Foxhole

Foxhole Dev Tracker




05 Oct

Comment

Originally posted by Phat_and_Irish

as a fan of the game, this is exciting, but as encouraged by foxhole's design, i play closely with a colonial regiment, leaving us unable to meaningfully engage with submarines and their new systems. Are there plans for a colonial submarine?

There are plans for more ships in the future for both factions, including more submersible ships and other types of vessels. This release represents the beginning of and not the end for Naval Warfare.

Comment

Originally posted by yztard

Great job in naval update devteam, it looks sick.

Question: infantry combat is often the first and only role new players try in the game before deciding if they will stick around or seek other pastures. Back in update 46 mark made comments about an infantry rework. Can we expect to see any changes to infantry combat outside of new kit in any future updates. I personally feel the bullet stun is in need of a rework as it doesn't allow infantry to close ground and run to cover tactically and effectively. Would you consider making changes to certain animations that currently lock us in place, things like reloading and changing stance with grenades?

Looking forward to taking to the seas.

Fwiw the dev team feels the same. Many of us our itching to revisit many parts of infantry gameplay. No solid plans yet to announce but its still on our radar.

Comment

Originally posted by SecretBismarck

Could you guys reveal more of new field cannon gameplay? As they have to be stationary now im guessing that they will have other stats reworked to compensate for it

Yes some reworking will happen for some, but not necessarily all. The heavy AT and cannons will have some improvements, but details will come in dev branch.

Comment

Originally posted by konrad08

When can we expect patch notes to be released?

They will be phased in. The initial set of changes should arrive in dev branch next Tuesday.

Comment

Originally posted by InfiniteMantis

Submarines exclusive. Why?

Understandably, much of the focus is currently on what makes the Submarine special but it's important to also understand that the Destroyer is going to stand out as one of--if not the most--exciting ship to play. Its mobility and versatility give it the widest set of mission profiles of any other ship, giving it the capacity to perform practically any naval task, free of additional support.

What we are aiming for in terms of roles for each:

The Destroyer can maneuver quickly and move fast. It can disrupt an Offshore Platform operation and endure even a sizable rebuff. It can provide fire support to an amphibious assault even in the early-game. And it can outmaneuver the larger battleships of the late game by keeping them at range, and act as a lower crew-count complication while the larger battleships close for the kill.

The Submarine will be unparalleled for sneaking into an enemy's logistical supply line and causing chaos. We also know that there will alwa...

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Comment

Originally posted by Connor1234567821

Are Devs going to address Colonials late game PvE?

The Ballista is likely to receive some improvements, but please temper expectations tweaking will be ongoing during dev branch.

Post
    Siege Camp on Steam Forums - Thread - Direct
Foxhole Naval Warfare launches on Oct 26th

Watch the announcement trailer below to find out what's coming in the next chapter for Foxhole!

https://www.youtube.com/watch?v=cE5AqUmhNYM
Post
Foxhole Naval Warfare launches on Oct 26th

Watch the announcement trailer below to find out what's coming in the next chapter for Foxhole!



For a more in-depth look at this update, check out our latest devstream below.

https://youtu.be/VjwYHN4pvI8
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post

We'll be answering questions here over the next short while. We'll try to get to as many as we can. Please try to stay on the topic of the Naval Warfare update. Thanks!

External link →

28 Sep

Post
    Siege Camp on Steam Forums - Thread - Direct
The next major update for Foxhole will be revealed on Thursday, October 5th, 2PM EDT live on our Twitch Channel[www.twitch.tv].

Join us for an in-depth look into the next chapter for Foxhole.

21 Sep

Comment

In terms of scale, expect this update to be significantly smaller than Inferno. It'll be roughly equivalent to Winter Army or Entrenched.

Post

The next major update for Foxhole will be revealed on Thursday, October 5th, 2PM EDT live on our Twitch Channel[www.twitch.tv].

Join us for an in-depth look into the next chapter for Foxhole.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post

https://preview.redd.it/f9piccbx3npb1.png?width=1920&format=png&auto=webp&s=ac687d4d8bb43f95c719735bd17587ac4902ad3a

The next major update for Foxhole will be revealed on Thursday, October 5th, 2PM EDT live at https://www.twitch.tv/foxholegame.

Join us for an in-depth look into the next chapter for Foxhole.

External link →

26 Jun

Comment

Unfortunately, there were unexpected Steam wide issues with connectivity that impacted Foxhole and other games throughout most of Sunday. The biggest symptom of this has been the "Authentication Failed" message.

The situation and it has improved since but the problem is still lingering for some players. We are continuing to monitor as we anticipate the restoration of Steam services.

I would recommend trying to connect again later in the day today. Thanks for the patience on this one.

Comment
    Siege Camp on Steam Forums - Thread - Direct
The Steam authentication errors experienced today were unfortunately caused by an unexpected outage with Steam services that impacted not only Foxhole but many other games on Steam as well throughout the day.

This caused a variety of issues including players getting disconnected and also not being able to authenticate with Steam. The issues have subsided for now, but are continuing to monitor the situation.
Comment

Unfortunately, the connectivity errors today were caused by an unexpected outage with Steam services that impacted not only Foxhole but many other games on Steam as well throughout the day. This caused a variety of issues including players getting disconnected and also not being able to authenticate with Steam.

The issues have died down for now but we are continuing to monitor the situation.


14 Jun