Guild Wars 2

Guild Wars 2 Dev Tracker




21 Nov

Comment

Originally posted by Kesura

How long have the maps for the Living World season 3 been in development for? So far I've enjoyed all of them immensely due to their rich detail, and overall cool aesthetics. Were they more recent creations, something the team has kept to the side for the right moment, or a combination of both?

I'll tell Aaron (our map artist) that you like his map, thanks. It generally takes us about 6 months to make an episode. The map artist is on our team and works on the same schedule.

Comment

Originally posted by MuppetHunter01

The idea for the dragon training instance was a joint one (as most of our ideas are) but Keaven is largely responsible for the design decision that made it lovable and not irritating.

lovable and not irritating

I think I've found my new signature... Keaven - Lovable and Not Irritating.

Comment

Originally posted by BobHogan

I was pleasantly surprised to see thermal tubes make a comback in the new map. Does this mean that we can expect thermal tubes and even the new mastery (kodan's flames?) to be on each new map that is released with LWS3? If so it really makes the masteries much more meaningful as they aren't one off things that we use once and never again (cough exalted mastery line cough)

One of the design goals for a new mastery is to create it in such a way that it can be reasonably utilized in other future content drops, particularly within the same system. What you're seeing with the thermal tubes is an active effort to reward you guys for playing earlier episodes.

That said, as a designer I know how easy it is for them to get passed up especially as we continue to add more and more abilities. I can easily imagine spending a lot of time working in the older masteries. So it's a balancing act, really, between make sure we touch on the old ones while creating new masteries for you to unlock (and make them interesting). I think Koda's Flame is generalized enough to be used in the future, but it's hard to know exactly how well it will work with new designs.

Comment

Originally posted by Klikzorz1

How high is the tallest tree on new map?

Bigger than a bread box? It's hard to say but they are very large.

Comment

Originally posted by GlossGhost

I want to ask the Living World team - how fun was it to code the Aurene interactions? They are incredibly adorable and the catch game, as simple as it looks is so sweet of you to implement. I also want to ask the engine team how in the world do they manage to make such great scenery nowadays, you have become way better at this, haven't you, someone has had a lot of fun there too. Great job, the map is absolutely fantastic. Keep bringing us great content.

I'm glad to hear you liked playing catch with Aurene :D

Comment

Originally posted by Alreid

Are you even considering to release at any given time QoL features like : Build Templates .. destroy all sigils/runes .. better management of runes/sigils in gear(I mean, being able to switch them without destroying them and losing tons of gold) ?

Also just wanted to say, who had the idea of us training a dragon ? Eheheh

One More thing .. I'm loving the pace of the content right now .. I play MMOS for a while, never I remember seeing one which releases content (and good one) at a speed like this. Is it having negative effects on the devs team? Too much pressure ? Are they getting burnt out ? Or are they just warming up for the xpac xD ?

I haven´t had time to explore the new map, looks fun as heck, so excuse me I have something to do :D

The idea for the dragon training instance was a joint one (as most of our ideas are) but Keaven is largely responsible for the design decision that made it lovable and not irritating.

Comment

Originally posted by ByEthanFox

Hey there, with all the positive comments I hate posting about a bug, but we had a problem earlier.

The two of us were playing the "precocious Aurene" mission. On the segment where we had to guide Vigil soldiers to the other side of the room, when we got to the final soldier, Aurene had "tagged" them (i.e. interacting said "Aurene is helping this soldier") but Aurene was stood, motionless. She wasn't dead or anything, she just wasn't moving and as the soldier was following her, we had to quit the instance and come back in.

Not a BIG deal but I thought I'd mention it.

I will take a look at that this afternoon. Thanks for bringing it up.

Comment

Originally posted by windwarrior

To the raid team, bosses are obviously tuned up and down during development.

Did any of you ever came up with such an rage-inducing mechanic that you had to stop it from shipping?I might like hard bosses

...and you have successfully guessed the definition of the title "Game Designer" :)

Comment

Originally posted by Twintale

Does new map have place like Lava Lounge?

