Guild Wars 2

Guild Wars 2 Dev Tracker




17 Jul

Comment

Originally posted by Varorson

But weren't those the "Mk II" Watchknights, which are what these FotFW Watchknights are being called too?

So if the Lake Doric ones led to these guys, shouldn't that make these Mk III Watchknights?

You could think of the Lake Doric version as a 1.2, or more likely 1.5 iteration - they use the same external chassis as the original Watchknights, but incorporated a number of internal changes for 'reliability and safety'.

Part of the Mk II rollout is also undoubtedly a deliberate rebrand on the part of Kryta's royal engineers to try to put any dark memories of the original series of watchknights in the past...

Comment

Originally posted by Lishtenbird

I must be rejoiced, but honestly, I'm terrified of fighting Suriel after all these years of her 24/7 running across LA.

Now that you mention it, has anyone seen Suriel in Lion's Arch this week...?

Comment

Originally posted by Varorson

I... was not expecting them to have altered that model! Since we saw Watchknights in Head of the Snake during Season 3, I figured it would just be those Watchknights in lore.

Makes me wonder if they'll update those S3 models at all... probably not though it would make sense as they would be "Mk II" Watchknights by all rights in lore.

The Season 3 watchknights won't change - their successful deployment in the Lake Doric campaign, however, may have been what prompted a renewed interest (and trust) in the technology.

Originally posted by wowlame

this cured my depression thank you guild wars 2

You're welcome, wowlame. Hope to see you in game!


13 Jul

Comment

Originally posted by beornraukar

Crystal Reid led the team that created the game mode I play the most in GW2. The hours that I ended up spending grinding my gears in rage towards a raid boss, and the elation I got when I defeated each and every one of them. While I understand that everything in game developer is a group effort. The scope and reach of raids started because of her, and I will be forever thankful.

Muh feels rn! I'm so happy to hear you're getting the same amount of enjoyment out of a game mode that got me hooked on MMO's over a decade ago! Feels great to know and hear about the positive impact you've left in someone's gaming life. Thanks for sharing. (づ。◕‿‿◕。)づ

Comment

Can't agree enough with

Oh, and to all the artist out there: never stop doing amazing artwork! It inspires people in more ways that you can ever imagine!

All the wonderful art up on the walls in the office, and all the creative stuff community members make (art, music, videos, props, etc.), is a big part of why I like working here. Even though I'm over on the server/platform team, not directly working with any of that sort of thing. :)

Comment

Originally posted by Dylloop95

What is the bit about no sdcc pass required in the schedule if I dont have to buy tickets I'm down to come!

Because we aren't within the convention hall itself, but at Petco Park, this is open to anyone in the area.

Comment

Originally posted by man_0fbass

/u/GalieGray Not sure if you have the answer to this, but what kind of food is being served? Recipes from video games always fascinate me :)

I'm not Gaile, but - the food is more themed than a direct recipe of in-game chef recipes.


12 Jul

Comment

Originally posted by RhenCarbine

Kinda confused about this. Why do the piranha disappear when the pirates are killed?

There is a conversation in the Corsair flotilla where they mention throwing chum overboard to attract them, and deter boarding. They weren’t counting on dive bombing griffons. Once the piranha eat the hands that were feeding them they move on.

Comment

Into piranha infested water. Was that overkill? Nah it feels too right to be wrong.

Comment

I’m glad you’re enjoying your visit to Istan. It was truly a labor of love for all of us involved. Our map artist, Aaron P, really outdid himself with the Astralarium. I’m blown away every time I go there.


10 Jul

Comment

Originally posted by [deleted]

[removed]

No fancy group names. We mostly chase each other around with prop swords chanting, "There can only by one!"

Comment

Originally posted by Darknicrofia

In High School I knew 6 different Katelyn/Catlin/Katelins etc with different spellings

This is a real issue @.@

Comment

Originally posted by lusk11b

Same here! Every other game I've ever played, I've muted the music and turned the sound down to 10% or so and just jammed out to my own music. When playing GW2, I get fully immersed. It truly is amazing.

Passing along these compliments to the rest of the audio team- thanks y'all! <3

Comment

We also have six people named Jason. My lunch orders are never safe.

Comment

Originally posted by Adriaen6

u/anet_jason Any news about Xera fix?

Her fix was in today's patch, and the kill switch was removed. Xera release note will be in the late notes.

Comment

Originally posted by THADDEUSJARVIS

I have to say, I'm very intrigued by the "weird sax noises" note.

We have fun on the audio team ;D

Comment

Originally posted by RUBIK1376

how bout KC

Yes


08 Jul

Comment

Originally posted by Vernoud

I was actually very impressed and pleased with guild chat today, I love when you get to peer behind the inner workings of a game and see the thought process of devs. :)

This feedback makes me so happy. Something I have been trying to do with Guild Chat for a while now is increase the "look behind the curtain" aspect of the show.

My initial preparation email/questionnaire for dev guests includes a request for WIP images and video--everything from video clips of unfinished areas to snapshots of whiteboard notes from brainstorming meetings--in an effort to dig more into the development process. Ben's response to that request for this episode was so great.


06 Jul

Comment

Originally posted by cylonapplepie

There's your tutorial

It should improve your GW2 experience as game will run native on platform it was written on, but I wouldn't expect any serious improvements as game engine isn't handling places crowded by players very well in first place. You can tweak graphic settings, turn off player name plates (those can be bring up at any time by pressing modifying key on keyboard; not sure which one is on Apple keyboards as I haven't played GW2 on these machines in 4 years) to squeeze those frames but there won't be a performance miracle

OSX client is a Windows client + little piece of software called Cider that translates on-the-fly Windows code to be usable on Apple machines. Cider is the fork of Wine

OSX client is a Windows client + little piece of software called Cider that translates on-the-fly Windows code to be usable on Apple machines. Cider is the fork of [Wine](

https://en.wikipedia.org/wiki/Wine\_(software)

This is incorrect. The 64-bit client, which is the only client available, is fully native. The quoted information was only true of the 32-bit client.