Hello Mike and Team,
- You said in the forums that you guys had some opportunities to make some adjustments on how to approach developing each episode that will help hit your quality standards more consistently. Do you have any insight on what are those new adjustments?
- Do you guys plan on making adjustments to the Gandarra Meta event? the biggest issue i have with this event is that we are unable to fully explore the city.
- On the 1st episode of LS3, we got some information on how the team were structured for the next expansion, is it possible to give us similar information on how is ANet structured ?
Thanks!
1) A lot of what we were doing was to change how we were developing content and when we were syncing with the teams at large. The stories that we are telling are complicated enough that when you span across multiple teams that are all in flight at the same time in different parts of the production process, it meant that sometimes things were getting missed, or we had to course correct on things fairly late in development and it was painful for teams to adjust. This episode specifically lost time due to these types of corrections that forced us to look at the scope of the episode. When teams review their content with leads and directors has also changed to allow the team better visibility in to how their work is progressing and how their content lines up with the teams before and after them.
B) There are discussions happening about changes we can make, nothing that I can announce yet. Part of the reason why you can't explore the entire city was because of the time necessary ...
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