Guild Wars 2

Guild Wars 2 Dev Tracker




02 Jul

Comment

Originally posted by SystemSound

Dont know if any of you can answer this, but, why Living World soundtrack is not on Spotify? Both expansions and core game are but not LS...

Hey there! The PoF and HoT soundtracks are on Spotify via the aggregator we use for our album releases. Living World and other music that isn’t bundled into an album can be found on our soundcloud (https://m.soundcloud.com/arenanet)

Comment

Originally posted by DoctoredMonocle

Hello dev team!

I really enjoyed the Beetle collection and the addition of the new mount, but looking forward I'm slightly worried about Petey.

Are there any plans to implement Petey either in previous maps (races in vanilla GW2, you know you want to!) or looking forward will he still be part of our gameplay (kind of like Jackal portals being nifty short cuts)?

Given the episodic nature of LW, I'm scared that he'll be used only for Kourma and we won't see the need for Petey any more.

Thanks!

Glad you're enjoying it! Petey will not be forgotten as we go forward in the rest of the season.

Comment

Originally posted by lokikaraoke

Hi guys! Thanks for doing this AMA. I guess this is a Jason/Ben question related to Fractals and Raids.

I have over 5000 hours in this game as do a bunch of my friends and guildmates. We've definitely gotten our money's worth! But over the past year or so, we've been playing this game a lot less. It's not that we don't want to play, but it feels like the pace of content releases for grizzled vets like us has been lacking.

We're all okay with repeating content, we WANT to repeat content, but the pace of raid and fractal releases just isn't working for us. We've gradually gone from playing 3-4 hours/day to playing a couple hours a few times a week. It's getting harder and harder to keep people engaged in our raid statics. Guild and raid recruiting has slowed significantly.

Do you have any good news for those of us who desperately want to have more organized, instanced content to play? Do you think the current pace is representative of what we can expect moving...

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We absolutely have content for you on the way. Obviously I can't commit to when, but I can say that the next raid is essentially done, and only waiting for late-stage development assets, like VO for example.

Comment

Originally posted by DemethValknut

Why don't you consider making story instances, repeatable, instanced PVE content ( i wont call them dungeon but it's the spirit).

Ep 3 last's instance is basically already that, just allow me to make it again and again for loots and fun, you put =so much time and effort behind them !

If I am understanding your question correctly, you already can. Once you complete the episode you can open your story journal and re-start it. In the second play-through all instances appear on the map as purple stars. Go to your instance of choice and play as many times as you like.

Comment

Originally posted by lostsanityreturned

Do you plan on doing more in engine cutscenes like the last one? (It was amazing and looked a lot better than the prerendered ones imo)

Are there any plans to put in a break bar tutorial into the game, if no, why not?

I'm investigating what we'd need to do solid tutorials for things like the break bar. Don't expect it in the immediate future, since it's still in the design phase and a quality tutorial will need voice acting and a lot of testing to make sure it actually teaches the skill, but it's on the radar.

  • Edit: And if you've got any other things you think really need tutorials, such as bundle items or combo skills, feel free to mention it and I'll make sure they're considered.
Comment

Originally posted by Artumes

Which is your favourite Quaggan?

Shooshadoo

Comment

Originally posted by holymonkseal

Can we get some lore about other gen2 legendaries like Verdarach has?

Response to the piece of Verdarach lore was really positive! I'd like to do similar for upcoming legendaries, and if there's interest we could see about adding it for other existing legendaries.

I'd like to have that sort of thing findable in game though, so it's a balancing act to not add too much workload onto the legendaries.

Comment

Originally posted by Artumes

Which is your favourite Quaggan?

Aleepeep

Post

Hey everyone!

Today we are here to celebrate with you the latest episode of Living World Season 4, "Long Live the Lich!” With this release players are able to go behind enemy lines with their forces and assault Joko's stronghold in the Domain of Kourna. You can now accelerate to new speeds with your own Roller Beetle mount and craft Verdarach, the new Legendary Warhorn that summons the spirits of the dead to attack your foes. Journey into the Deepstone Fractal, an ancient dwarven dungeon containing a dark secret. Mistlock Instabilities now randomize daily instead of weekly.