No, we did not create a 'Lava Lounge', 'Havock's Heir', 'Royal Terrace' equivalent for this episode release.

Comment

Originally posted by RedTeamCentipede

Will we get to see Aurene do some really cute stuff at some point? Baby dragons are adorable.

There are some cute fluff things you can do with Aurene post instance-completion. And, depending on future scope, I would love to add additional little fluff interactions in there :)

Comment

Originally posted by DarkLeafz

Thank you for taking this matter serious and taking action guys really appreciated it.

This release is great like the previous onces and i really enjoy playing through encounters with different mechanics - great job there.

I really can't wait to see what you have been cooking for the future and the next expanstion.

Since this is AMA i would like to ask (not sure which one of you): Why we have to type the name of BLACK LION'S CHEST to delete it ?

This sounds like an unexpected change, I'll investigate and see about getting that fixed.

Comment

Originally posted by Immortalityv

What was the design choice behind the revamped Black lion chests? I feel rather sad after spending 20 dollars and just getting a few semi good items instead of the outfit i really wanted.

Can you talk about that at all?

We've received a great deal of feedback internally and on our forums that were pointing to it needing to be revitalized. Through those conversations there was a ton of ideas and you'll be seeing some of them through the seasonal updates of the chest. As for the Braham's Wolfblood Outfit this specific outfit is available through the chest and through the Gem Store, and internally at least one person received it on their second roll making it cheaper than it would have been if they had purchased it through the gem store. FWIW, I had similar luck with the Grasping Phantom Glider, I must have used 60 keys before I received it as an unlock and I was getting other rare items. The nice thing about the chest revamp is that you still do receive a guaranteed item, a convenience item, and an account progression item and the chance for other rare items.

Comment

Originally posted by Flokappe

I don't really have any question, but since you're here, I just wanted to say how much I appreciate all the work put in this update !! I'm enjoying it so much, you really brightened my day (or month, I think I'll spend a lot of time wandering in the snow :•) )

I especially loved the living story, the voice acting was amazing, and lore-wise, it was everything I dreamt of !

Congratulation on your fantastic work !! <3

I love comments like this. Makes everything we do worthwhile. :) <3

Thank you!!

Comment

Originally posted by Coffee4cr

/u/LinseyMurdock and /u/ArenaNetAnthony

Hi, I run weekly exploration events, and on December 1st we will be running the new map.

I was wondering if you guys would be interested to join. Send me a pm on reddit

PM'd. I usually show up to community events when i happen to notice them and also have the free time. I can't guarantee the free time but if you reach out it'll greatly help with the first part.

Comment

Originally posted by delpahz

Where can I bring the Dragon Hatchling Doll to Aurene to get the mini? Story instances aren't working

If you've completed the first instance, you should have a portal stone that takes you directly to the egg chamber where you can interact with Aurene.

If you've lost the Exalted Portal Stone, you are able to purchase it from the Exalted vendor in the same area above ground where you access the underground area in Tarir.

Comment

Originally posted by SylasDevale

I love you guys in general. Thanks for the laugh!

We love you, too!! :D

Comment

Originally posted by Druak12

When can we buy the previous episodes of season 3?

Episodes 1 and 2 are available for purchase in the Story Journal.

Comment

Originally posted by ArenaNetAnthony

He's more of a Paramore guy I think.

I can't tell you how much I love this response.

Comment

Originally posted by SylasDevale

How much Evanescence has Braham been listening to lately?

He's more of a Paramore guy I think.

Comment

I looked into this earlier and it sounds like what's happening to most people is that instead of interacting with the wall you're picking up other people's torches (that seem to get dropped when they travel to the new map).

That means the moving away from the mass of torches (to the sides like others have mentioned) will probably help. You can also simply select the wall with your mouse and press F. The good news is that you shouldn't have to do this when you come back.

I think we'll probably do a fix that makes it so you can only picked up your (edit: own) dropped torch. That was how it was supposed to be implemented anyway.