. We have all the "foundation" we need now to continue building the game for a long time.
  3. Like Update 52, we'd like to do another QoL focused update in the new year.
  4. There are many parts of the games like Facilities, Infantry, and building that'd we li...
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Comment

The Heavy Trucks were bugged in today's dev branch as was stated in the dev branch info channel upon release of phase 4 dev branch. They were using outdated code/data from so their stats were completely reset to arbitrary values and many other aspects of them were broken. They shouldn't be tested and consider none of the information on them valid until phase 5 hits today. Thanks!

See this link for details: https://discord.com/channels/203512636556574720/586595556282073098/1163864594217971863


07 Oct