Guild Wars 2

Guild Wars 2 Dev Tracker




12 Mar

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Sorry to say it's not hidden content or an easter egg, just a metaphorical button that didn't work properly. ๐Ÿ˜„ I did some asking around and it should be fixed now!
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Whoops! That was definitely a typo and has been corrected, thank you! The correct end date is March 19.
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Of all the days to get to work late. ๐Ÿ˜„ Sorry this is happening, all, but we are aware and looking into it. Thank you for the info and screenshots you've shared so far!

11 Mar

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We will be performing maintenance on our billing platform beginning at 2:00 AM Pacific time on Tuesday March 12. Players purchasing gem or game codes on our site or in the game may experience delayed confirmation emails and order fulfillment.

08 Mar

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Thanks for the tag, @Zohane.7208. I looked into this--we are aware and working on getting a fix in the game.
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Hello, I want to apologize for the long delay and let you know that people on our team are reviewing this issue to get it fixed. I'll share further updates as I am able.

07 Mar

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Just an FYI, I checked on this and the Super Adventure Pack will be returning with the festival this year!

06 Mar

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Big congrats to SC for world-first!
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I'm back with one more update! Temple of Febe CM is one of the most difficult pieces of content we've ever released in GW2 and a lot of us here at ArenaNet have been watching the race for world first for the past week. To give you a little more information on what's next: We want to make this CM more widely accessible but also keep the current difficulty level available to those who want it. When we make this adjustment on March 19, we're going to keep the current version permanently available as an option in the Temple of Febe CM. To celebrate those who successfully clear the current version, anyone who does soโ€”before or after March 19โ€”will be awarded the title Legendary Conqueror of Cerus. This title will be added in the March 19 game update and players who earned it beforehand will receive it retroactively when that update is live.
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Hi all, I have one more update on this: Like I mentioned last week, we've been watching this encounter closely, and we are going to make adjustments with the March 19 game update.

05 Mar

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Bug Fixes: Fixed a server crash. Fixed an issue that caused the "Defeat Knaebelag the Terror" event to stall during subsequent runs if it failed due to losing control of a capture point. Fixed various collision issues in Inner Nayos.
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Oh no you don't. I'm not falling for that a second time.
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Hey all, I just want to let you know that this has not been forgotten. We're still investigating to track down the source of the problem and I'll update you when I am able!
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A what now? H... orse? I'll check around and see if anyone on the team is familiar with this. ๐Ÿค”
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This is a really fun thread ๐Ÿ˜„ I made sure to share it with the relevant teams so they can read through it as well, thank you!
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We've got a fix ready to go for this. I'm sorry it wasn't ready in time for last week's update, but it is confirmed to be part of the next scheduled update on the 19th.
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I followed up on this earlier today and want to let you know that we've got a fix! It'll be included in the next game update on March 19.
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I know I have said this in a couple of other places, but thank you for sharing your feedback on this topic. Constructive criticism is good stuff and always welcome--I appreciate you each taking some of your time to talk out what you felt could be better, why it didn't feel great, and what you'd like to see done differently.

04 Mar

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Bug Fixes: Fixed a material issue that affected the light and medium Obsidian armor pieces when paired with other specific armor pieces. Fixed an issue that prevented the "Defeat Knaebelag the Terror" event from failing if the capture point objective fell to the enemy. Fixed an issue that prevented an objective in the "Defeat Knaebelag the Terror" event from being completed.

01 Mar

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Bug Fixes: Cyclone Trigger: Fixed an issue that caused this skill's projectiles to display unintended visual effects. Cunning Salvo and Malicious Cunning Salvo: Fixed an issue that caused axes created by this skill to inflict revealed when recalled. Detonate Jurisdiction: Fixed an issue that prevented this skill from unlocking properly. Fixed an issue that prevented thief's axe skills from generating shadow force. Orchestrated Assault: Fixed an issue that prevented this skill from requiring the user to be in range of the target or to have the target in their line of sight. Fixed an issue that prevented warriors from receiving credit for the Artisan of Arms Wizard's Vault objective after killing 100 enemies with a staff. Fixed an issue that prevented the achievement Follow the Magic from properly tracking progress.