In terms of scale, expect this update to be significantly smaller than Inferno. It'll be roughly equivalent to Winter Army or Entrenched.
The next major update for Foxhole will be revealed on Thursday, October 5th, 2PM EDT live at https://www.twitch.tv/foxholegame.
Join us for an in-depth look into the next chapter for Foxhole.
External link →Unfortunately, there were unexpected Steam wide issues with connectivity that impacted Foxhole and other games throughout most of Sunday. The biggest symptom of this has been the "Authentication Failed" message.
The situation and it has improved since but the problem is still lingering for some players. We are continuing to monitor as we anticipate the restoration of Steam services.
I would recommend trying to connect again later in the day today. Thanks for the patience on this one.
Unfortunately, the connectivity errors today were caused by an unexpected outage with Steam services that impacted not only Foxhole but many other games on Steam as well throughout the day. This caused a variety of issues including players getting disconnected and also not being able to authenticate with Steam.
The issues have died down for now but we are continuing to monitor the situation.
This is really cool
For additional dev context on this topic, please see my comment from this post. Thank you.
https://www.reddit.com/r/foxholegame/comments/13y6zwy/yup_the_entire_community_is_in_ruins/jmm45nc
I'm glad to see there's dev team visibility on this.
Personally, I think that pull times being as long as they are for most things is hurtful to the game just because it affects everyone. Every player has to contend with waiting at town halls to pull tank ammo, RPGs, tripod weapons, etc. and logi players have it even worse, spending lots of time waiting to pull crates from stockpiles, especially public stockpiles - which arguably should be the most used ones, in the name of team cooperation. The longer a player continues to play, the more of their time is spent sitting in inventory screens waiting on pull timers with an auto clicker, and that time adds up quickly. Accounting for how every player has to suffer through it, I would argue the cure is worse than the disease.
Foxhole has made some great strides in curbing griefing with the latest moderation changes, and I hope that someday pull timers can come down, because time spent pulling is, honestly, just wasted tim...
Thanks for the constructive feedback. Fair and reasonable points all around.
Happy for the discourse around this change. The one thing to keep in mind throughout the discussions is that the only reason for pull/retrieval times existing at all is for anti-griefing. It's far from bulletproof but early on in Foxhole's pre-alpha development we found through testing that it eliminated a huge percentage of griefing and players taking more items than they need. Not a lot of massively multiplayer games have open public sharing of items like Foxhole does and this is one of the things that helped make it work in the first place.
I'm not saying there can't be a better solution but just want to clarify that this is the main reason for it's existence in the game today. It's not there for realism or because we're intentionally trying to make things harder for anyone.
Even if a better solution were to present itself, it should be implemented more intentionally and not through a piece of content like the BMS Mineseeker.
Good catch! It's fixed now.
I love these so much.