Read moreThanks for the awesome reply :).
Although I'm also wondering from the perspective of actually choosing how the commander reacts to things. This is a bit of a tough question to phrase. Given that there are so many different possible characters playing the role of commander, does all of that customisation perhaps inhibit the writing team from giving the commander character too much... character?
To give an example from the latest story episode (minor spoilers ahead!), Joko goes on the whole "you're the villain" monologue. Hypothetically, this might have hit a soft spot or resonated significantly with the commander. Sufficiently portraying such emotions might be difficult, since different personalities or different races might respond differently to such a claim.
Like, say, a Blood Legion Charr with the "ferocity" background chosen might act aggressively towards such a claim, but a dawn-born Sylvari with the "charm" personality chosen might have let those words...
We don't try to make the Commander a compelling character. And it's not just because of the different options.
Players have different expectations for when they're playing a single-player game with a pre-designed character (Jack in Bioshock, or Corvo in Dishonored) versus when it's a character that they have built themselves. They're more forgiving if the PC does or says something they wouldn't do or say, or don't agree with, in the former. In the latter, they often get furious at the disconnect.
So--and bear with me through this analogy, because it may sound strange at first--basically the Commander has to be a character like Bella Swan in Twilight.
I don't think Twilight was good writing. In fact, I think it's very BAD writing. Bella's not a character. She's a blank space.
Which was genius from a marketing perspective, because what the Twilight books offer their readers isn't the love story of Bella and Edward--it's the experience of being lov...
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