Now that the major blocking issues have been addressed, we are here to continue our normal tradition, with members of the development team will be joining me to celebrate the release with all of you. Thank you for joining us and we sincerely hope you enjoy the latest episode, "Long Live the Lich.”

Here's who will be here with us today:

Living World Team – Linsey Murdock, Jessica ...

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Comment

This was passed along to those responsible- hugs from the audio team! <3


29 Jun

Comment

Originally posted by niacinee

W3 is still bugged. Not only Xera, KC is behaving weirdly (more than usual). Like, we reached 66% and instead of starting orb phase, it started jumping, creating the donut...

There were some (much needed) QoL changes and bug fixes queued up to go out for a standard patch in July that were accidentally merged into this last Episode release, all of which were untested and not yet ready for Live. As you can see, that's introduced some new issues while also resolving some others. It's a shame because I was super excited to finally address all of that player feedback.

Presently we have disabled the Xera encounter entirely since that encounter is completely unbeatable. https://en-forum.guildwars2.com/discussion/45458/xera-raid-encounter-disabled

The plan now is to do ...

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Comment

Originally posted by Ganreon

Still no Kourna Portal Scroll fix :(

A fix is coming for this. We kept today's build as small as possible to prevent additional risk of potentially trying to fix a fix, and tried to focus on things that would have broad impact going into the weekend. Sorry for the inconvenience.


28 Jun

Comment

Originally posted by MovieTrailerReply

Unfortunately that is not what he is talking about. OP is likely referring to the Naturalist’s Crest part of The Gandaran Service Medal achievement. It requires for the Thorn Event to have failed before you can "Regrow" the Vine wall.

Ah ... okay. Thanks for the clarification :)

Comment

If you're talking about the "Thorny Predicament" Daily, fail-and-regrow is not a requirement. In order to increment this, you simply have to participate in the event.


27 Jun

Comment

The bewildering glory of content changes shipping early. We have a fix queued up. Same for the KC bugs regarding statue projections. Waiting game for hotfix. I'm not sure what else to say except sorry folks :(

why

Comment

Originally posted by thraage

It would be really nice if we could use mounts in w1-4 the same as w5, so we can move around faster outside combat. Also, it would be nice to have the functionality of the portable magnetite vendor extended to work as a portable gaeting vendor, or at least unlock that functionality with voice in the void achievements.

I'd like to enable mounts in the old wings, actually. The reason we haven't is because we don't have the map art resources to dedicate to making the appropriate changes to the map, followed by the QA time to test it. It's on the "when we have resources" list.


26 Jun

why

Comment

Originally posted by Sejsel

Not only are the statues at KC sometimes appearing too soon and can merge during this time, they also continue spawning after KC is killed. Fun.

This issue has been resolved internally, but will not be able to be hotfixed until later.

Comment

Originally posted by Alexander-Youngblood

\//\

I appreciate this thread's Vervearach.

why

Comment

Originally posted by iupboken

You might have also broken xera compleately, the bubble doesnt work

That should be fixed in the next hotfix later today. Build is spinning now.

why

Comment

Originally posted by trisscar1212

Gonna ring in and say thanks for this. I know it shipped early and you probably wanted to refine things, and I assume refinements will happen, but this is a great quality of life feature especially for newer people to raids. Yes, for people who have done these fights often or can pick these mechanics up quickly, it probably isn't a big deal, but for someone who often leads a teaching raid, the amount of times I have to point out to someone that they have a mechanic because I am used to looking for it and they aren't yet happens often.

But for those people that just want a cleaner look, a toggle seems like it would be the best solution. And then, as a raid leader, I can tell the people learning to make sure it is toggled on!

Thanks for the feedback! I will see if we can get a feature like that implemented.