Foxhole

Foxhole Dev Tracker




05 Nov

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Originally posted by dustydevin97

How feasible would it be to transition Foxhole to the R² Engine to remove the hex-based queuing system and create a seamless, large-scale battlefield experience? What specific technical challenges or benefits do you anticipate with such a change? Additionally, have you considered adding in-game skins or customization options as a way to help fund development and offer players more personalization?

It wouldn't be technically feasible to port Foxhole to the R² Engine at this point as the game's codebase is too mature. However, we are continuing to invest in optimizations to help the servers take on more load. While R² Engine tech can't be directly adopted, the R&D knowledge can be shared across teams at the studio.

Skins and customization options would be neat, but we'd want to do it in a way that benefits the game's goals. It was a foundational requirement at the start to not sell microtransactions in Foxhole to ensure that design decisions (whether everyone agrees with them or not) were always towards the betterment of the creative goals of the game as opposed to financial incentives. We believe strongly that in the long term better games are made this way.

Comment

Originally posted by CactusMcFactus

Will Charlie be coming back for this update war?

Most likely yes

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We'll be answering questions here for the next few hours. Infantry Update specific questions will be prioritized. Thanks!

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    SCA on Steam - Thread - Direct
Two new updates have been announced, Foxhole: Airborne which arrives next summer and the Infantry Update which releases on Nov 18th!

FOXHOLE: AIRBORNE
Airborne is the next chapter of Foxhole that expands the massively played online war game from land and sea to air. Foxhole Airborne is currently under development and is slated for a Summer 2025 release. More features, content, and details are to be revealed next year. Visit the official Airborne webpage[www.foxholegame.com] for more screenshots and information.

... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Oct

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UPDATE: If you missed the live reveal, catch up on the announcements here: https://store.steampowered.com/news/app/505460/view/4438953498491486592


This year's annual update for Foxhole will be revealed on Tuesday, November 5th, 2PM ET live on our Twitch Channel[www.twitch.tv].

Join us for an in-depth preview of the next Foxhole update and more!
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

The next annual update for Foxhole will be revealed on Tuesday, November 5th, 2PM ET live at https://www.twitch.tv/foxholegame.

Join us for an in-depth preview of the next Foxhole update and more!

Note that this year's annual update with be significantly smaller than last year in terms of features and content. There won't be big new tentpole features like naval, trains, or fire. The focus will instead be on revising core gameplay in several areas. For more details on what to expect, please check out our last devblog: ...

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29 Aug

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Note: Most of the content of this post is taken from our recent Devblog[www.foxholegame.com].

Update 58 is a minor release primarily focused on improvements and fixes instead of new content. The next major changes coming to Foxhole will arrive later this year with Update 59.

FACILITY QUALITY OF LIFE Many quality of life changes have been made to Facilities based on received feedback. Some of these new features are highlighted below.



Oth... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Aug


16 Jul

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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WEATHER REVAMP
Update 57 revisits the weather systems that were added over three years ago in Winter Army. The goal of these changes were to address major player feedback, make weather have more of an interesting impact on gameplay, and adapt weather to all the new content that has been added over the years.

SNOW STORMS
Rivers and lakes can now freeze over again. This was a feature that was removed in Naval Warfare but not only is it back, but it's been expanded upon. Frozen bodies of water can now crack and break when vehicles drive over them.



The heavier the vehicle, the more quickly the ice is damaged. Large Ships like Destroyers can also crash through ice while Submarines can traverse beneath. Broken ice will refreeze over time.

... Read more

26 Jun