Foxhole

Foxhole Dev Tracker




07 Oct

Comment

Originally posted by FullMetalParsnip

Not gonna still do the pins and the mugs? I actually bought my friend a pin/sticker, they looked pretty good.

I would like to continue those. Roba Roba is a new platform for The Indie Box and there are only so many resources to go around


06 Oct

Post

We've got exciting news! We've partnered with Roba Roba—a subsidiary of The Indie Box, the industry's only marketplace for game devs to make high-quality, print-on-demand merch made especially for you, the fans! We've tried several different merch companies, and this is the only company that we trust with the Foxhole Brand.

To launch, we've got the classic black Foxhole Tee, in unisex sizes, and we plan to expand the store in the future! Each tee is lovingly crafted in-house by RobaRoba - for you! No cheap heavy cardboard feelin’ tees here!

...

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02 Oct

Comment

Originally posted by _-Deliverance-_

Frontier bases in Lockheed, Fort Duncan, and now this crap. Devs need to find a better system to reduce queues other than: push here I give you base.

Its bad for the game, no matter if collies or wardens get it

Devs need to find a better system to reduce queues other than: push here I give you base.

Agreed. It's a really lame system and I agree with the criticisms in this thread. We should get rid of it.

In terms of the context for them: When queues reach critical levels the Resistance Base system kicks to proactively prevent other problems. When the queues reach a critical point, other side effects start to kick in like logistics not being able to get into regions to supply critical fronts among other problems.

It should also be noted that this system has been in the game for years and isn't a new. The queues just haven't reached the critical point in awhile because of the Border Bases and second shard. This war however, the queues have reached new highs which has resurfaced these prior issues. We're working on it.


29 Sep

Comment

Originally posted by paulker123

How long? 5 inches? 6?

That's a dumb joke and you should feel bad.


28 Sep

Comment

Originally posted by Dawnbreaker234

Yeah you made me realize that sooner or later they're gonna move to a different game. Whatever their next project are I hope they'll be successful.

Foxhole will be developed for a long time boys.


22 Sep

Post
If you are enjoying these updates, please take the time to leave us a review on Steam. Thanks.

ENTRENCHED Entrenched is Foxhole's most expansive update of the year and includes a massive world expansion, player uniforms, a building overhaul, a new tactical camera, and much more!



WORLD EXPANSION After yea... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Sep

Comment

Originally posted by poliuy

As I mentioned it doesn’t actually change it back. It just removes the zoom

The legacy camera option actually uses the old camera code, which is entirely different from the new tactical camera. It is not merely the tactical camera with the "zoom removed". We kept the old camera code path around so we could easily compare the old and new systems during testing. The legacy camera option just exposes that path to users.

There are two differences between the old pre-update 46 and legacy camera options in update 46:

  • The old behavior that allowed you to instantly "teleport" your camera to a new rotation is gone
  • You can no longer get unbounded viewing advantage from a narrower aspect ratios

The two restrictions were put in place to disallow players to gain an advantage by using the legacy camera. However, if you are running at 16:9 aspect ratio then the second difference doesn't even apply.

Oh if we're being exact there is one more tiny difference. When you are driving a vehicle the legacy camera might allow y...

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18 Sep

Post
    Siege Camp on Steam Forums - Thread - Direct
* The Test Release for Update 46 will be rolling out to LIVE-1 at Monday, Sep 20th at 1PM EDT in Resistance Phase
* Servers will be taken down at this time for a one our maintenance period
* If the current wars have not ended by this time on either shard, the side with the most recent higher number of victory towns will be declared the winner
* The first Entrenched war begins on Wednesday, Sep 22nd at 12PM EDT

12 Sep

Comment

Looks like a Warcraft/StarCraft map


11 Sep

Comment

Originally posted by I_Saw_A_Bear

1080p x2 version

It's not fan art but its the closest tag.

No worries Mon

Comment

Originally posted by Kysman95

We'll talk about that after todays dev vlog

Trains are not coming my friend.

Comment

Originally posted by lordbaysel

"Fan art"

I can't be a fan of my own game now???? HUH?!!

Comment

Originally posted by Chaotic_HarmonyMech

Devs already confirmed war 82 is update war. If we finish early, just super long resistance phase

This is not true. A new war will start if the current war ends early. This happened with a prior big update.

Its important to understand that there are hundreds of new players of new players joining the game every day. We completely understand if some players don't want to play in a war before a big update, but it's important that new players have an active game to play on their first day.


10 Sep

Comment

LOL. I feel ya.

There are a few small things we are doing to help with logi:

  1. Freighters are unlocked from the start
  2. There will be a few designated "port" towns that will be pre-stocked with hundreds of crates to help bootstrap logi in a war
  3. We're working on a small stretch goal to buff logi. To temper expectations it won't be a game changer but it might optimize logistics a bit over distances.

These will help by small amounts, but on their own won't be enough. A paradigm shift will be needed as well for players to haul crates to distribution towns between the logi towns and the front so we'll be looking for ways to help push into that direction.

A bigger logistics update is in the cards for the further future, but in the mean time we'll have to make due with smaller changes. For some background, we we're supposed to originally have logistics and building in one update but there was simply too much to be done at once so ...

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Comment

Originally posted by DPErny

Fantastic! There are quite a few women that play this game and they really appreciate being able to choose the female player model.

So do we.

Comment

Originally posted by I_Saw_A_Bear

With the new sandbag will we be able to build a t2 sandbag wall and place a t1 sandbag wall closer than the current sandbag-storage box meta?

Also you just ruined my good weekend in the best way.

Last I checked, the collisions didn't let you place them too close but I think we'd want to review this and see if it can be improved during dev branch.