Foxhole

Foxhole Dev Tracker




05 Oct


28 Sep

Post
    Siege Camp on Steam Forums - Thread - Direct
The next major update for Foxhole will be revealed on Thursday, October 5th, 2PM EDT live on our Twitch Channel[www.twitch.tv].

Join us for an in-depth look into the next chapter for Foxhole.

21 Sep

Comment

In terms of scale, expect this update to be significantly smaller than Inferno. It'll be roughly equivalent to Winter Army or Entrenched.

Post

The next major update for Foxhole will be revealed on Thursday, October 5th, 2PM EDT live on our Twitch Channel[www.twitch.tv].

Join us for an in-depth look into the next chapter for Foxhole.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post

https://preview.redd.it/f9piccbx3npb1.png?width=1920&format=png&auto=webp&s=ac687d4d8bb43f95c719735bd17587ac4902ad3a

The next major update for Foxhole will be revealed on Thursday, October 5th, 2PM EDT live at https://www.twitch.tv/foxholegame.

Join us for an in-depth look into the next chapter for Foxhole.

External link →

26 Jun

Comment

Unfortunately, there were unexpected Steam wide issues with connectivity that impacted Foxhole and other games throughout most of Sunday. The biggest symptom of this has been the "Authentication Failed" message.

The situation and it has improved since but the problem is still lingering for some players. We are continuing to monitor as we anticipate the restoration of Steam services.

I would recommend trying to connect again later in the day today. Thanks for the patience on this one.

Comment
    Siege Camp on Steam Forums - Thread - Direct
The Steam authentication errors experienced today were unfortunately caused by an unexpected outage with Steam services that impacted not only Foxhole but many other games on Steam as well throughout the day.

This caused a variety of issues including players getting disconnected and also not being able to authenticate with Steam. The issues have subsided for now, but are continuing to monitor the situation.
Comment

Unfortunately, the connectivity errors today were caused by an unexpected outage with Steam services that impacted not only Foxhole but many other games on Steam as well throughout the day. This caused a variety of issues including players getting disconnected and also not being able to authenticate with Steam.

The issues have died down for now but we are continuing to monitor the situation.


14 Jun

Post
For a more in-depth look at features coming in Update 53, check out the latest devblog[www.foxholegame.com].



NEW WEST COAST MAPS Significant changes have been made to the world map. The west coast of Caoiva has been redesigned with two new regions: King's Cage and Sableport. These changes are being made as a pre-requisite for other map changes coming in Update 54, which will be the next big annual update for Foxhole.

KING'S CAGE
A split ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Jun


04 Jun

Comment

For additional dev context on this topic, please see my comment from this post. Thank you.

https://www.reddit.com/r/foxholegame/comments/13y6zwy/yup_the_entire_community_is_in_ruins/jmm45nc


02 Jun

Comment

Originally posted by Heyyy_ItsCaitlyn

I'm glad to see there's dev team visibility on this.

Personally, I think that pull times being as long as they are for most things is hurtful to the game just because it affects everyone. Every player has to contend with waiting at town halls to pull tank ammo, RPGs, tripod weapons, etc. and logi players have it even worse, spending lots of time waiting to pull crates from stockpiles, especially public stockpiles - which arguably should be the most used ones, in the name of team cooperation. The longer a player continues to play, the more of their time is spent sitting in inventory screens waiting on pull timers with an auto clicker, and that time adds up quickly. Accounting for how every player has to suffer through it, I would argue the cure is worse than the disease.

Foxhole has made some great strides in curbing griefing with the latest moderation changes, and I hope that someday pull timers can come down, because time spent pulling is, honestly, just wasted tim...

Thanks for the constructive feedback. Fair and reasonable points all around.

Comment

Happy for the discourse around this change. The one thing to keep in mind throughout the discussions is that the only reason for pull/retrieval times existing at all is for anti-griefing. It's far from bulletproof but early on in Foxhole's pre-alpha development we found through testing that it eliminated a huge percentage of griefing and players taking more items than they need. Not a lot of massively multiplayer games have open public sharing of items like Foxhole does and this is one of the things that helped make it work in the first place.

I'm not saying there can't be a better solution but just want to clarify that this is the main reason for it's existence in the game today. It's not there for realism or because we're intentionally trying to make things harder for anyone.

Even if a better solution were to present itself, it should be implemented more intentionally and not through a piece of content like the BMS Mineseeker.


01 Jun

Post
    Siege Camp on Steam Forums - Thread - Direct
It's that time of the year again where the dev team is heads down working on the next big annual update for Foxhole. In the meantime (and similar to last year), there will be an interim Spring Update and a Devblog instead of a Devstream. Check out the Devblog for a preview of what to expect from the Spring Update, which will be a small update focus on bug fixes and small features.

https://www.foxholegame.com/post/devblog-spring-update-2023

12 May