Guild Wars 2

Guild Wars 2 Dev Tracker




22 Aug

Comment

Originally posted by berserksteve

After dusting off my chrono tank and going to vg they are definitely aggroing on illusions/avengers at least. I had an avenger up, bugged and stuck on wall it was was very easy to see it take aggro and boss run over. When tanking at the pillar any phantasm caught on the other side of the pillar also caught the bosses aggro causing him to walk out of the arena and despawn in an effort to get around the pillar and attack. We then tanked on druid and had no aggro/pathing issues at all.

Interesting. Thanks!

Comment

Update: We believe the problem has been found, but the resolution is going to take a bit of work. The bug you are seeing crops up as a result of how the client and server are communicating when movement skills (any skill that forces you to move, or locks you in place) are used at the same time as the encounter scripts are forcing you to move.

Short term work around is to try not to use skills that lock you in place, or force you to move, when you are about to be teleported.

I wish I had a better answer, but we'll get it fixed asap.


18 Aug

Comment

First thought is that we likely didn't add Seraph because it's new from LW. I'll speak with the rewards folk, but sounds doable at this very moment.

Comment

The objective auras do apply to territories.


17 Aug

Comment

Originally posted by BobbyStein

Jason, should I be concerned that OP killed Vale Guardian before I did?

Duh. That said: /u/Zvehn mind carrying us through next time? kthx


15 Aug

Comment

Originally posted by towelcat

wvw exploit fixed yet?

The ogrewatch territory has been adjusted.


14 Aug

Comment

I like it.

I like it a lot.


11 Aug

Comment

Originally posted by Zadah

I was refering to Pax tickets, but it doesn't look like you'll be on the Pax floor?

Correct. We do not have a booth.

We do have a panel about sound design on Friday, September 1, at 3:00 p.m. Pacific Time (UTC-7) at the Hydra theatre. You do need a PAX badge to attend. Having said that, PAX is set up to livestream presentations in that room, so we're planning on hosting the livestream on the Guild Wars 2 Twitch channel (assuming nothing changes in terms of PAX's technical setup).

These two events are the "official" ArenaNet events at PAX. Individual staff members may be on panels, but those were organized by staff members separately from marketing events and aren't specifically topical to Guild Wars 2.


10 Aug

Comment

Originally posted by ushtva

Did they say what time does the beta start?All i can find are dates no specific time set.

The plan is to start it sometime on Friday morning, Pacific Time. Similar timing to Living World releases.

Comment

Originally posted by Zadah

tickets are basicly gone at this point :(

The party doesn't require a PAX ticket. It's free and open to everyone.


09 Aug

Comment

Originally posted by DharDhar

Gliding is good, they just need to fix the distance you can glide into enemy territory with stability... On Red Boarderland you can glide into the Firekeep even if its not yours

This is being fixed.

Comment

Originally posted by Keorl

Also it would be nice to move the lines around citadels so that you can still hop down the cliffs when you don't own one of the towers.

And repair the jumping puzzle area that turned from "no fly" to "no go" :(

Working on that jumping puzzle area right now.

Comment

Glad you are enjoying it :)

Comment

Originally posted by aotdsyndrome

Mute the Dreamer. Best. Update. Ever.

Comment

Originally posted by [deleted]

[deleted]

Sorry about that! I fixed it this afternoon and it should hopefully go out with the next build.


08 Aug

Comment

Originally posted by darapotocska

Such a cold thing to say.

Icy what you did there! I'm sorry, that was very Rudolph of me...

Comment

Originally posted by darapotocska

As QA, you know that we should not like... blocking issues.

This is why we can't have ice things...

Comment

Originally posted by darapotocska

As QA, you know that we should not like... blocking issues.

Grabs popcorn

Comment

This is a bug we're aware of, and it will be addressed in an upcoming hotfix. Sorry for the delay!