Guild Wars 2

Guild Wars 2 Dev Tracker




31 Jan

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Just adding a quick note on this--lounges do provide the option to teleport to Arborstone and the Wizard's tower. You need to unlock access to these areas through the story first, but after that the option is available account-wide.

30 Jan

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I just heard back on this one--we've got a fix ready and it will go out with the next planned build!
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I just heard back on this one--we've got a fix ready and it will go out with the next planned build!
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Hey all, I was just told that we've found the cause of this issue and are working on a fix for it. Thanks for continuing to flag this so I could get it in front of people and we can work on getting the fix to you.
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Hey everyone, thank you for being patient about all this! I just posted some more information about the issue.
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During the recent Steam outage, a change in how Steam’s API verified expansion ownership caused Guild Wars 2 Steam accounts to be incorrectly marked as Play for Free accounts, regardless of their actual status. Once we identified the issue, we implemented a fix to restore the correct expansion status for all affected players. No progress or items were lost, and all impacted accounts have been returned to their proper status. This issue lasted for approximately ten hours. We understand how frustrating and concerning this was for those affected, and we sincerely apologize. To thank you for your patience, we are applying 800 gems to all impacted accounts. No action is needed—your gems will be automatically applied later today and will be available for use the next time you log in. Thank you for your understanding!
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Please get in touch our Customer Support team first so they can look and see what's going on.
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Thank you for calling this out. I made an adjustment that should help, but if you're still experiencing this let me know so I can reach out to Invision for further help.
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Good morning (or afternoon, depending on where you are!), this should be fully resolved. Steam users who were affected, you should see everything restored properly when you next log in to the game. Big thanks to our engineers who worked into the wee hours last night making sure everything was up and running like it should be!
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Aw man, you caught me. (That Is A Joke, just to be on the safe side. 😄 ) No need for support tickets at this time, Down Detector is showing issues with Steam, so we are investigating how that is impacting things.

29 Jan

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Hey all, I'm sorry this is happening! It's definitely not intended and we are looking into it now. We'll keep you updated as we're able.

28 Jan

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Last year we let you know about an upcoming change to the way region transfers will work in the game: During the beta, we got quite a few questions about the future of world and region transfers with the removal of home worlds. We wanted to let you know that region transfer functionality will still be available via an updated character selection interface. In addition, we will be setting the gem cost to transfer regions to a flat 500 gems, as we no longer need to have variable costs based on world populations. We'll be implementing this change today. Once the update is live, Region Select (NA or EU) will replace World Select, and the gem cost for region transfers will be set to 500 gems. This feature only allows transfers between the America and Europe regions. It does not allow changes to World Restructuring teams in either region.
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Update: You should be able to harvest these now!
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I've been checking on this, the team is working on getting it up and running again shortly! Hang in there a tiny bit longer.
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Randulf! ...actually that was pretty good. 🐍
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Celebrate the Year of the Snake: Lunar New Year 2025 is live in Guild Wars 2! From now until February 18, enjoy the Tyrian Lunar New Year festivities with new rewards, decorations, and objectives! Read all about the festival here, then check your in-game mail for your invitation and start collecting those lucky envelopes!
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If you're experiencing this, can you reach out to our Customer Support team at https://help.guildwars2.com and let them know? Please include your IP address in the ticket, it will help our CS team look into what's going on here. Sorry this is happening!

27 Jan

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2025/01/28—January 28 Release Notes Note to users of third-party programs: The game may not launch or work properly after we release a new build if you use a third-party program, due to possible incompatibilities. ArenaNet cannot offer support if a third-party modification breaks, interferes with, or prevents you from playing Guild Wars or Guild Wars 2. Our policy regarding third-party programs can be found here. Lunar New Year Another new year dawns on Tyria—join the festivities in Divinity's Reach! The Year of the Snake is once more upon us, and the Lunar New Year festival returns with new rewards. Collect and open lucky envelopes to earn essences of luck, delicious foods, fireworks, valuable items, and a chance to find the new Lucky Snake Lantern and Lucky Great Snake Lantern backpacks! The Lunar New Year annual meta-achievement, Lunar New Year Customs, has been updated with a new reward, the Snaketail Breeches! Last year's meta-achievement reward, the Dragon D... Read more

24 Jan

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Hi, everyone, Welcome to the preview for the February 11 balance update! As always, the goal of previewing these changes is to gather your feedback before the live release. We'll be following the conversation and making further adjustments as needed. Thanks, Taylor "Trig" Brooks Competitive Designer General One of the main initiatives in this update is to reduce the overall strength of survivability via support (aka Sustain) that we're currently seeing in the WvW gameplay meta. While we are happy to see melee damage builds have viability in a large-scale game environment, it is clear to us that the support options that enable this are too powerful. We will be making a functional change to barrier, culling alacrity access, and starting to tone down boon applications in WvW. Reduced the barrier cap from 50% of maximum health to 25% of maximum health in WvW only. Relic of the Flock: Increased the cooldown from 10 seconds to 20 seconds in WvW only... Read more
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Actually you're all good! The other thread was posted after I'd left work last night, and the mod who hid it erred on the side of caution and left me a message asking me to review as soon as I got in this morning. I did so, and the post is fine. Good luck have fun everyone!