Looking into this now. Thanks for the report!
Looking into this now. Thanks for the report!
Imagine that warning wasn't there and you appear before that vendor but really are not in any mood to buy branded masses. But you buy them anyway. Just to get it over with. And afterwards you continue with your mundane existence.
Later that day you suddenly feel a powerful urge to buy branded masses. You travel to Dragonfall, sprint to that vendor (your need is so strong that you forgot you got a mount), with shaking hands you open the vendor's tab and...they are gone. You already bought them.
As you break down sobbing in front of your computer, you'll wish ANET would have provided you with a warning that this might happen and not sent you down that dark road, where you'll end up selling fake hamsters with missing limbs on the street in order to finance your drug habit which you acquired because of that one time you bought your branded masses too early.
Yeah. All that. So...you’re welcome!
Quick clarification. The way the cross-map data works, you have to log in to one of the maps where the community goal bars are displayed to get the community goal rewards. That would be all of the maps where the tracked events occur, or any city. And yes, once you've contributed at all you will be eligible for all community goal rewards.
What event?
If you click on 'Show me where to go' from the in-game UI, it'll bring up the map and circle a location... If you wait a few seconds it'll show another and keep showing you more locations after.
Wait... Howl, is that you?!
I hope that if you ever see my dog wandering around Lion's Arch alone like this that he is being a good boy.
Sometimes he likes to steal my water balloons and bobblehead tonics, though...
Since this reward structure is quite different to what we have seen in the past, it would be nice, if you could elaborate a bit on it from a designer perspective. For example why you chose this structure and what you think are the advantages over old reward structures that gave similar rewards.
Basically, what was the reason why you implemented this reward structure in that way and what do you hope to improve with it?
On a personal note, I would like to say that I am quite a big fan of your work. I tihnk I started following it after the major reworks of Halloween Bags and Wintersday Gifts in 2017 (?). I think especially the WD Gift overhaul was a great update to festival rewards, even though it will probably take a couple of more years to get rid of the oversupply from previous years and take full effect.
Are reward systems a major focus of your workload or what else are you working on?
I appreciate the kind words!
The majority of my time at ArenaNet has been focused on rewards and reward systems. However, I have had the opportunity to work on a variety of other projects for short periods of time.
Just for you, I will share some of it in no particular order:
Birthday gifts: I took over the birthday gift from year 3 onward. I always loved the birthday gifts in GW1. We couldn't do the same thing in GW2 for a variety of reasons but I wanted to make them as exciting for GW2 players as the GW1 gifts were to me.
Auric Basin: Each HoT map had it's own team. I was brought on to be an extra hand partway through development. I worked on the Auric Basin team and my implementation task was to populate Tarir. That was an interesting challenge because we wanted the city to be fun to explore and have NPCs to interact with but I didn't want it to feel like it was teeming with life. It has such a magical atmosphere and I wanted the ...
I assume this counter resets once a weapon drops? e.g. if I get one after 500 chests, I start at 0 again?
So worst case scenario means I have to open 19k chests?
The ascended bonus does not reset. It is a one time bonus for your account.
This is correct. Every 3 chests guarantees a drop of 3 rare items. There is an effect that plays when this happens. After opening 100 chests, you will no longer continue to get the rare items and a different effect will play to demonstrate that you hit the limit. This daily limit has been in place since the map shipped.
Additionally, there is a rare chance to get one of the Weapons of the Scion. If you haven't received one by the 1000th chest opened on your account, you will get one guaranteed.
Thank you very much! Not everyone seems to have this bug, so thank you for looking into it.
Hey there, after looking into this I believe you should be able to purchase the Vision of Equipment from Ethall in Atholma. Could you check to see if she has the item available for you?
So that's not a bug, the base effect is identical to Aurora, not even of a different colour?
The way it was designed, yes - the legendary trinkets share a base effect when equipped on their own, and upgrade to the new effect when you have both.
Nice work! Congratulations. :)
Vision of Equipment: Elegie-Armor is bugged too
Have you spoken to Amira in Sun's Refuge?
Just want to let you know I'm looking into this.
Thanks for the love, y'all! :) <3
The most difficult part is getting them in the spandex suit.
We don't talk about that mocap shoot anymore.
It must've been hard placing all those mocap markers on a real dragon. Stellar work!
The most difficult part is getting them in the spandex suit.
The voices are pitched down. The charr have lip and jowl flapping/smacking sounds added to the processing, to account for the charr facial structure (as compared to the human actors). There's also other sounds in the mix, like growls and harrumphs. Drew Cady, our previous Audio Director, created most if not all of the processes that we use.
Make sure you don’t already have the treat in your inventory. Should be called “tasty karka leg” if I recall correctly.
Ayy, I did mad king with you during Halloween! You were hilarious.
A comedy of errors, I’m sure
Did you get the name before PoF released or were you just lucky enough to snag it?
Created this character right after the beta weekend. I think a little before actual full release.