Guild Wars 2

Guild Wars 2 Dev Tracker




06 Mar

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I'm back with one more update! Temple of Febe CM is one of the most difficult pieces of content we've ever released in GW2 and a lot of us here at ArenaNet have been watching the race for world first for the past week. To give you a little more information on what's next: We want to make this CM more widely accessible but also keep the current difficulty level available to those who want it. When we make this adjustment on March 19, we're going to keep the current version permanently available as an option in the Temple of Febe CM. To celebrate those who successfully clear the current version, anyone who does so—before or after March 19—will be awarded the title Legendary Conqueror of Cerus. This title will be added in the March 19 game update and players who earned it beforehand will receive it retroactively when that update is live.
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Hi all, I have one more update on this: Like I mentioned last week, we've been watching this encounter closely, and we are going to make adjustments with the March 19 game update.

05 Mar

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Bug Fixes: Fixed a server crash. Fixed an issue that caused the "Defeat Knaebelag the Terror" event to stall during subsequent runs if it failed due to losing control of a capture point. Fixed various collision issues in Inner Nayos.
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Oh no you don't. I'm not falling for that a second time.
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Hey all, I just want to let you know that this has not been forgotten. We're still investigating to track down the source of the problem and I'll update you when I am able!
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A what now? H... orse? I'll check around and see if anyone on the team is familiar with this. 🤔
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This is a really fun thread 😄 I made sure to share it with the relevant teams so they can read through it as well, thank you!
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We've got a fix ready to go for this. I'm sorry it wasn't ready in time for last week's update, but it is confirmed to be part of the next scheduled update on the 19th.
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I followed up on this earlier today and want to let you know that we've got a fix! It'll be included in the next game update on March 19.
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I know I have said this in a couple of other places, but thank you for sharing your feedback on this topic. Constructive criticism is good stuff and always welcome--I appreciate you each taking some of your time to talk out what you felt could be better, why it didn't feel great, and what you'd like to see done differently.

04 Mar

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Bug Fixes: Fixed a material issue that affected the light and medium Obsidian armor pieces when paired with other specific armor pieces. Fixed an issue that prevented the "Defeat Knaebelag the Terror" event from failing if the capture point objective fell to the enemy. Fixed an issue that prevented an objective in the "Defeat Knaebelag the Terror" event from being completed.

01 Mar

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Bug Fixes: Cyclone Trigger: Fixed an issue that caused this skill's projectiles to display unintended visual effects. Cunning Salvo and Malicious Cunning Salvo: Fixed an issue that caused axes created by this skill to inflict revealed when recalled. Detonate Jurisdiction: Fixed an issue that prevented this skill from unlocking properly. Fixed an issue that prevented thief's axe skills from generating shadow force. Orchestrated Assault: Fixed an issue that prevented this skill from requiring the user to be in range of the target or to have the target in their line of sight. Fixed an issue that prevented warriors from receiving credit for the Artisan of Arms Wizard's Vault objective after killing 100 enemies with a staff. Fixed an issue that prevented the achievement Follow the Magic from properly tracking progress.
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I've got one more update on this! We did identify a separate issue with warriors that is also affecting this achievement. We've got a fix in for it and are working on getting it to you as soon as we can.
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Thank you for the tag! I just passed this on to people here so they can start looking into it.
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Here are the worlds for EU: * Augury Rock (FR) * Aurora Glade (EN), Ruins of Surmia (EN) * Baruch Bay (SP), Underworld (EN) * Blacktide (EN), Piken Square (EN) * Desolation (EN), Arborstone (FR) * Drakkar Lake (DE), Dzagonur (DE) * Elona Reach (DE), Abaddon's Mouth (DE) * Fissure of Woe (EN), Kodash (DE) * Fort Ranik (FR), Vizunah Square (FR) * Gandara (EN), Miller's Sound (DE) * Ring of Fire (EN), Gunnar's Hold (EN) * Riverside (DE), Far Shiverpeaks (EN) * Seafarer's Rest (EN) * Vabbi (EN), Jade Sea (FR) * Whiteside Ridge (EN) Here are the worlds for NA: * Blackgate, Sanctum of Rall * Borlis Pass, Stormbluff Isle * Darkhaven, Eredon Terrace * Dragonbrand, Isle of Janthir * Fort Aspenwood, Crystal Desert * Jade Quarry, Gate of Madness * Kaineng, Ferguson's Crossing * Maguuma, Devona's Rest * Northern Shiverpeaks, Ehmry Bay * Sea of Sorrows, Sorrow's Furnace * Tarnished Coast, Henge of Denravi * Yak's Bend, Anvil Rock

29 Feb

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Bug Fixes: Fixed a server crash. Fixed an issue that prevented creatures from spawning during the "Defeat Knaebelag the Terror" event. Fixed an issue that prevented players from continuing the Guild Wars 2: Secrets of the Obscure story if they purchased the artifacts required for the Astral Ward Arsenal achievement in World vs. World before completing Chapter 14: The War Council. Fixed an issue that caused an unintentional change to sylvari faces when equipping Obsidian heavy armor. Fixed an issue that prevented the eligibility effect for the Danced with the Stars achievement in the Cosmic Observatory Strike Mission from being reapplied on subsequent challenge mode attempts. Fixed an issue that could prevent Insatiable Hunger projectiles from being visually displayed in the Temple of Febe Strike Mission's challenge mode when Cerus and the Embodiment of Gluttony used the skill simultaneously.
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As some of you have figured out, this is happening regardless of weapon or profession because the achievement only progresses when you make the killing blow with a weapon skill. If you do not make the killing blow with a weapon skill, or if the "killing blow" comes from a condition, the achievement does not progress. We're working on a change that will progress this achievement as long as you deal any damage with the relevant weapon. Achievement progress will be granted for the weapon(s) you are wielding when the enemy dies. We need to test this extensively across all professions to make sure that nothing causes players to lose achievement progress they have already earned, so we are planning for this to ship with the March 19 systems update.
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Not at all! I really appreciate the time you (and a LOT of people contributing feedback!) took to share your thoughts. This is really helpful.
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Not at all! I really appreciate the time you (and a LOT of people contributing feedback!) took to share your thoughts. This is really helpful.
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There is a known bug with the tooltip, where it still reads one hour. But that is just an issue with the tooltip. The functionality of the actual item should be 10 minutes.