Foxhole

Foxhole Dev Tracker




13 Dec

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Dec

Comment

Apologies for recreating this post. There was an error in the original that had to be corrected.

Post
    Siege Camp on Steam Forums - Thread - Direct
Devstream Preview
If you missed it, catch up on our devstream preview of Update 51. This update introduces Fire Engines, the Caboose, Facility Upgrades and includes new quality of life features and optimizations.
https://youtu.be/4bxCTk-Z8tA
Release Date
Update 51 launches on Tuesday, December 13th. To accommodate this release, wars on ABLE and CHARLIE will be ended on December 12th through VP reduction.

05 Dec

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Originally posted by Nuello

oh god no way Dev take the bait

WE DID IT BOIS, TROLLIN COMPLETE!!

-_-

Comment

The shard merger was planned well before any videos from streamers were released. The same thing happened almost a year ago with Entrenched and it's just a part of scaling up for big updates. Not ideal, but this has been the standard operating procedure for awhile.


25 Nov


21 Nov


13 Nov

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Originally posted by Coletr11

Devman good. No lootbox, no dlc. Years and years of support. Relatively open development process. If this game ever went on R2 it would be a dream.

Downvote.


17 Oct

Comment

Originally posted by URS5

don't give the devs ideas

note taking intensifies...


14 Oct

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Originally posted by BluePulseFlyer

I just went through a roller coaster of emotions from finding out what the dead harvest event is, finding and watching YouTube videos detailing all the special features that come along with the event getting excited because its spooky season and the 16th is just days away.... and finding this post and having my heart broken...

With that said how about a Nightmare Before Christmas like theme dead harvest holidays event in December? :D

What a fun idea!

Unfortunately we are a very small team and to work on adjacent features takes away from us working the core game.


12 Oct

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The issue has been resolved.

EDIT: Additional context after some investigation: An error was detected in the tech tree at 11:17PM ET on ABLE. The error was resolved resulting in the corresponding tech being unlocked at 12:31AM ET.


09 Oct

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Man...they pushed quite far south!


03 Oct


02 Oct

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Originally posted by Romandinjo

Why the hell isn't it already in game? That's like game design 101.

The update has been out for 3 days.


01 Oct

Post
    Siege Camp on Steam Forums - Thread - Direct
Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries, breaks down the weaponry of Foxhole.

Big thanks to Dave for taking notice of Foxhole and putting this amazing episode together. Thank you to Jonathan Ferguson from the Royal Armouries and to the community for helping in the process. It's an honor to be part of this fantastic series.

https://www.youtube.com/watch?v=3CdzVU6c5dQ

30 Sep

Comment

A perfectly cromulent railway